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Re:Antitrust, the App Store, and Apple by beckler on Tuesday November 27, 2018 @10:07AM (#18542804)
You can't sideload an app on an iOS device, you can't run unsigned apps, and there is no version of iOS you can run without the App Store. Unless you jailbreak.

You can still run Android without Google Play Services, even though it's not a great experience.

Granted, there are tradeoffs. iOS is more secure in this space than Android, but Android is far more open on what you can do.

For example, Amazon created an app called Amazon Underground that would let you purchase and sideload apps onto your Android device from Amazon. Some of these apps didn't exist in the Play Store, so you had a viable option to buy exclusive titles from someone else.

On iOS, there is zero opportunity for a situation like this to occur. Everything must go through the App Store, and that's why I view it as a monopoly.

Re:Antitrust, the App Store, and Apple by scarface74 on Tuesday November 27, 2018 @10:12AM (#18542847)
And considering what we have seen in the last fourty years of the PC industry, it’s better to err on the side of security than openness for most consumers. The relatively few who care about openness are free to get an Android phone.
Re:Antitrust, the App Store, and Apple by physicsyogi on Tuesday November 27, 2018 @12:06PM (#18544123)
> You can't sideload an app on an iOS device, you can't run unsigned apps, and there is no version of iOS you can run without the App Store. Unless you jailbreak.

This is not quite true. If you write your own app you can install it on your iOS device. If someone put an iOS app on, say, Github, you could easily install it. No need for the App Store or Apple's review process. An app does not need to be signed unless you want to submit it to the App Store. Also, you can install iOS without using the App Store if you have a developer account.

I'm not disagreeing with you that iOS is far less open than Android.

Re:Antitrust, the App Store, and Apple by DavideNL on Tuesday November 27, 2018 @12:32PM (#18544446)
> If you write your own app you can install it on your iOS device.

That's not quite true either. Because an app installed like this will only function for a very limited time (a few weeks i believe) and then it expires and you can no longer start it. This means it is not practical and NOBODY will use this: which explains why there are none/hardly any of such apps available on Github, etc.

I did this with the f.lux app in the past and it was very annoying/not usable because of the necessary "recompile frequency".

Re:Antitrust, the App Store, and Apple by cinquemb on Tuesday November 27, 2018 @12:59PM (#18544767)
My wife doesn't seem to mind doing this with gba4ios every week; she just plugs in her phone, opens xcode, toggles her phone as the target and presses play, takes less than a couple of min, and she is no dev by any means. Granted, I had to help her get it up and debug somethings before hand, but in the process, she has become more informed of what all the crap in the background more than she was before.

Though I guess most people may just want to throw their arms up and force the government to write a law to make such easier for free?

Re:Antitrust, the App Store, and Apple by muro on Tuesday November 27, 2018 @01:56PM (#18545432)
You need a Mac for that.
Re:Antitrust, the App Store, and Apple by saagarjha on Tuesday November 27, 2018 @03:00PM (#18546113)
Technically, you don’t. There are ways of doing this on platforms other than macOS; the process is just more complicated.
Re:Antitrust, the App Store, and Apple by pseudalopex on Thursday November 29, 2018 @05:53PM (#18564936)
For a free account, the time limit is 7 days.
Re:Antitrust, the App Store, and Apple by vorpalhex on Tuesday November 27, 2018 @12:40PM (#18544531)
> you could easily install it

Haha, no. Last I did this, you must have a Macbook, you must configure Xcode, generate new certificates, sign the entire application bundle, and then you get to sideload it - and never get an update ever unless you repeat the entire process.

In contrast on Android: "This application is from an unknown source. Would you like to still install it?"

Re:Antitrust, the App Store, and Apple by saagarjha on Tuesday November 27, 2018 @03:00PM (#18546105)
You are not required to use macOS to do this. There are third party solutions, such as Cydia Impactor, that are cross platform and do this for you.
Re:Antitrust, the App Store, and Apple by vorpalhex on Tuesday November 27, 2018 @06:55PM (#18548027)
Right, I can pay someone else with a macbook...
Re:Antitrust, the App Store, and Apple by rjpr on Tuesday November 27, 2018 @01:05PM (#18544832)
>you must have a Macbook

Technically you just need macOS, I don't think there's anything stopping you from doing iOS development on a hackintosh.

I'll agree that the process is pretty ridiculous in comparison to Android though.

Re:Antitrust, the App Store, and Apple by saagarjha on Tuesday November 27, 2018 @02:58PM (#18546093)
You must sign apps if you want them to run on nonjaibroken devices. What you are doing in this case is signing it with your development certificate.
Re:Antitrust, the App Store, and Apple by IshKebab on Tuesday November 27, 2018 @10:17AM (#18542900)
I think you missed the point. You can't sideload games on a PlayStation either.
Re:Antitrust, the App Store, and Apple by chimmy_chonga on Tuesday November 27, 2018 @10:40AM (#18543149)
I was about to make this comment as well. The only way to sideload games on any game console is to essentially "jail break" it as well.

Which automatically voids any and all warranties on the product.

Like it was mentioned above, if you want to reach Playstation's, Nintendo's, or Microsoft Xbox's regular warranty abiding customers, you HAVE to go through their marketplaces and gain their approvals and pay their license fees first

Re:Antitrust, the App Store, and Apple by vorpalhex on Tuesday November 27, 2018 @12:41PM (#18544545)
Right, but nobody is using their Playstation to do their banking, nor is Playstation in control of 40% of the world's app share.
Re:Antitrust, the App Store, and Apple by votepaunchy on Tuesday November 27, 2018 @12:46PM (#18544597)
Right, due to Sony's, Nintendo's, and Microsoft's complete lockdown of their app ecosystems.
Re:Antitrust, the App Store, and Apple by vorpalhex on Tuesday November 27, 2018 @01:07PM (#18544856)
If I sell you a video poker machine, I'm not obligated to allow you to install your banking app across my video poker machines.

If I sell you a general desktop computer and refuse to let you install any banking app aside from Bank of Evil, then I'm probably breaking antitrust statutes.

Playstations and Nintendos are more like video poker machines. Sure, they could theoretically run a bank app, but they're sold as locked down gaming only consoles.

Re:Antitrust, the App Store, and Apple by saagarjha on Tuesday November 27, 2018 @02:57PM (#18546082)
Google Play Services and the App Store are fundamentally different, since on iOS the equivalent functionality is part of the operating system. The App Store is nothing more than a wrapper around the system installation service: there’s no APIs it provides to developers.