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Re:Improbable and Epic Games establish $25M fund for ‘more o... by ocdtrekkie on Friday January 11, 2019 @01:01AM (#18881338)
Exclusivity is key to break the Steam monopoly, unfortunately. Right now, everyone's game libraries are effectively Steam libraries. So when people go to buy one more game... they go to Steam, naturally.

The best way to break that is to not sell games on Steam. Another way is what Epic is also doing, giving away free games to build up people's library on their store as well.

Re:Improbable and Epic Games establish $25M fund for ‘more o... by shmerl on Friday January 11, 2019 @01:05AM (#18881358)
> So when people go to buy one more game... they go to Steam, naturally.

Not really, I personally go and buy it on GOG. Sure, Steam is the biggest store these days, but there is competition. And it's good when developers release in all stores. That's the proper way.

Exclusivity is a bad method to fix monopoly, since it simply creates another monopoly. I.e. if you had one problem, now you have two.

Re:Improbable and Epic Games establish $25M fund for ‘more o... by chrischen on Friday January 11, 2019 @04:19AM (#18881985)
Doesn’t GOG just give steam keys?
Re:Improbable and Epic Games establish $25M fund for ‘more o... by callahad on Friday January 11, 2019 @04:31AM (#18882036)
No, GOG provides full, DRM-free downloads. It's its own marketplace.

Maybe you're thinking of the Humble Bundle? Many products there are sold as Steam keys.

Re:Improbable and Epic Games establish $25M fund for ‘more o... by crysin on Friday January 11, 2019 @11:17AM (#18884489)
Could also be thinking of Green Man Gaming.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by chrischen on Sunday January 13, 2019 @05:13AM (#18896026)
Yes! Sorry that was what I was thinking. Although to be fair a lot of steam games appear to simply install non-DRMd version that you can just run by finding the executable file.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by ndnxhs on Friday January 11, 2019 @02:57AM (#18881703)
What we need is an open source game library manager that just add steam and other as repos so there is zero friction buying games from a devs own repo.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by timlyo on Friday January 11, 2019 @03:23AM (#18881791)
Have you ever looked at Lutris?

https://lutris.net/

Re:Improbable and Epic Games establish $25M fund for ‘more o... by ndnxhs on Friday January 11, 2019 @05:15AM (#18882325)
If I recall correctly it still requires you to install all the clients for the different game stores and use them for purchases and updates and lutris simply displays all of your games. Not nearly as useful as we need but its significantly harder and probably against some ToSs to do what I am thinking.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by AnIdiotOnTheNet on Friday January 11, 2019 @11:56AM (#18884808)
That would probably be the easiest way to counteract Valve's near-monopoly. I know I don't want to have a dozen different store fronts with different interfaces, all demanding updates, all wanting to start on boot. I assume others feel similarly.

But if there was a single interface and all I had to do was add my credentials for store X? That's not so bad.

Re:Improbable and Epic Games establish $25M fund for ‘more o... by hiccuphippo on Friday January 11, 2019 @08:53AM (#18883552)
Are there websites that aggregate the games from all the stores? That would at least give visibility to the rest of stores. Combine with metacritic and show price over time and per region like steamdb.info and you have something many would use.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by pjmlp on Friday January 11, 2019 @02:05AM (#18881559)
Not really, I get my own on the respective OS stores or physical shops.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by rootlocus on Friday January 11, 2019 @02:35AM (#18881651)
> Not really

For every person that buys directly from the developer, I expect there are several order of magnitudes more people that buy through steam. If you're a drop in the ocean, that doesn't count as "not really".

Re:Improbable and Epic Games establish $25M fund for ‘more o... by pjmlp on Friday January 11, 2019 @02:50AM (#18881681)
That is not the same as "So when people go to buy one more game... they go to Steam,".
Re:Improbable and Epic Games establish $25M fund for ‘more o... by jabberthemutt on Friday January 11, 2019 @03:14AM (#18881755)
Yes, it is. Language is a funny thing that overrules pedantic miniscule minorities.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by pjmlp on Friday January 11, 2019 @05:21AM (#18882357)
Unless I got my Cambridge English somehow broken, "So when people go to buy one more game... they go to Steam", implies everyone does it, which isn't the case given that not everyone goes to Steam.

To state otherwise, it should have been written as "So when people go to buy one more game... the majority goes to Steam".

Re:Improbable and Epic Games establish $25M fund for ‘more o... by rootlocus on Friday January 11, 2019 @10:44AM (#18884255)
I think this kind of pedantry is unnecessary because there are very few absolute statements, so decorating everything with a quantifier to imply room for error is redundant.

Also, the argument that a statement implies 100%, but it's actually a slightly smaller percentage is very weak, especially in online forums where people don't write legalese.

Re:Improbable and Epic Games establish $25M fund for ‘more o... by loup-vaillant on Friday January 11, 2019 @07:47AM (#18883158)
No, it implies that almost everyone goes to Steam.
Re:Improbable and Epic Games establish $25M fund for ‘more o... by pjmlp on Friday January 11, 2019 @08:30AM (#18883430)
So my English is broken...