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Re:Diablo creator David Brevik is back with a new game: It L... by benjaminjackman on Wednesday January 31, 2018 @10:43PM (#16279497)
If you read the back story of Diablo, Brevik was definitely involved in the decisions one would typically attribute to one credited with creating the game, it was certainly a team effort so he definitely wasn’t the only creator. Keep in mind this was a different time and everyone was generally expected to wear more hats back then and blizzard north wasn’t that big of a company at that time regardless.

Particularly he had a lot of experience with the rogues which heavily inspired the original Diablo. Because of this he was initially opposed to making the game real-time as opposed to the traditional turn based, enemies only move when you do rogue style.

However as he tells the story he programmed real time movement in a few hours on a Friday night just to see what it would be like. When he tried it out for the first time and clicked the mouse; almost magically the warrior walked over and smashed a skeleton into a pile of bones.

He was convinced right then that real-time was the right choice.

That moment may have been the birth of the ARPG genre.

Re:Diablo creator David Brevik is back with a new game: It L... by electricslpnsld on Thursday February 01, 2018 @12:30AM (#16279803)
> That moment may have been the birth of the ARPG genre.

Gauntlet (1985) had real-time combat, and predated Diablo by at least a decade. If that isn't RPGish enough, Ultima Underworld came four years before Diablo.

Diablo definitely perfected the ARPG, though.

Re:Diablo creator David Brevik is back with a new game: It L... by e12e on Thursday February 01, 2018 @02:45AM (#16280244)
I'm also mindful of an amiga game I only played the demo of, "Shadowlands" from 1992:

http://hol.abime.net/1898

The first graphical game I played that leveraged the need for a lightsource similar to Moria. Not sure if you also needed food for your team.

Like a mix of rouge-likes and isometric/3d real-time with a pinch of "eye of the beholder".