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Re:Designing Windows 95’s User Interface by sigzero on Wednesday February 07, 2018 @09:18AM (#16324511)
Because that is extremely non-intuitive. It's an "Open" and "Save" dialog. That is what it should do. Joe Public is not going to know it does anything else, yet it does.
Re:Designing Windows 95’s User Interface by blattimwind on Wednesday February 07, 2018 @10:04AM (#16324814)
Actually, you completely missed my point. The Windows dialogue is not only superior, because it allows power users to do what they need, but also because it's actually usable for regular users.

For example: I literally can't know how I can save a file using Gnome's dialogue in the general case, e.g. if the dialogue opens at /foo, and I navigate to /foo/bar using the dialogue, but then go back to /foo ("bar wasn't the right place after all"), I can't save the file there any more. "bar" will be selected. Clicking "Save" while a directory is selected will not save, but navigate instead. Now I'm in "bar" again. I go back to /foo and try to click something else, say a file. This changes the to-be-saved-file's name to the selection.

After I asked someone who uses Gnome as their main desktop they told me "that's easy: you just have to ctrl+click on the selected directory to de-select it, then you can save in the current directory".

That, my dear readers, is indeed unusable garbage.

Re:Designing Windows 95’s User Interface by nnq on Wednesday February 07, 2018 @03:46PM (#16327855)
As a long-time Gnome user, I've only realized how bad it is after reading this comment ;) (No irony here, I agree it's truly horrible now.)

But, I only realized it now because almost none of the apps I regularly use make use of Gnome's default file open/save dialog. Linux's extreme inconsistency has some benefits ;)

Oh, and talking about Gnome, the only reason anyone uses it is that after configuring a few basic stuff, you can completely ignore it, just run your apps, forget that there's an actual OS with GUI somewhere beneath them. Heck, if even the applications running on it ignore Gnome and its "standard widgets", its biggest strength is that it can be easily ignored!

Re:Designing Windows 95’s User Interface by digi_owl on Wednesday February 07, 2018 @05:56PM (#16328732)
And watch them take that as cudos...
Re:Designing Windows 95’s User Interface by nnq on Thursday February 08, 2018 @03:28AM (#16330922)
your irony stack is too deep for hn, it might overflow soon
Re:Designing Windows 95’s User Interface by amptorn on Wednesday February 07, 2018 @06:49PM (#16329010)
> Clicking "Save" while a directory is selected will not save, but navigate instead.

That's one of the most absurd and glaring usability bugs I've ever heard.

Re:Designing Windows 95’s User Interface by brokenmachine on Thursday February 08, 2018 @06:40PM (#16336573)
> I go back to /foo and try to click something else, say a file. This changes the to-be-saved-file's name to the selection.

That is the most annoying part to me. Windows does this as well. It's such a rare thing to want to overwrite a file for me, I find it so irritating that if I accidentally click on a file name instead of a folder, suddenly I lose the file name that I wanted to save as. Usually I just cancel and start again. So stupid.

Re:Designing Windows 95’s User Interface by irishsultan on Friday February 09, 2018 @07:29AM (#16339691)
Whereas I would find it irritating if it didn't have that behaviour. Sure it's not the most common operation, but it's still quite common to want to overwrite an existing file.
Re:Designing Windows 95’s User Interface by marrs on Wednesday February 07, 2018 @09:33AM (#16324604)
This is the excuse that's always used, but I rarely see it play out in practice. Many people don't notice advanced features that are present, that's true. But they don't notice them so it does matter. For the people who do, they can easily discover advanced features through exploring the interface.

Apple have a tradition of being really bad at this. Many of the (slightly more) advanced features are completely hidden behind undiscoverable key combinations or very hidden features. The slide-to-reveal pattern on iOS (now mostly fixed with augmentations) is a good example. Middle clicking the titlebar in Finder to reveal the directory parents is another.

Re:Designing Windows 95’s User Interface by notriddle on Wednesday February 07, 2018 @11:37AM (#16325648)
In Windows's save dialog, right-clicking on a file gives me the same list it does in Explorer. In Mac's save dialog, right-clicking on a file does nothing.

It's not like the Mac way saves screen real estate or anything. It's like the way Firefox lets me close a tab by middle-clicking on it. Most users don't know it's possible, but it doesn't actively harm them to have the feature there.

Re:Designing Windows 95’s User Interface by michrassena on Wednesday February 07, 2018 @02:34PM (#16327324)
I have similar problems with the Finder. Right-click a file on the Desktop and you have the option to compress a file. Open the Finder to the desktop folder, that option isn't present -- it's grayed out on the Finder file menu as well.

I really like the fact that the Windows save dialog is basically Windows Explorer, and I really miss those features when an application uses the older file save API (which gives a more Windows 95 / 3.11 interface).

Re:Designing Windows 95’s User Interface by AnIdiotOnTheNet on Wednesday February 07, 2018 @09:24AM (#16324551)
"Joe Public" is a strawman people who make crap software prop up as the reason their software has to be crap.
Re:Designing Windows 95’s User Interface by jpindar on Wednesday February 07, 2018 @11:45AM (#16325749)
It beats using "your mother" or "your grandmother" as the term for a stupid person.
Re:Designing Windows 95’s User Interface by rocky1138 on Wednesday February 07, 2018 @10:38AM (#16325090)
I am going to print this and put it on my wall.