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Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @04:43PM (#18850478)
Another article on technology in search of a problem to solve. Once again, Silicon Valley just can't quite see the human factor in why VR won't be this universal technology that everybody uses. Yes, it will have its place, but that place won't be in every home.

Prolonged stretches of being unable to see the real world, invoking feels of fear, anxiety, and uncertainty are completely alien to those who work in huge, warehouse-sized, empty rooms in secure facilities, trying out what they assume everybody will want to put in their ornately decorated front rooms.

There's a disconnect between the tech industry and the "real world", so to speak, and it really makes you appreciate companies who can see the limits of certain technologies in certain domains. Take Apple, working to make AR easy and friendly on iOS; if, one day, VR takes off, then Apple is already prepared with plenty of machine learning and physics frameworks.

Until then, they present AR as the next best thing to VR in a safe, controlled, and non-threatening way; we can see the real world very clearly both through our devices and around them, we don't need to pay for prescription headsets or eyewear, and we are all free to put our iPhones and iPads away at any time.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by wildermuthn on Monday January 07, 2019 @08:13PM (#18852038)
Most technological breakthroughs are first perceived as toys and hobbies of the rich: personal computers, cellphones, mechanical carriages, Facebook. In this context, sour-grape reactionism is unfortunate but not surprising.

VR is where computation becomes human. No keyboards, no monitors, no mice or joysticks, but instead hands, gaze, movement, and voice. VR presents itself as a new way to receive information, but its essential innovation is data input in its most natural form.

Enabling humanity to engage with itself and its machines with a fully embodied interface is a 10x improvement over touch-screens. Small example: whiteboards. The simple act of a talented group viewing and marking a large flat surface can change the world. Today, this is not possible without co-location. Once a VR headset with positional and hand tracking hits the market (Oculus promises this spring), the rate of world-changing collaboration will no longer be restricted to geography. Once these virtual whiteboard trend toward Jupyter notebooks, VR will not only have triumphed over location-restricted bodies, but also location-restricted computers.

The future is bright and VR will be at the heart of it, regardless of how many people currently mistake it for a toy.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dlkf on Monday January 07, 2019 @10:39PM (#18852931)
> VR is where computation becomes human. No keyboards, no monitors, no mice or joysticks, but instead hands, gaze, movement, and voice.

The VR optimists underestimate how deeply human it is to manipulate a tool with your hands. It's not a coincidence that the only intelligent mammal is also the only one with opposable thumbs. If voice was actually vastly preferable to the output of a keyboard, it wouldn't be the case that texting is more popular than calls (and that voicemail has more or less gone the way of the betamax).

> The simple act of a talented group viewing and marking a large flat surface can change the world. Today, this is not possible without co-location.

Are you being sarcastic? I do this every day in Google docs.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by kruczek on Tuesday January 08, 2019 @08:15AM (#18855282)
> The VR optimists underestimate how deeply human it is to manipulate a tool with your hands.

But that's exactly what VR enables. Instead of clicking a button to swing an axe, in VR you can naturally swing that axe with your own hand. Instead of dragging a mouse to draw a line, you can just move your hand. In many cases VR allows to skip that layer of indirection between input (keyboards/mice/joysticks) and output (screen).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dlkf on Tuesday January 08, 2019 @09:15AM (#18855607)
> Instead of clicking a button to swing an axe, in VR you can naturally swing that axe with your own hand.

I agree. This is exactly the sort of inconsequential activity where VR will really excel.

> Instead of dragging a mouse to draw a line, you can just move your hand.

Dragging a mouse is "just moving your hand." If you really need less friction in this case, use a touch screen. What do a VR headset and VR hand tracking gloves add?

> In many cases VR allows to skip that layer of indirection between input (keyboards/mice/joysticks) and output (screen).

I like this point, and I think it might illuminate where the fundamental disagreement is: how many of these cases are there? For most of the things I do with my computer (writing code, email, listening to music, reading articles) I am simply not convinced that there is a layer of indirection. Keyboards, graphical user interfaces, and CLIs are already well-optimized for ease and efficiency in achieving their stated goal. Introducing VR would increase friction rather than remove it.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dwighttk on Thursday January 10, 2019 @02:44PM (#18877326)
You mean you can swing your hand as if there were an axe there. It really is different and that’s why Wii sword fighting was never as good as I hoped.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by karthikvellanki on Monday January 07, 2019 @10:51PM (#18852986)
Texting being more common than calls is a pretty bad example. Texting is more popular because it allows asynchronous communication. Calls require both participants to be connected at the same time, which is a big hassle.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dlkf on Monday January 07, 2019 @11:19PM (#18853111)
That's fair - comparing calls to texts is not apples to apples. But I think the issue is deeper than live vs async: voicemail is fully asynchronous, and it is by far the least popular of the three.

I don't think your objection diminishes my main argument, which is that many forms of communication don't receive any optimization from VR - including forms that the VR crowd seems to believe will be revolutionized (e.g. wildermuthn's whiteboard example).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by reactor on Monday January 07, 2019 @11:42PM (#18853199)
I think part of it's due to the perceived privacy i.e you can 'text' at anytime without bringing any attention from surroundings, but that's not possible with 'calls' when you are in the office or when surrounded with friends/parents/relatives etc.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by finnthehuman on Tuesday January 08, 2019 @10:14AM (#18856004)
>If voice was actually vastly preferable to the output of a keyboard, it wouldn't be the case that texting is more popular than calls

Texting is preferable to voice only when it's a break from human interaction.

That's why you call your parents but text the girl you met last weekend.

It's not because they're too old to text. If the only way they could communicate with their children was through text, they'd be typing on their phone more than a stereotypical teen. It's because you're comfortable talking to your parents. Even when it's at it's most-uncomfortable, it's still familiar, safe, and never going to be as bad as the painful conversations you've already had with them. You don't need the safety net of putting the phone down, distracting yourself from the conversation by stressing about the conversation, procrastinating, or the flexibility to workshop every response with your friends.

For human interaction, voice is vastly preferable.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dlkf on Tuesday January 08, 2019 @11:24AM (#18856720)
> For human interaction, voice is vastly preferable.

This is trivial or false. If you define "human interaction" as "the sorts of interactions where we'd rather talk" then sure, voice is preferable by definition. On the other hand, if you define it as "interaction between humans" then your own example shows that it depends entirely on the nature of the interaction. Sometimes we'd rather talk and sometimes we'd rather text.

I should have originally written "If voice was _always_ preferable to the output of a keyboard". I'm obviously not suggesting that there are no cases where voice is better than sms.

What I'm suggesting is that our existing text/chat messaging, CLIs, GUIs etc are much more than a crude approximation of moving things with one's hands (or speaking) which will be obviated by VR. They are, in the appropriate cases, _more_ easy and efficient than moving things with one's hands or speaking.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by julius_set on Tuesday January 08, 2019 @07:44AM (#18855127)
Err flaws in your argument but orangutans also have opposable things..
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by wybiral on Monday January 07, 2019 @08:50PM (#18852334)
> Most technological breakthroughs are first perceived as toys and hobbies of the rich: personal computers, cellphones, mechanical carriages, Facebook. In this context, sour-grape reactionism is unfortunate but not surprising.

But not every technology ends up being the next personal computer, cellphone, or Facebook. Someone probably once thought that hosting sites like GeoCities were the future before blogs/Facebook made it clear that the average user doesn't want to design their own website. It took something more approachable to come along.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by cannonedhamster on Friday January 11, 2019 @02:25PM (#18886083)
VR vastly overestimates the amount of space people have in their living rooms. Unless we're designing houses with rooms just for VR, I don't ever see it taking off. Maybe as a destination like a holodeck?
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by JohnJamesRambo on Monday January 07, 2019 @10:14PM (#18852803)
> The simple act of a talented group viewing and marking a large flat surface can change the world.

Yes, chalkboards, I’ve heard of them and used them.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by king_magic on Monday January 07, 2019 @10:10PM (#18852776)
> The simple act of a talented group viewing and marking a large flat surface can change the world.

Yeah, sorry, but that’s just not how most real work gets done in the real world.

Make Excel a compelling VR app, then we’ll talk.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by new299 on Monday January 07, 2019 @09:20PM (#18852526)
> The simple act of a talented group viewing and marking a large flat surface can change the world.

Is this really such a common way to work and collaborate? I’ve rarely seen this even in co-locates teams. More usually problems are such that people work offline, put and document/proof-of-concept, presentation together and then maybe discuss the presentation/document verbally, or over email.

Not so much movie style enthusiastic whiteboarding. Maybe that would be better way of working, but is it really that common? Is there any data on this?

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by king_magic on Monday January 07, 2019 @10:16PM (#18852818)
> Is this really such a common way to work and collaborate?

Same observation: it absolutely isn’t how people work & collaborate. VR is DOA for most kinds of work because it just isn’t all that compatible with most kinds of work.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dagw on Tuesday January 08, 2019 @08:23AM (#18855324)
Once these virtual whiteboard trend toward Jupyter notebooks, VR will not only have triumphed over location-restricted bodies, but also location-restricted computers.

Why will VR be a better solution for this than AR? Surely being able to see your real surroundings with virtual whiteboards and controls 'stuck' to various surfaces will be more comfortable for people than a totally immersive world.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by killjoywashere on Monday January 07, 2019 @09:05PM (#18852437)
VR sounds great. Where it falls apart, IMHO, is biology. Tech is a world of plastic, glass, and metal. Eukaryotes just don't get along with those things in close contact for very long. Dermatitides are a thing.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jodrellblank on Monday January 07, 2019 @09:27PM (#18852564)
People can wear clothes, shoes, glasses and jewellery 16 hours/day for decades, can work with thin food-protective or thick hand-protective gloves on for hours every day. Even when people suffer from chapped or sore skin problems with gloves, as some do, they still manage to do it because the value of (being employed, or being able to work with delicate or dangerous things) makes it worth enduring.

I don't know anything about VR and the biological costs of using it, but why is it necessarily more harsh on the body than glasses and headphones and gloves? Future-VR is likely to get smaller and lighter, like current VR is smaller and lighter than Steve Mann's 1980s and 1990s wearables. Won't there come a point where it's just .. light and easy and mostly fine?

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by killjoywashere on Tuesday January 08, 2019 @06:50AM (#18854891)
Sebaceous glands and sinuses are going to be problems for as long as humans vaguely resemble other apes. Those are the sorts of problems you're up against, combined with the basic optics problems. Don't you think that if there was an easier way to put the required visual field in front of the eye closer, with a lighter lens, that wouldn't have been already done? There's some basic optics problems that fix the solution space in ways that are not great the particular sack of meat that biology produced.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by tauwauwau on Monday January 07, 2019 @05:16PM (#18850772)
I think that appeal of VR is to be able to use real world interaction techniques learned since birth to interact with computer programs without having to learn a new UI with another new app.

Biggest killer application of VR would probably be a new Internet

https://www.youtube.com/watch?v=kPTfdO5hQUw

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by skywhopper on Monday January 07, 2019 @09:12PM (#18852475)
The thing is, just because it's theoretically possible to interface "naturally", that doesn't mean it will feel natural. Much like interacting with voice-based assistants is stilted, constrained, and often awkward with misunderstandings and false starts.

Interactive VR will be no different. Either it will be very simple but entirely artificial, or it will be complex and "natural" but ultimately unsatisfying. We are nowhere near being able to implement anything approaching "reality".

But even if we were, I think you overstate the promise. "Having to learn a new UI" is exactly what you will always have to do to learn to do anything new, whether it's in a mobile app, on a computer, in VR, or in the real world with physical objects. Guitars, power tools, ping pong tables, pressure cookers... they all have new and different user interfaces.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by benj111 on Monday January 07, 2019 @06:03PM (#18851188)
Really?

Are you referring to existing technology, or some kind of Sci fi holodeck thing?

I can think of 2 broad categories of potential computer program. The first, old world computer programs, and I can't see flicking through virtual files in a virtual filling cabinet being an improvement over what we have now. And the 2nd category is 'real world' computer programs. Basically simulating real life. So ranging from VR watching the tv (what's the point) to white water rafting. Which I can see, but that's basically back to computer games. Which is the thing the VR always ends up being used for.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @07:21PM (#18851741)
Yup. I can't see most software more usable with VR either. At some input fidelity, people would just recreate virtual keyboards.

It really does seem that a keyboard is a quite deep local maximum of human-computer interaction. Not a single other mode of HCI invented afterwards can match the combination of high versatility and high efficiency.

But virtual worlds, and the vision-oriented tasks (like e.g. 3D modelling, be it artistic, scientific, or engineering) - there I can see VR working much better than what we currently have.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by ethbro on Monday January 07, 2019 @08:14PM (#18852050)
At the same time, we are as close as we've ever been to human (or supra-human) spoken language parsing. Even if we have a ways to go on machine understanding / interpretation.

I can see (3D manual manipulation + verbal commands + weak-AI inference of intent) being a pretty compelling interface package.

For our primary coding purposes, I doubt we'll ever surpass keyboard.

But the counterargument would be that coding is a fairly esoteric set of criteria that we've specifically built around the keyboard (i.e. every character matters, no synonyms, etc). Were there an alternative... say, boilerplate code intelligently glued together by verbalized architecture directions? I wouldn't want to put a bet down. Rails convinced me that sometimes being smooth is more important than being best.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Tuesday January 08, 2019 @12:56AM (#18853567)
I'm not saying it's totally impossible to get rid of keyboards, but I feel this would require first significantly thinning down the amount of text that needs to be written, and the amount of abstract interactions with program that need to be done. The keyboard is very efficient in several criteria at the same time. Versus a 3D manipulation + verbal commands + weak AI, it's much more energy-efficient/ergonomic. Instead of waving your arms around in complex motions and talking a lot, you just have to move your fingers and wrists a little bit here and there. I know I can easily keep pounding at the keyboard for 8+ hours without much slowdown; I imagine that an interface of voice and direct manipulation would get one tired much quicker, if not mediated by another input device, or if the workload isn't reduced.

Now I was going to say that the trick is workload reduction, and that 'AI-glued boilerplate directed by voice' could just work by doing most of the task automatically, but then I realized: workload reduction doesn't work. As proved time and again in the last few centuries, as soon as you find yourself with extra free time due to some efficiency improvement, more work will be assigned to you to fill that time. You may not want it, your employer may not even want it, but someone over at a competing company thinks they can get ahead this way, and now everyone has to follow suit.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by kamaal on Tuesday January 08, 2019 @04:11AM (#18854307)
I think blade runner style emanators or Iron Man Jarvis is what you are looking at. Sure they won't help you do work, but they will do other things for you. You can call people, order things, watch movies, do other myriad other social networking stuff(Watch videos, see pictures).

For programmers of course its hard to work with those interfaces. But imagine a carpenter being able to order coffee, without having to deal with a screen.

That's the kind of utility we are talking about.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by tauwauwau on Monday January 07, 2019 @09:19PM (#18852518)
Yes for any sort of complicated input i.e. computer code, real world experience can not be used. On the other hand natural language processing almost good enough today for inputs with medium complexity like grocery list.

Real world interaction is obvious for certain fields where user does something that's comparable to a real world task. i.e. Loading ammunition, Surgery, Plumbing, Repair of various instruments.

For fields that don't have comparable real world representation I would imagine that we're again at the moment in computer science history where we have an opportunity to create a new desktop environment but in 3D space with certain well known natural gestures. For example transferring a file from my laptop to a smartphone doesn't have to be done with context menu, we can have a VR smartphone object and just drag file with our hands in that object lie we would do in real world if were to move a file from one place to another.

Instead of having to switch between different overlapping windows, we can have all windows laid out all around us in a comfortable zone. To go to particular window in focus we use certain gestures like pushing of pulling with hands.

Even if some gestures have to be created artificially, user would probably remember that better next time because of the muscle memory.

There's a really good discussion regarding this in Unity Unite 2016 (https://www.youtube.com/watch?v=HzPDTrWcjxc). In fact 2016 conference had a lot of good VR related discussions.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @05:57PM (#18851144)
>I think that appeal of VR is to be able to use real world interaction techniques learned since birth to interact with computer programs without having to learn a new UI with another new app.

Anything complicated enough -- like most software uses are -- will remain so.

Some niche fields aside (e.g. games, robotic surgery, immersive education, exercise, and obviously porn, the niche field to end all niche fields) VR only makes using the computer more tedious (as you have to move your body). We have seen mostly the trend of disassociating with our bodies through computers...

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @05:22PM (#18850836)
Clip unavailable in my country, but upvoted for Summer Wars.

That said, I'm not sure what you mean by "a new Internet". I have the internet on my desktop, my laptop, my tablet, my phone, my TV, my game consoles, and even my lightbulbs. Do you just mean a new interaction paradigm? A new style of presentation? A new social network?

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by tauwauwau on Monday January 07, 2019 @05:28PM (#18850898)
You're right, I mean the new style of presentation but in terms of everything presentable being connected in this system. (WWW)

Not sure about the blocking. I watched the movie a long time ago, in movie it's in the first 5 minutes introduction of OZ platform.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mattnewport on Monday January 07, 2019 @05:08PM (#18850703)
Our customers for VR training are not particularly tech savvy and not part of the Silicon Valley bubble but we don't find any of the issues you raise to be concerns with our customers.

VR probably won't have a place in every home, just as TV or Alexa type devices don't have a place in my home. I think the market can ultimately be as big as those technologies however.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by sonnyblarney on Tuesday January 08, 2019 @03:19AM (#18854127)
VR will have a place in every home, pretty much in gaming and possibly entertainment.

Once they make it a really great experience, I'll bet most games go 3D.

But for other things ... not so much.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @05:18PM (#18850793)
> Our customers for VR training

What sort of company do you work for, for what purpose are your customers getting VR training, and what are they (or their companies, if applicable) paying?

> VR probably won't have a place in every home, just as TV [...] I think the market can ultimate be as big as [that technology] however.

Nobody needs training to watch a TV.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mattnewport on Monday January 07, 2019 @05:26PM (#18850882)
I'm cofounder of a company building a VR surgical training platform. Currently we're focused on orthopedics and our primary customers are some of the largest medical device manufacturers. Our revenue last year was 7 figures.

> Nobody needs training to watch a TV.

I'm not sure what your point is here. Training/education is one big application of VR, entertainment is another. TV is also used for training/education as well as entertainment. Using VR doesn't require much more training than using a TV, although you don't find many adults who don't already know how to use a TV.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @05:34PM (#18850962)
> VR surgical training platform [...] our primary customers are some of the largest medical device manufacturers

Alright, so people who are already quite unlike most of the rest of the general population, and doing things in a work environment rather than at home.

> I'm not sure what your point is here. Training/education is one big application of VR

I'm not disputing that, but we're all talking about general uptake by the wider population, not niche uses. Andreessen is talking about the mass market, given the assertion that (apparently) only 99% of people live in uninteresting places where VR would apparently spice our lives up.

> Using VR doesn't require much more training than using a TV

I don't think there were ever seven figure companies (weird flex, but okay) teaching people how to tune a TV.

You turn the TV on, you watch it. Couldn't be simpler.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mattnewport on Monday January 07, 2019 @05:43PM (#18851033)
You seem to think we're training people to use VR? We train people to do orthopedic surgery, using VR. Those people are not particularly tech savvy (surgeons are smart people, but not necessarily particularly tech enthusiasts) but don't have much trouble using VR.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by giggles_giggles on Monday January 07, 2019 @05:20PM (#18850821)
I could be wrong but I think you've misunderstood the comment that you're replying to. It sounds like the comment is talking about a company that uses VR to train employees to do certain tasks, not a company that trains people to use VR.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mattnewport on Monday January 07, 2019 @05:29PM (#18850906)
Oh, yes, I didn't notice that potential misunderstanding. Correct, we use VR for surgical training, we don't train people to use VR (except incidentally as part of our onboarding for new users).
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @05:27PM (#18850890)
Even then, it still demonstrates that people need to become accustomed to the technology in a safe environment, a space for "training". As opposed to training people to use computers, where their visual faculties are still intact, you couldn't just release VR to the mass market and expect everybody to jump on board.

Television was an easy sell. Radio you could see? Great.

Smartphones and tablets were an easy sell. Computers you could put in your pocket? Computers that even your nana and grandad could operate? Brilliant.

VR? I don't know what the sales pitch would be that someone in Best Buy could give to a technologically illiterate person, at least without that conversation devolving into a bunch of technobabble and an offer to come do some training in an environment and social context likely to be completely unlike where the customer would be likely to use theirs.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by hombre_fatal on Monday January 07, 2019 @06:38PM (#18851464)
You seem to have different goal posts for VR and you also seem to take existing tech for granted.

Like television, VR sells itself.

If someone has never seen television before, you don't need to draw up a sales pitch to convince them that it can enrich their life. You just need to have a television on display tuned to an action movie and that person can see for their self. It immediately entertains.

Same with VR. Ever seen VR on display in the wild? People, young and old, are naturally drawn to it. It immediately fascinates people.

Your post makes it seem like you would've poo-pooed computers and video games because keyboards and gaming controllers are too complicated. Yet the VR interface is much simpler than those. Watch a tech-illiterate person strap on VR for the first time. The first thing they do is look down at their hands and wave them around.

Like the person seeing an action movie on television for the first time, they don't need a sales rep to tell them how this might be entertaining.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by parrellel on Monday January 07, 2019 @11:45PM (#18853219)
At the same time, VR still gives me a splitting headache in ~15 minutes at every exposure. So the "Oh Cool" is still supplanted by blinding pain and nausea.

It's sort of a smell-o-vision situation.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @06:49PM (#18851535)
> If someone has never seen television before [...] you don't need to draw up a sales pitch to convince them that it can enrich their life

Indeed, because they can see a television. They enjoy it immediately. They don't have to put on a headset, they don't have to engage in sensory deprivation, they don't need to think about software, they don't need to think about use cases.

The point I'm making is that TV was a bogus analogy.

> Your post makes it seem like you would've poo-pooed computers and video games because keyboards and gaming controllers are too complicated

Not at all. Game controllers don't require me to take myself out of my environment to enjoy them.

> Watch a tech-illiterate person strap on VR for the first time. The first thing they do is look down at their hands and wave them around.

They then say "wow, this is cool, I wish I had one". They don't say "I want to buy one of these and put it in my living room". To think they do is, again, that disconnect between Silicon Valley and ordinary people in full force; that because we think it might be cool, somehow we know everybody wants it, and we'll happily ignore all the reasons why people don't or, more condescendingly, dismiss them and anybody who mentions them.

Such hubris should be the lesson of Google Glass and Snap.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @07:31PM (#18851786)
> They then say "wow, this is cool, I wish I had one". They don't say "I want to buy one of these and put it in my living room".

N=1, but after I experienced a high-quality VR headset and got to play VR a game alone for a while, my reaction was "wow, this is cool, I'm sure as hell gonna get one of these". Then I realized I'll have to also upgrade my desktop for this, and decided this needs to be actually budgeted. Such is the adult life. You may want to buy something, but there are more important expenses too. VR is still expensive, especially if one doesn't have a gaming rig at home. But it's getting there. It starts to pop up in bars and cafes, and in richer houses.

(Also, getting used to VR took exactly 0 seconds for me, and I can't imagine it's because my subconsciousness is tech-savvy. Good VR already feels natural.)

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by benj111 on Monday January 07, 2019 @06:12PM (#18851264)
"Computers that even your nana and grandad could operate"

Hmm no. My grandad had worked out the video recorder, my nan not so much. She has a dumb phone, but never turns it on, nor charges it.

Agree with your final paragraph. Wonder if 'Surround' cinema would work as a marketing term?

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by thecatspaw on Monday January 07, 2019 @07:14PM (#18851694)
The technology is still in its infancy. Think of 20mb harddrived the size of a shoebox.

I have no doubts that we will end up with a nice headset, with high dpi, eye trscking, full body tracking and a 360 threadmill too walk on. Maybe even fancy tracking shoes which could replace the threadmill.

They could include realtime camerafeeds in front of you, and either show it, adapt the game to it (for tables etc) or show boundaries in the headset

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by vkou on Monday January 07, 2019 @07:32PM (#18851796)
A 20mb harddrive the size of a shoebox is not a technology in its infancy. It is an incredibly useful, paradigm-changing piece of engineering, as long as you're not hoping to use it to store rich media.

Nothing in AR has hit that yet. VR kinda-maybe-sorta does, but even in games, it's an expensive, niche periphery, at best.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by ethbro on Monday January 07, 2019 @08:02PM (#18851968)
> Nothing in AR has hit that yet.

The biggest problem AR has is that most people aren't fighter pilots. https://www.youtube.com/watch?v=X3vbPEtSbv0&t=54s

Hard drives succeeded (in the sense that we now see) because they exponentially created more use cases for themselves (by driving more data processing and storage).

AR doesn't really do that. Most people simply can't derive value from annotations over the real world, in the way they can by simply storing things. So the total addressable market is a lot smaller. Furthermore, AR adoption doesn't drive more AR adoption.

Which is where the VR case is stronger. There are some scenarios (all social) where I can see viral, exponential VR adoption. For all its flaws, the fact that SecondLife still exists demonstrates there's enough of an escapist market to self-sustain.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by davidivadavid on Monday January 07, 2019 @05:21PM (#18850832)
VR technology is the ultimate escapist technology to be used as a platform for entertainment. It's just a matter of time before it replaces TV. I can't see why it wouldn't have a place in every home (like TV).
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by JKCalhoun on Monday January 07, 2019 @06:57PM (#18851591)
Hmmm ... I'm thinking the opposite. Outdoors, the sky, lakes — they're going to be the escape.

We're practically living in a VR world where we have not only ubiquitous black mirrors everywhere but displays in our cars, restaurants, work, schools, homes, refrigerators. Stop for a second and think about it and it's as though, in our urban existence, we already have a headset on. In a manner of speaking.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by davidivadavid on Monday January 07, 2019 @08:39PM (#18852241)
That's one form of escape. But it's not necessarily meaningful to everyone. Many people have become jaded because all the beautiful sights have been turned into /r/EarthPorn posts or Netflix documentaries they've seen over and over.

As Orson Welles said, (paraphrased), "Now people only watch Shakespeare plays in order to hear the quotations."

Sure, many people still enjoy replicating existing postcard pictures and posting them to their Instagram/Facebook.

But those experiences are fairly limited compared to what's available if you look at VR's potential — meaningful shared experiences across unlimited varied universes and identities. To be fair, that argument could be made about gaming. But I think gaming and VR are on a pretty obvious collision course.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by cheschire on Monday January 07, 2019 @05:39PM (#18851000)
Maybe you don’t spend much time watching TV with family, but VR would never work for us. TV may be an escape, but we like to escape together.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @06:00PM (#18851167)
That wouldn't be the real problem, since multiple people could "escape together" in the same VR world.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by FakeComments on Monday January 07, 2019 @06:11PM (#18851258)
Please describe the VR equivalent of what I did last night, I legitimately can’t picture it:

For 2-3 hours, me and two other people sat cuddled on a couch, alternating in a pretty free flow way between speaking with each other, speaking about the show we were watching, and just watching the content passively — based partly on small tactile, visual, or auditory invitations to shift attention.

VR seems to propose completely removing that dynamic and human contact, that free flowing interaction, with distance and barely more than passive consumption of content.

Because I can picture the AR equivalent, and that situation is the bulk of my TV time. So for me, I just can’t see what VR is offering outside of a few really limited times I want to be deeply in a fake world, alone.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by quakenul on Monday January 07, 2019 @06:45PM (#18851508)
VR does not have to compete with anything resembling a perfect life or a perfect moment (although I am sure it can and it will). Think of it as a drug, a tool for the sick and the unhappy.

Betting against VR feels like betting against drugs. I do not see any future where it will not be absolutely massive.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by FakeComments on Monday January 07, 2019 @07:22PM (#18851747)
My point is that VR treats some rare condition while AR is like viagra: betting on VR over AR seems to seriously misunderstand human wants, and betting on sickness/isolation over healthy interactions.

VR just isn’t that useful, even by your tacit admission you can’t think of how it directly competes in a situation where it’s obvious how AR would fit in.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by quakenul on Tuesday January 08, 2019 @07:19AM (#18854987)
I vehemently disagree. VR has the potential to medicate the two biggest illnesses of our time, namely growing old/frail and being lonely -- not necessarily in a healthy way, but, again, think of it as medication to manage pain.

This is not a case against AR. AR has the potential to enhance many lifes. VR has the potential to create fake new ones.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by davidivadavid on Monday January 07, 2019 @07:45PM (#18851847)
I'm not sure VR "seriously misunderstands human wants." Collaborative immersive entertainment with unlimited creative potential is a pretty common human want. It's not the only one. No one claimed VR was a cure all, especially not in its current form. But it's still directionally very sensible.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gamma-male on Monday January 07, 2019 @06:34PM (#18851426)
VR introduces new experience. Don't you think that TV killed a bunch of cool stuff we used to do?

People here can't seem to imagine a future filled with stuff they don't do currently.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by FakeComments on Monday January 07, 2019 @06:40PM (#18851472)
No, the activity I was engaged in has survived many versions of media: stories, live music, recordings, radio, and TV.

In fact, each of those media conveyances has made concessions to that activity, rather than the other way around.

So I’m naturally skeptical that a media form which ignores it is going to somehow replace the ones that don’t, given the history of that activity.

I’m asking why other people seem to think otherwise.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @07:28PM (#18851776)
>No, the activity I was engaged in has survived many versions of media: stories, live music, recordings, radio, and TV.

Lots of other activities people used to do haven't survived, for example gathering in houses where they played music themselves (eg. on the piano). Heck, visits to friends have almost been killed by social media today...

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @07:17PM (#18851713)
I think no one is really assuming VR will replace your particular activity. TV didn't replace going for a walk either. There's more than one thing a person can do a day, and more than one mode of interacting with the world.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by parrellel on Monday January 07, 2019 @11:54PM (#18853269)
Being that this is Hacker News. I'm thinking it's the massive pro-tech bias in the site's population.

Combined with the fact that Mr. Andreessen is a bit of a taste maker of a venture capitalist... well there you are.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jimfleming on Monday January 07, 2019 @06:24PM (#18851356)
I agree with your point and that's probably not the primary audience for VR.

A more likely audience is the millions of people who, for example, played Call of Duty together last night. Most of those players were connected remotely via a virtual world and voice chat and did not share a geographic location much less the same room.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @07:16PM (#18851708)
This is a pretty specific use case. Sure, VR won't replicate that anytime soon, and it doesn't need to. AR might, but that's not the point.

VR can supplant other experiences many of us spend time on. Like, a multiplayer video game. Or watching a movie alone (reading comments here I feel like I'm a weird person by watching alone, even though I can't see how you can immerse yourself and truly enjoy a deep movie if you keep talking with your friends or spouse). Or casually hanging out with people halfway across the country.

VR is not, and should not be, a 100% or nothing tech. You should be able to enjoy both virtual and real experiences during your day, as you see fit.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by FakeComments on Monday January 07, 2019 @07:24PM (#18851758)
My point is that outside of hardcore gaming (and a few other specialty uses), AR can perform all of VR’s uses, but VR can’t match AR and degrades nonaugmented events by trying to shoe horn it in. By contrast, AR augments those events.

So the bet that VR will be massive, and particularly that it will be larger than AR, seems unlikely.

I think it will have a place — in the same way high end gaming rigs currently do, but not even at the level of penetration video game systems have, and certainly not like cellphones.

By contrast, AR seems to be on track to be as common as cellphones.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @07:36PM (#18851811)
With that, I can agree. AR will definitely be bigger at some point, because it can in principle be used in any scenario. It's meant to augment, not replace.

That said, let's remember that AR today does not exist. HoloLens demos barely qualify as AR. Google Glass was essentially a trimmed down ~2006 feature phone blocking some of your FOV. And before someone says this, Ingress and Pokémon Go do not qualify. It's not really AR until you can overlay images on top of the real world, and until those images are contextually relevant.

With the current trends I see in both spaces, VR has plenty of space to explode before AR becomes ubiquitous, or even usable.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by state_less on Monday January 07, 2019 @07:41PM (#18851828)
If you think of VR as piping in new sensory data, it’s easier to see how it will be massive.

Mayo Clinic has a page on how deaf people can hear these days by tapping into the auditory portion of the brain stem.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by FlyMoreRockets on Monday January 07, 2019 @07:33PM (#18851798)
While this may be a specific use case, it is a rather typical social interaction to shared media and it is something that will challenge VR for some time. It will be interesting to see how broadband addresses in-person communication like touch and pheromones.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by kruczek on Tuesday January 08, 2019 @08:56AM (#18855489)
Hm, from my experience, hot-seat VR removes only visual contact between people on the couch and the person in VR. But there is still conversation, there is still commenting about what is going on and giving hints. Much more so, than when watching a show or a movie together with someone else - in which case it usually means passively watching, exchanging maybe at most one or two sentences along the way.

From the two, I'd say watching TV together is what is "barely more than passive consumption of content", VR feels more much active, because the people involved create the action, rather than just consume it.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mattnewport on Monday January 07, 2019 @09:16PM (#18852496)
Interestingly one of the more popular VR apps is Bigscreen which let's you watch video content on a large virtual screen in a shared space with other remote users. The use case is consuming passive and mostly 2D content while chatting with your friends which is quite similar to what you're describing but for people who aren't physically in the same space as the people they want to consume content with.

It's not something I've found much use for (but I don't own a TV so your scenario isn't one that has much relevance to me) but it is a common thing and one that already translates quite successfully into VR.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gfodor on Monday January 07, 2019 @09:46PM (#18852660)
You will obviously not be able to have tactile contact with other human beings in VR anytime soon unless you are physically co-present. But you can still interact with them in most ways that you can in real life given sufficient tracking and software.

So, to answer your question: perhaps you won't be able to ideally replicate your experience in VR. But you will be able to come close. Why bother? Because you can have that experience with any human on Earth instantly, instead of the privileged few who happen to be taking up extraordinarily close coordinates to you in real world space.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by movedx on Monday January 07, 2019 @06:31PM (#18851410)
> For 2-3 hours, me and two other people sat cuddled on a couch, alternating in a pretty free flow way between speaking with each other, speaking about the show we were watching, and just watching the content passively

Let's ignore the fact you were watching the content passively and thus making your argument moot given we're talking about a technology designed to hold your complete attention.

The VR equivalent of that is simple: you keep doing that, but with a headset on. Now all of you are still within ears reach of each other and can continue to talk, but the audio for the simulation is shared among those in the room, and only the visuals are private and slightly different to compensate for your slightly different "physical" location in the 3D space, just like the real world.

Now you're flying over the top of the rings of Saturn listening to Brian Cox explain how they formed and using a controller (perhaps single handed and optional), to click on things and reach out into the 3D space and explore what's going on elsewhere... now you can flip down the private audio option on the headset and listen to Professor Cox give you a private tour of a moon around Saturn. You're free to return to the shared experience as and when you wish.

That technology probably could exist today, but it's certainly available yet. But given the article is talking about future implementations, well there you go.

And no one is saying it'll replace what you've described, just augment it.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by FakeComments on Monday January 07, 2019 @06:43PM (#18851493)
But what you described doesn’t augment what I was doing: it lowers the local interactions, eg by removing subtle visual cues for interactions between people, while not offering something I see as better.

I’d rather interact with the people next to me than fake touch things while adjacent to other people. Further, if I want to fake touch things with other people — why would I do it with us both wearing immersive displays instead of AR and a shared projection we can collaboratively touch?

In this case, AR seems like a genuine augmentation of what I was doing, while VR sounds like a regression in quality.

What you describe sounds like what a planetarium would install, not anything I need in my living room — precisely because I have limited need to be engaged with content over adjacent persons.

> Let's ignore the fact you were watching the content passively and thus making your argument moot given we're talking about a technology designed to hold your complete attention.

Yes, that’s precisely what I’m trying to call out: in one situation I’m freely switching between passive content and local interactions, while the other insists on my full, continuous attention. They’re not really equivalent activities, so I’m confused why they’re compared.

I have very little use for a full attention display, because that’s the minority of content I engage with or interactions I want to have.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @07:26PM (#18851766)
>But what you described doesn’t augment what I was doing: it lowers the local interactions, eg by removing subtle visual cues for interactions between people, while not offering something I see as better.

Which is great for introverted people, people who are bored with their spouses/s.os, and people who don't care for "subtle visual cues for interactions between people" compared to the possibility to experience an alternate reality.

It's as if some people can't understand why others would rather escape in an alternate reality than have "quality time"...

>I’d rather interact with the people next to me than fake touch things while adjacent to other people. Further, if I want to fake touch things with other people — why would I do it with us both wearing immersive displays instead of AR and a shared projection we can collaboratively touch?

Because that way you don't immerse yourselves into another world, just project stuff into your living room.

>They’re not really equivalent activities, so I’m confused why they’re compared.

They don't have to be "really equivalent" for one to eat in (or overtake) the other, it's enough that they compete for people's spare entertainment time in the house. Nothing before TV was "really equivalent" to TV, and yet it replaced what people did before in their living rooms by a large margin.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by eanzenberg on Monday January 07, 2019 @06:51PM (#18851539)
The point is, many forms of entertainment do not require complete attention and they are extremely successful. Passive to complete attention is a spectrum, and there's many users who do not want to pay full attention.

Seeing the current failure of VR proves that the example of flying around the rings of Saturn in VR is not compelling enough vs. seeing that scene on a TV.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by cheschire on Monday January 07, 2019 @06:05PM (#18851212)
How would I turn to my wife and make a comment, and how would whatever your answer is going to be actually be any better than AR?
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gkoberger on Monday January 07, 2019 @06:30PM (#18851403)
I think you're looking at it wrong. It'd be like asking why you need an iPhone/facetime/texting when your wife is right next to you.

Rather, think of the hundreds of people who AREN'T right next to you: out of town parents, friends, your wife when she's on vacation, etc.

It won't replace everything, but'd be nice to play a game with a friend on the opposite coast, collaborate on a project with a remote coworker, or have a conversation with a relative far away.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by thecatspaw on Monday January 07, 2019 @07:18PM (#18851720)
Because the iphone can show you cool stuff. Vr can not only show you avatar, but it could also let you be part of it
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @06:10PM (#18851249)
I'm not seeing much prospects in VR myself, but can answer those questions trivially.

>How would I turn to my wife and make a comment

You just turn your head/gaze to your wife's avatar in 3D space and make a comment to her...

>how would whatever your answer is going to be actually be any better than AR?

If we're talking "escaping together" you could be inside some virtual world (e.g. a virtual game of thrones 3D environment) watching events or playing together.

AR would just add some extra figures and/or annotations on top of the real world, but it wont be as immersive.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @06:36PM (#18851444)
> You could be inside some virtual world watching events or playing together

And not being able to enjoy your friend/partner's reaction, facial expression, or simply what they're doing. That mutual participation is half the fun. No, looking at an avatar mimicking your partner's movements doesn't count.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @07:32PM (#18851793)
>And not being able to enjoy your friend/partner's reaction, facial expression, or simply what they're doing

Err, you could see your friend/partner in the VR world trivially, facial expressions and everything.

Besides, when you're looking to escape, this could include seeing your partner 24/7. Not everybody has just fallen in love yesterday...

>No, looking at an avatar mimicking your partner's movements doesn't count.

Yeah, like exchanging texts with friends as opposed to hearing their voice on the phone or going to hang out with them "doesn't count", and yet everybody does it to the detriment of the former activities...

Besides, if we're making arbitrary "laws", then I say it counts double!

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @07:11PM (#18851684)
Sounds like you've never played a multiplayer video game before. Sure, sound alone is not even half the emotional communications bandwidth, but people can work around those limitations. We already do in text, and in video calls, and it mostly works. With VR, you get to also have low-bandwidth body language, like movements of the head and limbs (and nothing is stopping the tech to slowly incorporate more and more cues).

VR ain't gonna be a perfect simulacrum of the real world, but it doesn't have to be. It only needs to be good enough to let people express themselves somehow, and people will figure out the rest.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by djur on Monday January 07, 2019 @09:14PM (#18852490)
But right now people who interact with their own partners/housemates in MMOs, chat, etc. when in close proximity to each other are a tiny minority (although probably a heavily overrepresented one at HN). I don't see why that would change with VR.

You also can't conveniently eat, drink, or go to the bathroom while using VR, and those are very common things for people to do in the midst of a period of social interaction. Imagine in how many households any given night the following happens in a group of friends or a family: people are watching TV or a movie, someone gets up, maybe goes to relieve themselves, stops by the kitchen to grab a snack or a can of pop, asks if anyone else wants anything, grabs what was asked for, comes back, hands over the item, sits down, and resumes watching.

Because TV and movies tend to be designed to be comprehensible with partial attention, that person very well have kept track of what was happening. Maybe they have to ask "who's that guy?" This kind of thing might happen multiple times a night. This doesn't have to be a planned or organized event -- it's a totally casual domestic interaction.

VR as it currently exists, and as far as can be reasonably predicted based on our understanding of the technology, is something that requires a great deal of physical and mental focus. That will necessarily limit its reach, unless it manages to fundamentally rewrite human society. (And I don't think I, for one, am eager to see what that new society would look like.)

I think there's a lot of interesting opportunities for VR technology. But should I live another 4-5 decades I doubt that I will live to see VR attain anything close to the social pervasiveness of video games, much less TV.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gamma-male on Monday January 07, 2019 @06:35PM (#18851431)
You probably need to have that experience to understand it.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gamma-male on Monday January 07, 2019 @06:33PM (#18851421)
Who says you can't do it with family? Just need a headset for everyone.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by lhorie on Monday January 07, 2019 @06:28PM (#18851390)
I'd say smartphones and tablets already do 90% of what people want as far as tuning out of the real world goes.

VR misses the mark on a bunch of real life scenarios: selfies, device sharing vs different body sizes, multitasking (e.g. cooking while watching youtube).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gamma-male on Monday January 07, 2019 @06:32PM (#18851418)
Selfies were not a thint 10 years ago. As much as VR was not a thing.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by lhorie on Monday January 07, 2019 @07:07PM (#18851657)
Actually they were: https://en.wikipedia.org/wiki/Selfie#cite_note-15

And that's beside the point anyways. Selfies exploded after digital photography became mainstream since one no longer needed to buy film. You could say that selfies happened because a physical burden was taken out of the picture.

In contrast, you could say VR is a type of technology that _adds_ physical burden: today I can walk down to T-mobile, buy a new phone and get a free TV delivered to my house that I can then use to watch Peppa Pig w/ my kids. VR can do that too for, what, $1600 for a family of 4? Except I can't actually see my kids laughing with the thing stuck on my face and half of the devices have a high likelihood of breaking in 2 weeks in the hands of toddlers anyways.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by plussed_reader on Monday January 07, 2019 @06:54PM (#18851570)
Check out this photograph taken by the photographer that totally didn't occur more than 10 years ago.

https://imgur.com/gallery/boUed

Totally not a thint.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by mr_toad on Tuesday January 08, 2019 @12:49AM (#18853536)
I own a VR headset, but it has a couple of major practical drawbacks for consuming entertainment.

The biggest is motion sickness. It’s still a huge problem despite advances. I can’t game for several hours straight, it’s just impossible.

Movies are better, but the second problem is the the total immersion. It’s a pain in the ass to even check the time with a VR headset on. I can’t easily answer a text, I can’t get up to go to the bathroom without untangling myself, I can even pick up a beer without risking spilling it.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by eanzenberg on Monday January 07, 2019 @06:36PM (#18851446)
This sentiment is very out of touch with the average household. Convenience is the ultimate vector which couch devices are judged.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @05:59PM (#18851157)
Because TV (and its internet equivalent) allows us to be passive and enjoy others doing the hard work to entertain us -- which is more like what we seek...
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by paulcole on Monday January 07, 2019 @05:33PM (#18850951)
TV isn't a dedicated activity that gets 100% of my attention.

When I have my TV on, I can still cook, flip through catalogs, look at my partner, write emails on my iPad, etc.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dmarcos on Monday January 07, 2019 @06:54PM (#18851571)
VR is a bit of a contrarian tech. It’s a tool for focus. It shuts down the noise. Some described it as the headphones for the eyes. I find a good session of Google Earth VR very refreshing and meditative. Fully focused on enjoy wonderful places around the globe without interruptions and leaving the appartment.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by keshwa01 on Monday January 07, 2019 @07:06PM (#18851649)
In your use case, the equivalent looks more like AR, having a PiP of the show on the corner of the lens while going about your day.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @05:38PM (#18850993)
Even my grandparents can have a chat over the top of the boring part of a programme or eat their dinner whilst watching the news.

Nothing sounds more tedious than having a conversation with somebody whose attention is being drawn by something that only one of us can see.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by dhh2106 on Monday January 07, 2019 @05:44PM (#18851034)
Couldn't the whole family enter the same VR environment? Why limit it to just yourself?

Then you'd be free to chat over the top of the boring bits...

I agree that replicating the full social context of TV will be difficult

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by barbecue_sauce on Monday January 07, 2019 @05:53PM (#18851108)
Because they could just share a screen in real reality?
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by TeMPOraL on Monday January 07, 2019 @07:19PM (#18851726)
Iff they're in the same place.

Try that with relatives living in three different places across the country.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @06:43PM (#18851497)
Indeed. Much less hassle, much less expense, many fewer tradeoffs, and much more social.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by kruczek on Tuesday January 08, 2019 @09:03AM (#18855532)
> somebody whose attention is being drawn by something that only one of us can see.

Typically whatever is seen in VR is repliacted on the monitor, so it's not true that only one person in the room can see what's going on in VR.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by davidivadavid on Monday January 07, 2019 @06:06PM (#18851216)
At that point it's just background noise. But I'll grant you that. I think those shortcomings are just a matter of improving current VR technology to make it less invasive more than an absolute limitation of the medium.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by tomcam on Monday January 07, 2019 @05:56PM (#18851140)
Which is almost exactly what they said about radio when TV was new
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by coldtea on Monday January 07, 2019 @06:01PM (#18851178)
Well, they got that right. Missed other stuff about TV's appeal.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by paulcole on Monday January 07, 2019 @09:05PM (#18852430)
Who is “they” and what was actually said?
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by ohiovr on Monday January 07, 2019 @07:46PM (#18851857)
Maybe if you can have VR without a headset or glasses. It would otherwise be on the 3D tv doomed lists
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by RobLach on Monday January 07, 2019 @06:04PM (#18851199)
How do I eat a snack in VR?

I almost exclusively watch shows while drinking coffee.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by eugeniub on Monday January 07, 2019 @06:06PM (#18851220)
It's surprisingly not that hard to have a snack with a headset on. Probably even easier when VR is just a pair of glasses.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by derefr on Tuesday January 08, 2019 @01:23PM (#18857949)
Why do you interpret the interest in VR as an expectation that VR will become a universal recreational technology (in est, a replacement for playing video games on a TV)?

Why not, instead, interpret the interest as being in a future where VR is a universal productivity technology?

Any place where "training" or "simulation" matters, VR will be better than what it replaces.

Verticals that have immediate use for VR for training: military, police, fire and rescue; medicine; sports. (With enhanced haptics support and careful use of physics engines, you could also include some of the skilled trades, like machining/woodworking or automotive repair.)

Professions that have immediate use for VR for simulation: therapists; travel agencies; interior designers; architects and structural/civic engineers; criminologists, accident reconstructionists, and insurance adjusters.

And that's just off the top of my head, as someone who doesn't really pay attention to the field.

Certainly, VR is isolating. But so is sitting at your desk, in a cubicle, in an office, staring at a screen. If you're already being paid to suffer 0.9 units of isolation (cubicle+desk+screen), I'm not sure the company moving to 1.0 units of isolation (cubicle+desk+VR goggles) is going to make people upset. Either way, you still go back to 0.0 units of isolation when you get up and go to the water cooler.

(Admittedly, though, a VR-centric office productivity paradigm would make pair programming harder. Unless, I guess, people were pairing in some Second-Life-alike virtual office—which would actually be quite good for remote-first companies.)

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by woolvalley on Monday January 07, 2019 @05:42PM (#18851021)
You can put a cheap binocular camera on the goggles to give people a quick way to see the outside world, kind of like how the Sony NC headphones let you hear the outside world when you put your hand over one of the pads. I don't really see that as a major barrier for VR.

Currently the major barrier I foresee is the 3D TV & glasses issue. Many people just don't want to bother or care about setting up 3D TV content and glasses. It's why things like the occulus go exist.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by qu4z-2 on Monday January 07, 2019 @09:05PM (#18852429)
Vive has an optional overlay with a weirdly-coloured[0] view of the outside world. It's pretty useful for quickly checking something in the environment, or grabbing a glass of water, etc.

[0]: Apparently the lens distortion makes it not map perfectly 1:1 and putting it in like, "night vision" mode makes that less nausea inducing).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by flycaliguy on Monday January 07, 2019 @11:22PM (#18853125)
I tend to agree, then I think I bet Nintendo could pull it off. Some sort of unintuitive innovation will come along and break into every living room.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by smrtinsert on Monday January 07, 2019 @05:56PM (#18851137)
It's almost like living in a bubble is bad for ideas.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gamma-male on Monday January 07, 2019 @06:32PM (#18851417)
VR won't be in every home? I stopped reading right here. There is no future where VR is not a huge part of it.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by NeedMoreTea on Monday January 07, 2019 @06:47PM (#18851519)
It's not so long ago that 3D TV was going to be in every home.

Turned out to be empty hype and not a product that was that desirable. VR headsets seem firmly in the same category. I've been hearing that VR will be huge since the 80s, which is when I first tried a VR headset. Current tech is higher res and framerate with nearly all the same limitations.

There's no sign VR Hype 5.0 will prove more successful than any previous incarnations.

Maybe it won't always be stuck as a niche gaming addon, but at this point I'm tempted to say "not in my lifetime".

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by kruczek on Tuesday January 08, 2019 @09:24AM (#18855655)
> I've been hearing that VR will be huge since the 80s, which is when I first tried a VR headset. Current tech is higher res and framerate with nearly all the same limitations.

I remember seeing a VR headset in the 90's once. The only thing in common with today VR is that it provided stereoscopic vision. I find it baffling to say that current VR only has higher resolution and framerate.

There were many different improvements, which make current VR way better than two decades ago:

- smaller headsets (those headsets from the 90's where huge helmets, nowhere near the size of current goggles)

- true 3d graphics (the 90's demo I saw was of Doom, which didn't even have 3d models, only sprites)

- headset tracking (the main source of immersion, if I turn my head I expect the view to turn in VR as well)

- hands tracking (because obviously I want to directly interact with the world, rather than through the mouse and keyboard)

- force feedback (by itself it always felt like kind of a useless gimmick, until I experienced it in VR)

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by NeedMoreTea on Tuesday January 08, 2019 @03:15PM (#18859213)
Well I can only say what I felt and feel. I'll try and describe.

First VR set I tried was driven by a powerful (for the time), expensive, Unix workstation, or may even have been a pair of them, one for each eye. Whatever the best graphics Sun or SGI offered at the time it had, ie the expensive option. It was intended as a technology exploration and dev kit for the "coming soon" huge wave of arcade and home VR systems. A wave that never arrived outside of a couple of rubbish arcade machines, and the awful, but massively hyped "VR is here", film Lawnmower Man.

Hand tracking was there - you got special gloves. Headset tracking was there too, and worked flawlessly. The graphics were clearly orders of magnitude different, as was latency. The level of hype is about the same too, with similar absurd predictions back then as this feature article! Yet the reaction was one of "ooh, neat demo", just as my reaction to Oculus was "ooh, neat demo". Then happy to put it back on the shelf until it's ready. Still just as much a gimmick as 3D tv is to the sibling commenter and me.

The limitations were the same, just scaled up. Headsets are annoyingly heavy still, enough to quickly distract (well oculus was/is) and hugely limit my wish to use. The first set was this, and more. Obviously with added cable harnesses. Both about as attractive in the home as sitting on my sofa with my motorcycle crash hat on, just now we have a fairly lightweight full face helmet. Nowhere near as forgettable as wearing a pair of specs or a baseball cap.

They still cause feelings of sub-nausea for some that better latency was meant to fix, yet didn't, weird isolation, and a feeling that it's almost, but not quite there. Current incarnation is clearly much nearer than back then. Yet it's funny, it felt, going on my fallible memory of the demo we played with that it would be there "quite soon" back then. I feel just the same now. So that quite soon turns out to be very, very subjective. I think that must have been the impression of most of us as the company didn't come close to buying, but it was certainly a talking point in the following weeks. They spent plenty on unnecessary and absurdly expensive toys just because they could or that might be the next interesting thing to develop for. Yet didn't on that.

So they seem destined to stay something that's a niche gaming addon, or niche industrial use like working on something remotely because it's on the sea floor or in a nuclear plant etc. The niches are clearly bigger, and you no longer need a brace of £20k workstations, but still to my eyes not likely to break out of those niches any time soon. If the killer game(s) arrived for VR I'd probably buy one and it would get used to play an occasional hour of those games. Yet those killer apps still haven't arrived, I think because for most a mouse, joystick or controller is more than enough. It's still more a tech to get me a divorce than of the family room. :)

We have a long way to go for the games that transplant you, the relative in Australia sitting on your sofa in place of Facetime calls, or eventually the Holodeck in every home. That seems like the point VR might actually become mainstream. I suspect I won't still be around.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by gamma-male on Tuesday January 08, 2019 @12:36AM (#18853477)
3D TV are gimmicky. Anyone who tries VR can see that it's the future.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @06:54PM (#18851572)
Citation needed. My contention is that VR makes far too many severe trade-offs based around human instinct (trust, fear, anxiety, security) for people to swallow en masse. What's your contention that VR is a de facto part of the future?
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by eanzenberg on Monday January 07, 2019 @06:35PM (#18851435)
Why? People go out of their way to not wear corrective glasses.. what would compel them to wear these regularly.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by Jyaif on Monday January 07, 2019 @06:54PM (#18851567)
It's an incredible escape mechanism. You can escape your shitty little apartment and be immersed in a place where you have a ton of power at the tip of your hands with 0 limit on your creativity. And if you are not a creative type you can pay 0.99$ to get a virtual pet dragon and hangout with your friends and play a bunch of crazy stuff.

I'm not even sure we need HW to improve, it's just a matter of creating the correct virtual world (which is what FB is working on I'm sure).

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by eanzenberg on Monday January 07, 2019 @07:00PM (#18851617)
Comparing PS4 Pro to PSVR, VR gaming is still niche. You can escape your "shitty little apartment" with a TV, ipad or iphone, which looking at the sales numbers, is what people are doing.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @07:05PM (#18851645)
> It's an incredible escape mechanism

This argument keeps coming up, but it's not substantial enough. Not everybody wants to escape in that way, nor do they need to.

A good film, beautifully and cinematically realised to incite powerful emotions; a fun game that engages the player to the extent that it's suddenly midnight and you don't know where the day has gone; or simply a good book that you read in bed until your eyes are sore.

Or hell, just flicking through Facebook/Snapchat/Instagram/reddit/HN (circle as applicable).

> And if you are not a creative type you can pay 0.99$ to get a virtual pet dragon and hangout with your friends and play a bunch of crazy stuff

Sounds tedious. We've had those kinds of things already — Second Life, Small Worlds, Active Worlds, Habbo… their popularity comes and goes, but they're hardly mainstream. Most times people want to do something together, it's for the sake of communicating feelings and ideas; sitting across from avatars of my friends is so much more contrived than just talking to them through voice chat, video chat, or text messaging that I don't see that most would bother.

The pet dragon sounds more fun in AR, roaming around my actual house rather than requiring me to enter a limited virtual world by shutting out my ability to see the actual world around me. Even then, I don't think I could persuade my fully-grown adult friends to come watch me play with a 3D tamagotchi, mainly for the reason that … well, it's utterly stupid.

Going back a bit:

> be immersed in a place where you have a ton of power at the tip of your hands with 0 limit on your creativity

What you're describing sounds basically like 3D artwork. The majority of people aren't creatives who could draw stickmen let alone do great and massive 3D artworks; that's so much more intimidating, I don't see the general public dropping thousands of dollars on equipment to ignore whatever art software they've decided on. That's another thing: it's not as though zero limits on creativity is mutually inclusive with the concept of VR; it depends on the software available, and not everybody may be in a position to buy the best ones.

I don't see "an incredible escape mechanism" as the killer app for VR, nor do I see these examples are being what will drive the masses to VR. If anything, it's possible to do what people proposed in VR using AR, without the need to have people forsake the real world and their sense of security with it.

Those of us who want a 100% escape mechanism are fewer and further between than we may imagine, and I suspect many are driven by the technological impressiveness of VR rather than the daily utility.

I believe VR will have specific uses like gaming, art, simulations, and training. Maybe people with high levels of stress or mental illness could benefit from entering another world, too. But the masses? It ain't gonna happen.

Finally, I doubt FB is working on virtual worlds. It doesn't help their business in any tangible way. They want data that they can use to sell things; if they wanted data from our sensory perceptions, they'd just record our voice and video chats.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by stcredzero on Monday January 07, 2019 @05:51PM (#18851090)
Prolonged stretches of being unable to see the real world, invoking feels of fear, anxiety, and uncertainty

Every day on my walking commute to work and when I go out to get lunch, I keep on having to walk around and avoid people whose faces are buried in their phones, sometimes walking straight at me, completely oblivious to those around them.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @07:08PM (#18851660)
Not remotely comparable. They can still see around them, their peripheral vision allowing them to notice when there's somebody next to them, in front of them. They can detect dangers to avoid through sight and sound, and they can easily glance up to see what's coming ahead.

Also: they're out and about in town doing things, moving between here and there, maybe going to meet someone at a café for lunch, not stuck in a building with a headset on.

Totally incomparable.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by stcredzero on Monday January 07, 2019 @08:27PM (#18852142)
There was one young man at a WWDC, who had his head buried in his phone while on the escalator. He reached the end of the escalator and just stopped where he was. All of us behind him on the escalator were yelling at him not to stop. I don't know how no one got hurt or killed, but we all somehow got around him. As I passed him, he seemed to not have noticed anything at all.

Not remotely comparable...Totally incomparable.

Note the above quote: "Prolonged stretches of being unable to see the real world, invoking feels of fear, anxiety, and uncertainty." Haven't we seen quite a few articles recently about how social media tends to produce feelings like that? They are very different things, but there are certain similarities.