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Re:Designing Windows 95’s User Interface by blattimwind on Wednesday February 07, 2018 @10:04AM (#16324814)
Actually, you completely missed my point. The Windows dialogue is not only superior, because it allows power users to do what they need, but also because it's actually usable for regular users.

For example: I literally can't know how I can save a file using Gnome's dialogue in the general case, e.g. if the dialogue opens at /foo, and I navigate to /foo/bar using the dialogue, but then go back to /foo ("bar wasn't the right place after all"), I can't save the file there any more. "bar" will be selected. Clicking "Save" while a directory is selected will not save, but navigate instead. Now I'm in "bar" again. I go back to /foo and try to click something else, say a file. This changes the to-be-saved-file's name to the selection.

After I asked someone who uses Gnome as their main desktop they told me "that's easy: you just have to ctrl+click on the selected directory to de-select it, then you can save in the current directory".

That, my dear readers, is indeed unusable garbage.

Re:Designing Windows 95’s User Interface by nnq on Wednesday February 07, 2018 @03:46PM (#16327855)
As a long-time Gnome user, I've only realized how bad it is after reading this comment ;) (No irony here, I agree it's truly horrible now.)

But, I only realized it now because almost none of the apps I regularly use make use of Gnome's default file open/save dialog. Linux's extreme inconsistency has some benefits ;)

Oh, and talking about Gnome, the only reason anyone uses it is that after configuring a few basic stuff, you can completely ignore it, just run your apps, forget that there's an actual OS with GUI somewhere beneath them. Heck, if even the applications running on it ignore Gnome and its "standard widgets", its biggest strength is that it can be easily ignored!

Re:Designing Windows 95’s User Interface by digi_owl on Wednesday February 07, 2018 @05:56PM (#16328732)
And watch them take that as cudos...
Re:Designing Windows 95’s User Interface by nnq on Thursday February 08, 2018 @03:28AM (#16330922)
your irony stack is too deep for hn, it might overflow soon
Re:Designing Windows 95’s User Interface by amptorn on Wednesday February 07, 2018 @06:49PM (#16329010)
> Clicking "Save" while a directory is selected will not save, but navigate instead.

That's one of the most absurd and glaring usability bugs I've ever heard.

Re:Designing Windows 95’s User Interface by brokenmachine on Thursday February 08, 2018 @06:40PM (#16336573)
> I go back to /foo and try to click something else, say a file. This changes the to-be-saved-file's name to the selection.

That is the most annoying part to me. Windows does this as well. It's such a rare thing to want to overwrite a file for me, I find it so irritating that if I accidentally click on a file name instead of a folder, suddenly I lose the file name that I wanted to save as. Usually I just cancel and start again. So stupid.

Re:Designing Windows 95’s User Interface by irishsultan on Friday February 09, 2018 @07:29AM (#16339691)
Whereas I would find it irritating if it didn't have that behaviour. Sure it's not the most common operation, but it's still quite common to want to overwrite an existing file.