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Re:Antitrust, the App Store, and Apple by DavideNL on Tuesday November 27, 2018 @12:32PM (#18544446)
> If you write your own app you can install it on your iOS device.

That's not quite true either. Because an app installed like this will only function for a very limited time (a few weeks i believe) and then it expires and you can no longer start it. This means it is not practical and NOBODY will use this: which explains why there are none/hardly any of such apps available on Github, etc.

I did this with the f.lux app in the past and it was very annoying/not usable because of the necessary "recompile frequency".

Re:Antitrust, the App Store, and Apple by cinquemb on Tuesday November 27, 2018 @12:59PM (#18544767)
My wife doesn't seem to mind doing this with gba4ios every week; she just plugs in her phone, opens xcode, toggles her phone as the target and presses play, takes less than a couple of min, and she is no dev by any means. Granted, I had to help her get it up and debug somethings before hand, but in the process, she has become more informed of what all the crap in the background more than she was before.

Though I guess most people may just want to throw their arms up and force the government to write a law to make such easier for free?

Re:Antitrust, the App Store, and Apple by muro on Tuesday November 27, 2018 @01:56PM (#18545432)
You need a Mac for that.
Re:Antitrust, the App Store, and Apple by saagarjha on Tuesday November 27, 2018 @03:00PM (#18546113)
Technically, you don’t. There are ways of doing this on platforms other than macOS; the process is just more complicated.
Re:Antitrust, the App Store, and Apple by pseudalopex on Thursday November 29, 2018 @05:53PM (#18564936)
For a free account, the time limit is 7 days.