News for hackers. Stuff that matters.
Re:Designing Windows 95’s User Interface by blattimwind on Wednesday February 07, 2018 @09:08AM (#16324448)
To be fair, Windows' file open/save dialogues are so far ahead of everything else that the competition seems like unusable garbage to me. I'm glad KDE/Qt chose to emulate these very closely on Linux. Wouldn't want a desktop where my only choice is Gnome's take at this.

(On the flip side, Windows' select-a-directory dialogue of the same vintage is such an utter piece of garbage that I can't imagine there being any overlap of designers between the two dialogues.)

Re:Designing Windows 95’s User Interface by runciblespoon on Wednesday February 07, 2018 @03:54PM (#16327914)
@blattimwind: "Windows' file open/save dialogues are so far ahead of everything else that the competition seems like unusable garbage to me. I'm glad KDE/Qt chose to emulate these very closely on Linux"

I hadn't realized that KDE was copied from Windows 95. I'm surprised no one here has mentioned NeXTSTEP. Here's a demo by Steve Jobs from 1992: https://www.youtube.com/watch?v=gveTy4EmNyk

Re:Designing Windows 95’s User Interface by JoelTheSuperior on Wednesday February 07, 2018 @04:01PM (#16327958)
Looking at this NeXTSTEP seems ridiculously ahead of its time.
Re:Designing Windows 95’s User Interface by thibautg on Thursday February 08, 2018 @09:38AM (#16332242)
It’s awesome that his goal has always been to allow “mere mortals” to be able to use computers. I can’t believe it’s from 1992. Why is it still so hard to build a database powered app in 2018?
Re:Designing Windows 95’s User Interface by js2 on Wednesday February 07, 2018 @04:21PM (#16328118)
I forgot how good Steve Jobs was at demoing.
Re:Designing Windows 95’s User Interface by digi_owl on Wednesday February 07, 2018 @05:53PM (#16328715)
Had he grown up anywhere else, with any other friends, he would have been one hell of a car salesman...
Re:Designing Windows 95’s User Interface by torstenvl on Wednesday February 07, 2018 @10:55AM (#16325265)
Windows (Word) workflow:

- Click the FILE tab

- Wait two full seconds while it replaces my screen with something else

- Click Save As

- Click Computer (because Microsoft wants you to do everything in the cloud)

- Click Browse

- Finally proceed to saving your document like you would be able to do immediately on any other system

Re:Designing Windows 95’s User Interface by nsriv on Wednesday February 07, 2018 @11:06AM (#16325348)
To remedy this: File > Options > Save >Save to Computer by Default (yes, agreed that this is ridiculous).

A habit that I've developed from earliest computer classes in elementary school is to save the file in the location you want as soon as it's named, so ever after Ctrl+S saves it with no hassle.

Re:Designing Windows 95’s User Interface by signal11 on Wednesday February 07, 2018 @03:36PM (#16327776)
Word 2016 also has "Don't show backstage while opening or saving files" in the same options dialog, which basically hides the Backstage UI[1] unless you specifically invoke it from the File menu, and shows a plain old Open/Save dialog instead.

I agree it's very ridiculous.

[1] 'Backstage UI' is the bit that looks like this: https://kiatplayground.files.wordpress.com/2015/06/save-to-o...

Re:Designing Windows 95’s User Interface by richardboegli on Wednesday February 07, 2018 @11:36AM (#16325641)
Press F12 for Save As in Word and Excel.
Re:Designing Windows 95’s User Interface by Shikadi on Thursday February 08, 2018 @03:36PM (#16335368)
Reasons like this I still use office 2010 and will probably cling to it as long as I possibly can.
Re:Designing Windows 95’s User Interface by gsich on Wednesday February 07, 2018 @03:45PM (#16327842)
Absolutely true. I use a MATE desktop too, I can't even rename files in the save dialog. And I don't want to look it up either because it is so inconsistent all the time...

I would extend your argument to Windows Explorer in general.

Re:Designing Windows 95’s User Interface by vurpo on Thursday February 08, 2018 @02:19AM (#16330757)
Gnome's save dialog allows you to rename or delete files. Maybe MATE should take some inspiration from the newer version of their desktop environment...
Re:Designing Windows 95’s User Interface by gsich on Thursday February 08, 2018 @09:17AM (#16332128)
I don't really care whos fault it is, or which DE allows this. Such basic stuff MUST work.

Sometimes I feel like the developers don't want stuff to work similar to Windows. Because that would be admitting that Microsoft actually did something right.

Re:Designing Windows 95’s User Interface by kevin_thibedeau on Wednesday February 07, 2018 @10:50AM (#16325221)
> Windows' select-a-directory dialogue of the same vintage

It's not the same vintage. It's a carry over from Win 3.0.

Re:Designing Windows 95’s User Interface by dfox on Wednesday February 07, 2018 @12:10PM (#16326004)
It is not.

Windows 3.0 didn't have any standard system dialogs, these were introduced in 3.1, but that is not the main point. In Windows 3.1 the directory selection dialog was exactly the same as file open/save dialog (Figure 8 in the article) but didn't let you to choose files (and there are still places in windows where standard open dialog is used for choosing directory).

What is typically used as "standard directory selection dialog" actually isn't even documented standard WinAPI dialog, but originally internal dialog of the explorer shell (and it would not surprise me it it was not present in original Windows 95 RTM but introduced in some slightly later version), also it does not select directories (ie. pathname as string), but shell folders (ie. ITEMIDLIST).

Re:Designing Windows 95’s User Interface by sigzero on Wednesday February 07, 2018 @09:18AM (#16324511)
Because that is extremely non-intuitive. It's an "Open" and "Save" dialog. That is what it should do. Joe Public is not going to know it does anything else, yet it does.
Re:Designing Windows 95’s User Interface by blattimwind on Wednesday February 07, 2018 @10:04AM (#16324814)
Actually, you completely missed my point. The Windows dialogue is not only superior, because it allows power users to do what they need, but also because it's actually usable for regular users.

For example: I literally can't know how I can save a file using Gnome's dialogue in the general case, e.g. if the dialogue opens at /foo, and I navigate to /foo/bar using the dialogue, but then go back to /foo ("bar wasn't the right place after all"), I can't save the file there any more. "bar" will be selected. Clicking "Save" while a directory is selected will not save, but navigate instead. Now I'm in "bar" again. I go back to /foo and try to click something else, say a file. This changes the to-be-saved-file's name to the selection.

After I asked someone who uses Gnome as their main desktop they told me "that's easy: you just have to ctrl+click on the selected directory to de-select it, then you can save in the current directory".

That, my dear readers, is indeed unusable garbage.

Re:Designing Windows 95’s User Interface by nnq on Wednesday February 07, 2018 @03:46PM (#16327855)
As a long-time Gnome user, I've only realized how bad it is after reading this comment ;) (No irony here, I agree it's truly horrible now.)

But, I only realized it now because almost none of the apps I regularly use make use of Gnome's default file open/save dialog. Linux's extreme inconsistency has some benefits ;)

Oh, and talking about Gnome, the only reason anyone uses it is that after configuring a few basic stuff, you can completely ignore it, just run your apps, forget that there's an actual OS with GUI somewhere beneath them. Heck, if even the applications running on it ignore Gnome and its "standard widgets", its biggest strength is that it can be easily ignored!

Re:Designing Windows 95’s User Interface by digi_owl on Wednesday February 07, 2018 @05:56PM (#16328732)
And watch them take that as cudos...
Re:Designing Windows 95’s User Interface by nnq on Thursday February 08, 2018 @03:28AM (#16330922)
your irony stack is too deep for hn, it might overflow soon
Re:Designing Windows 95’s User Interface by amptorn on Wednesday February 07, 2018 @06:49PM (#16329010)
> Clicking "Save" while a directory is selected will not save, but navigate instead.

That's one of the most absurd and glaring usability bugs I've ever heard.

Re:Designing Windows 95’s User Interface by brokenmachine on Thursday February 08, 2018 @06:40PM (#16336573)
> I go back to /foo and try to click something else, say a file. This changes the to-be-saved-file's name to the selection.

That is the most annoying part to me. Windows does this as well. It's such a rare thing to want to overwrite a file for me, I find it so irritating that if I accidentally click on a file name instead of a folder, suddenly I lose the file name that I wanted to save as. Usually I just cancel and start again. So stupid.

Re:Designing Windows 95’s User Interface by irishsultan on Friday February 09, 2018 @07:29AM (#16339691)
Whereas I would find it irritating if it didn't have that behaviour. Sure it's not the most common operation, but it's still quite common to want to overwrite an existing file.
Re:Designing Windows 95’s User Interface by marrs on Wednesday February 07, 2018 @09:33AM (#16324604)
This is the excuse that's always used, but I rarely see it play out in practice. Many people don't notice advanced features that are present, that's true. But they don't notice them so it does matter. For the people who do, they can easily discover advanced features through exploring the interface.

Apple have a tradition of being really bad at this. Many of the (slightly more) advanced features are completely hidden behind undiscoverable key combinations or very hidden features. The slide-to-reveal pattern on iOS (now mostly fixed with augmentations) is a good example. Middle clicking the titlebar in Finder to reveal the directory parents is another.

Re:Designing Windows 95’s User Interface by notriddle on Wednesday February 07, 2018 @11:37AM (#16325648)
In Windows's save dialog, right-clicking on a file gives me the same list it does in Explorer. In Mac's save dialog, right-clicking on a file does nothing.

It's not like the Mac way saves screen real estate or anything. It's like the way Firefox lets me close a tab by middle-clicking on it. Most users don't know it's possible, but it doesn't actively harm them to have the feature there.

Re:Designing Windows 95’s User Interface by michrassena on Wednesday February 07, 2018 @02:34PM (#16327324)
I have similar problems with the Finder. Right-click a file on the Desktop and you have the option to compress a file. Open the Finder to the desktop folder, that option isn't present -- it's grayed out on the Finder file menu as well.

I really like the fact that the Windows save dialog is basically Windows Explorer, and I really miss those features when an application uses the older file save API (which gives a more Windows 95 / 3.11 interface).

Re:Designing Windows 95’s User Interface by AnIdiotOnTheNet on Wednesday February 07, 2018 @09:24AM (#16324551)
"Joe Public" is a strawman people who make crap software prop up as the reason their software has to be crap.
Re:Designing Windows 95’s User Interface by jpindar on Wednesday February 07, 2018 @11:45AM (#16325749)
It beats using "your mother" or "your grandmother" as the term for a stupid person.
Re:Designing Windows 95’s User Interface by rocky1138 on Wednesday February 07, 2018 @10:38AM (#16325090)
I am going to print this and put it on my wall.