Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by _void on Friday December 21, 2018 @09:05AM
(#18733336)
Would not forget this game ever, first time had to install using 5CDs, endless hours spent discovering this amazing world and story these guys have built. Hands down to Black Isle Studios for BG series, Icewind Dale and Planescape Torment.
[ Parent
| on HN ]
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by synthmeat on Friday December 21, 2018 @09:27AM
(#18733463)
Ahhh, the child of Bhaal has awoken. It is time for more... experiments.
I think I spent hundreds of hours just min-maxing in Irenicus' dungeon.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by _void on Friday December 21, 2018 @09:54AM
(#18733610)
You could do this, or try to kill dual sword wield Drizzt Do'Urden.. the legend.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by ajmurmann on Friday December 21, 2018 @10:20AM
(#18733797)
Yep, surround with a swarm of skeletons so he can't move and kill him with crossbows.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by sano1 on Friday December 21, 2018 @01:43PM
(#18735486)
No, you have to have enough members in your party to surround him before speaking to him and then remove them from your party. So neutral NPCs are surrounding him. He will just kill skeletons. But you deserve whatever is coming to you if you kill Drizzt just for some swords.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by glangdale on Friday December 21, 2018 @05:38PM
(#18737333)
I always felt obligated to kill Drizzt as a matter of literary criticism.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by ionised on Friday December 21, 2018 @09:57AM
(#18733635)
They were all great but Planescape Torment was my favourite of the lot.
Such a well-written game.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by the_af on Friday December 21, 2018 @10:12AM
(#18733739)
My favorite too. Such a good game, characterful and intriguing, and with awesome music too. Planescape is the best D&D setting.
About the only thing that hasn't aged well are the character portraits; I wish they had been hand-drawn instead of these weird late 90s low-res 3D renders. Everything else is superb.
I wonder if Nordom is still patiently waiting for the Nameless One to return...
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by Sharlin on Friday December 21, 2018 @12:27PM
(#18734799)
After almost 20 years, the original Torment is still unparalleled in many ways. It redefined what it means to tell a truly great story in a video game.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by int_19h on Friday December 21, 2018 @07:06PM
(#18737905)
Speaking of which, there's an "enhanced edition" of P:T now, that's also available on mobile devices.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by ThePadawan on Friday December 21, 2018 @10:07AM
(#18733694)
Its novelization is gathering dust on my e-reader.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by conjectures on Friday December 21, 2018 @09:55AM
(#18733612)
BG2 definitely has a place in the canon of computer games.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by deagle50 on Friday December 21, 2018 @09:30AM
(#18733485)
BG 1 and 2 were developed by Bioware. Black Isle developed the Icewind Dale series, also great RPGs.
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by _void on Friday December 21, 2018 @09:44AM
(#18733558)
I can still remember Black Isle logo when game was starting in BG1, so no, they were working on first game as well :)
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by rhn_mk1 on Friday December 21, 2018 @09:46AM
(#18733566)
Are you sure they weren't just a distributor?
Re:How ‘Baldur’s Gate’ Saved the Computer RPG
by meshenna on Friday December 21, 2018 @10:38AM
(#18733924)
On the 10th anniversary of Baldur's Gate, Bioware put up a website that had quotes from a bunch of devs who worked on it. One of the people quoted said that the publisher, Interplay, kept rejecting Bioware's story drafts and ended up having their own team (Black Isle) write it. So if that is to be believed, Interplay/Black Isle did do more than just publish the game, but I haven't been able to find out exactly how involved they were in the development.