News for hackers. Stuff that matters.
Re:Diablo creator David Brevik is back with a new game: It L... by taneq on Wednesday January 31, 2018 @09:05PM (#16279220)
I agree with your first line. I'm a coder (sometimes a game coder, even) and I'm all for giving credit where credit is due, but the main programmer on a game isn't the game's "creator". The software which renders the sprites and plays the sound effects is the game engine, and Brevik is undoubtedly the game engine creator, but the actual game itself is in the story and characters and game mechanics and challenges that the player experiences while playing the game. These are created by the game designers (both gameplay and artwork), and it's these people, if anyone, who are the "creators" of a game.
Re:Diablo creator David Brevik is back with a new game: It L... by benjaminjackman on Wednesday January 31, 2018 @10:43PM (#16279497)
If you read the back story of Diablo, Brevik was definitely involved in the decisions one would typically attribute to one credited with creating the game, it was certainly a team effort so he definitely wasn’t the only creator. Keep in mind this was a different time and everyone was generally expected to wear more hats back then and blizzard north wasn’t that big of a company at that time regardless.

Particularly he had a lot of experience with the rogues which heavily inspired the original Diablo. Because of this he was initially opposed to making the game real-time as opposed to the traditional turn based, enemies only move when you do rogue style.

However as he tells the story he programmed real time movement in a few hours on a Friday night just to see what it would be like. When he tried it out for the first time and clicked the mouse; almost magically the warrior walked over and smashed a skeleton into a pile of bones.

He was convinced right then that real-time was the right choice.

That moment may have been the birth of the ARPG genre.

Re:Diablo creator David Brevik is back with a new game: It L... by electricslpnsld on Thursday February 01, 2018 @12:30AM (#16279803)
> That moment may have been the birth of the ARPG genre.

Gauntlet (1985) had real-time combat, and predated Diablo by at least a decade. If that isn't RPGish enough, Ultima Underworld came four years before Diablo.

Diablo definitely perfected the ARPG, though.

Re:Diablo creator David Brevik is back with a new game: It L... by e12e on Thursday February 01, 2018 @02:45AM (#16280244)
I'm also mindful of an amiga game I only played the demo of, "Shadowlands" from 1992:

http://hol.abime.net/1898

The first graphical game I played that leveraged the need for a lightsource similar to Moria. Not sure if you also needed food for your team.

Like a mix of rouge-likes and isometric/3d real-time with a pinch of "eye of the beholder".

Re:Diablo creator David Brevik is back with a new game: It L... by doikor on Thursday February 01, 2018 @12:29AM (#16279801)
Brevik was one of the founders Condor (Brevik was the president while the Schaefer brothers were vice-presidents) which later became Blizzard North when Blizzard bought them. The work on Diablo started before Blizzard bought them. He really was one of the "creators". IIRC they made the first Diablo game with a team of 15-20 people. In a team that small pretty much everyone is a "game designer" as in everyone wears many hats (especially the president of the company)

If you are interested you really should check the postmortem from the GDC a few years back https://www.youtube.com/watch?v=VscdPA6sUkc

Re:Diablo creator David Brevik is back with a new game: It L... by stateoff on Wednesday January 31, 2018 @10:56PM (#16279542)
In this case he really did invent the "Realtime-RPG" that made Diablo what it is.

In his own words: https://www.youtube.com/watch?v=VscdPA6sUkc

Re:Diablo creator David Brevik is back with a new game: It L... by cortesoft on Thursday February 01, 2018 @12:46AM (#16279847)
Re:Diablo creator David Brevik is back with a new game: It L... by zaphos on Thursday February 01, 2018 @01:39AM (#16280007)
Yes, you're right -- Diablo did a lot for the ARPG genre, but if you enjoy digging through the history of games there is a ton of interesting ARPG stuff from at least the 1980s: https://en.wikipedia.org/wiki/Action_role-playing_game
Re:Diablo creator David Brevik is back with a new game: It L... by krzyk on Thursday February 01, 2018 @01:00AM (#16279883)
I came here thinking that "they again mistake game designers for game creators". And found out that this is actually by a main programmer of the game - I was pleasantly surprised.

From my experience programmers influence the way a product looks like, they are not merely "engine creators". They have too kill some "features", create new ones that designers didn't think of.

Programming is not a simple assembly line, where designers create the whole product and workers do it as they are told.

Re:Diablo creator David Brevik is back with a new game: It L... by taneq on Thursday February 01, 2018 @01:32AM (#16279979)
Oh, game programmers absolutely do affect the resulting game design! But when they do so, they're designing, not programming.
Re:Diablo creator David Brevik is back with a new game: It L... by Kiro on Thursday February 01, 2018 @02:42AM (#16280233)
He's the main designer as well.