So the bet that VR will be massive, and particularly that it will be larger than AR, seems unlikely.
I think it will have a place — in the same way high end gaming rigs currently do, but not even at the level of penetration video game systems have, and certainly not like cellphones.
By contrast, AR seems to be on track to be as common as cellphones.
That said, let's remember that AR today does not exist. HoloLens demos barely qualify as AR. Google Glass was essentially a trimmed down ~2006 feature phone blocking some of your FOV. And before someone says this, Ingress and Pokémon Go do not qualify. It's not really AR until you can overlay images on top of the real world, and until those images are contextually relevant.
With the current trends I see in both spaces, VR has plenty of space to explode before AR becomes ubiquitous, or even usable.
Mayo Clinic has a page on how deaf people can hear these days by tapping into the auditory portion of the brain stem.
VR can supplant other experiences many of us spend time on. Like, a multiplayer video game. Or watching a movie alone (reading comments here I feel like I'm a weird person by watching alone, even though I can't see how you can immerse yourself and truly enjoy a deep movie if you keep talking with your friends or spouse). Or casually hanging out with people halfway across the country.
VR is not, and should not be, a 100% or nothing tech. You should be able to enjoy both virtual and real experiences during your day, as you see fit.