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Re:Teach Yourself Computer Science by scandox on Monday March 13, 2017 @06:25PM (#13863088)
This is a really good list. I love the simplicity. I also agree that it is both worthwhile and very interesting to learn the fundamentals of CS.

That said, I think it is a mistake to assume that lots of Type 2 developers wander around in a perpetual state of under-achievement. Most of these people are indeed a different class of developer (I think the word engineer is positively abused), but many of them really have almost no professional requirement to understand fundamentals. Any more than they need to understand particle physics.

These developers are a class of systems integrators and they produce a lot of usable systems, at a quality level that represents appropriate trade-offs to the business case they are employed to address.

Yes, many will say this is a less elevated pursuit. It has its own challenges and mindset. It lives at a particular level of abstraction and its very existence assumes stability of that layer of abstraction. The fact that this breaks down sometimes is besides the point.

The reality is most developers probably do Type 2 work, though very many may have or aspire to have a Type 1 level of knowledge and insight. However I think it's unfair to portray a contented Type 2 developer as lacking in some essential.

Re:Teach Yourself Computer Science by donw on Monday March 13, 2017 @08:44PM (#13863972)
Max Howell, creator of Homebrew, expressed this quite nicely: "Google: 90% of our engineers use the software you wrote (Homebrew), but you can’t invert a binary tree on a whiteboard so fuck off."

This is not to say that computer science (CS) skills aren't important -- they are! But far too many companies base their hiring process around "are you a recent graduate from a top-tier CS school" rather than "can you do the work that needs to be done here?"

Being a software engineer is about way more than just knowing what algorithm to apply to solve a clearly-stated problem. You need to know how to build automated test suites, how to make software which is easy to deploy and maintain, and how to deal with the real world, where Things Go Wrong All The Time.

Having worked as a consultant for many years, with a large number of teams, I can say with some certainty that I would rather hire a person that had mediocre-at-best CS skills, but was otherwise a rock-solid software engineer.

Because the amount of time they will spend implementing graph-traversal algorithms is asymptotically close to zero.

They will instead spend pretty much all of their time needing to write code that other people can maintain.

Why would I spend the majority of the interview process focused on the former, rather than the latter?

Admittedly, this has given me quite an edge as a manager when it comes to hiring.

Because my hiring process focuses on "can this person do real-world work in a real-world context", I usually manage to find rather excellent engineers that other companies overlook.

Re:Teach Yourself Computer Science by bluejekyll on Monday March 13, 2017 @09:38PM (#13864261)
> Being a software engineer is about way more than just knowing what algorithm to apply to solve a clearly-stated problem.

Actually I think this is exactly what a software engineer is. Knowing what datastructure to use in which situation because of its implementation details is important! Yes, it's not the only aspect of the job, but it's hugely important.

It can be as simple as Arrays vs. LinkedLists; where Arrays have zero cost access and LinkedLists have high indexing costs, but low constant time insertion costs where you don't know the content length. This can have huge effects on the performance of an application.

This is important to applications, and no, you don't have to implement the datastructure, but knowing which to use when and why can save you the time later from having to find all your performance problems.

Re:Teach Yourself Computer Science by flor1s on Monday March 13, 2017 @09:57PM (#13864355)
I was interning at a pretty successful software company in The Netherlands. I have never heard anyone there discuss about whether to use Arrays or LinkedLists.

In the binary education system in The Netherlands there are two types of universities, that which prepare people for industry jobs and that which prepare people for research. I went to both, the former has only a small focus on algorithms, complexity and datastructures. The latter has specific courses about those topics.

I think in practice you can often reach good enough performance without worrying about which algorithm or datastructure to use or what the complexity of your code is. There are many exceptions where those kind of skills are actually required, but it's easy to forget that software is a huge market and that a large portion of that market is people developing fairly uncomplicated applications.

You can create an incredible amount of value in the software industry without knowing much of computer science, but you are dependent on people who actually have that knowledge to create your tools, dependent libraries, used services, etc.

Re:Teach Yourself Computer Science by bramd on Tuesday March 14, 2017 @06:17AM (#13866315)
Sounds familiar. I had only the former kind of education. Often I'm pondering if I should pursue a masters degree in anything CS related. It's not that I really need it for my work. So, my options are to either do a CS master, and have to catch up on a lot of math and CS fundamentals, do some master in a totally different field such as business administration (useful since I have my own company), or do nothing at all :). Any advice from your perspective about this?
Re:Teach Yourself Computer Science by flor1s on Tuesday March 14, 2017 @10:16AM (#13867639)
I loved my time studying for a masters degree, and after graduating I started with a PhD in Japan which has been an amazing experience. If you want to learn many new things, meet interesting people from all over the world and you don't mind going back to taking classes I would definitely recommend it. Don't worry too much about the math and CS fundamentals. The stuff you need to know to do a master's in CS is quite useful in practice, so it's valuable to learn about that anyway. Some specialisations in CS require more math than others, so keep that in mind.

If you don't know whether to do CS or business administration, you might be able to do something in between, e.g. business administration with a IT specialisation.

(I got master degrees in Computer Science and Business Information Technology from the University of Twente and am currently a PhD student in Empowerment Informatics at the University of Tsukuba in Japan)

Re:Teach Yourself Computer Science by sidlls on Monday March 13, 2017 @11:12PM (#13864658)
You're making an assumption that "performance problems" are important. Sometimes they are. Often times they simply aren't. In my experience, outside of certain components of a game engine, scientific/numerical computing, very large (e.g. Google scale) systems and a certain class of real-time systems the difference in performance between one data structure and algorithms that operate on it or another simply isn't worth worrying about.

It's far more important that the code be simple, readable, and integrate easily with other teams' work.

Re:Teach Yourself Computer Science by flukus on Tuesday March 14, 2017 @02:40AM (#13865530)
Sometimes you have to wonder how much we are suffering "death by a thousand cuts" though. This is still quite noticeable on mobile and in certain applications.
Re:Teach Yourself Computer Science by hermitdev on Tuesday March 14, 2017 @01:20AM (#13865219)
You left out a really big, significant sector: finance. Minimal latency is king (at least in trading). This often means little or no heap allocation (if there is any, it's often done up-front). User-space network stacks to avoid the user to kernel context switches. Web devs think that sub 10ms response time are good. In finance, often anything over 10 nanosecs (for example when responding to an IOI - indication of interest) is trash.

Yeah, sure, in some domains latency isn't terribly important, but there certainly are a number of domains where it is.

Re:Teach Yourself Computer Science by sidlls on Tuesday March 14, 2017 @02:00AM (#13865366)
Yes, we are in agreement (except for what I perceive as a derision toward "web devs", which by the way I am not and didn't even mention, so I'm not sure why you even mentioned it). I also left out specific kinds of some very resource constrained domains in general; a terrible omission on my part. I'm sure there are others as well that I didn't call out specifically. Not having experienced every single kind of programming problem type I rather think it would be silly and pretentious of me to try to enumerate them all.
Re:Teach Yourself Computer Science by khedoros1 on Tuesday March 14, 2017 @01:27PM (#13869568)
> except for what I perceive as a derision toward "web devs", which by the way I am not and didn't even mention, so I'm not sure why you even mentioned it

I didn't read it as derision. I read it as an indication of a different focus between two areas of development. Microseconds don't matter in most cases. Milliseconds matter more often. Something optimized for microsecond-ish timing will make a tradeoff somewhere else (like code readability, generalness, etc).

Re:Teach Yourself Computer Science by usecs on Tuesday March 14, 2017 @02:34AM (#13865506)
often anything over 10 nanosecs is trash

Are you sure you don't mean 10 microseconds?

Re:Teach Yourself Computer Science by andruby on Tuesday March 14, 2017 @05:26AM (#13866136)
He probably means 10 microseconds, even if he's talking about HFT. The state of the art for FPGA's seems to be around 700 nanoseconds. [0]

[0] http://stackoverflow.com/questions/17256040/how-fast-is-stat...

Re:Teach Yourself Computer Science by palunon on Tuesday March 14, 2017 @06:02AM (#13866251)
>It can be as simple as Arrays vs. LinkedLists; where Arrays have zero cost access and LinkedLists have high indexing costs, but low constant time insertion costs where you don't know the content length.

But then in the real world, arrays can still be faster than lists even when you're inserting a lot...

https://www.youtube.com/watch?v=YQs6IC-vgmo

Re:Teach Yourself Computer Science by bluejekyll on Tuesday March 14, 2017 @10:45AM (#13867852)
Yes, if you can afford the allocation of the memory upfront Arrays are always faster :)

My point was more that understanding the semantics of the two types is important to how the program will run.

Re:Teach Yourself Computer Science by paulddraper on Monday March 13, 2017 @09:44PM (#13864298)
> Because my hiring process focuses on "can this person do real-world work in a real-world context", I usually manage to find rather excellent engineers that other companies overlook.

Ah, if only we could know how well the people do at the jobs they are hired to do.

9 times out of 10 that requires gut feel, subjectivity, biases, etc. Inverting binary trees is measurable and objective.

Re:Teach Yourself Computer Science by jdietrich on Monday March 13, 2017 @11:42PM (#13864809)
Use a realistic work sample test. It's marginally more time consuming than a whiteboard interview, but it's fairer and more effective. Most candidates would vastly prefer to commit and document a small patch than solve brainteasers in front of an audience. You'll learn a lot more about their practical skills.
Re:Teach Yourself Computer Science by paulddraper on Monday March 13, 2017 @11:45PM (#13864826)
Oh 100%.

I give 60 minute programming exercise in a language of choice as the first part of the interview.

I do that part first because it separates the doers from talkers quickly. Measurable and objective.

Re:Teach Yourself Computer Science by dccoolgai on Tuesday March 14, 2017 @10:48AM (#13867881)
Certainly measurable, but what are you really measuring? If I gave one of my junior devs a serious problem to research, consider and solve and they came back to me 60 minutes later, I wiuld tell them to go jump in a lake...and I'm certainly not looking over their shoulder while they do it. I always say I do my best development in the shower when thinking about a problem fir a while. Unless you plan on jumping in there with me, you'll miss a lot of where my actual problem-solving happens. Short syntax questions to screen and longer-form 2-dayish take home problems for the win... with practically every other approach you're measuring things that just aren't really germane to how good software is developed.
Re:Teach Yourself Computer Science by cstejerean on Monday March 13, 2017 @11:23PM (#13864711)
When you have a large volume of applicants and new hires (like Google does) then you can actually start to measure the correlation of the things you can assess in the interview vs long term job performance. Then you can make your decisions about who to hire based on this evidence rather than gut feel, subjectivity, biases or even CS trivia. It's much harder for a small company to do that, so at best they can end up copying the methods of the large ones and hope that their situation is similar enough.
Re:Teach Yourself Computer Science by Cofike on Monday March 13, 2017 @09:56PM (#13864351)
Yeah, I got to see that first hand at my last company. Very difficult to judge someones capabilities without some technical test or something.
Re:Teach Yourself Computer Science by rebootthesystem on Tuesday March 14, 2017 @02:30AM (#13865482)
> Because the amount of time they will spend implementing graph-traversal algorithms is asymptotically close to zero.

Yes. Definitely.

Depending on the nature of the work I could see expanding this statement to include writing any part of the software. In other words, "the time they will spend writing code is asymptotically close to zero". This, BTW, is also the reason I don't care for discussions about text editor efficiency. In certain domains these can be rounding errors in the accounting of the totality of the work surrounding the production of solid, reliable and well documented software and the tools required to test, deploy, support, configure and sometimes port it.

I can't remember the last time I asked a candidate how they would detect a palindrome or traverse a tree. I could not care less. There are books and google for that. I want to know how they think, how they organize projects, what they prioritize, how they approach new problems, etc. I also want to know they understand how business works. I prefer people with entrepreneurial experience, even if they failed...particularly if they failed.

Re:Teach Yourself Computer Science by rimliu on Tuesday March 14, 2017 @07:36AM (#13866614)
Writing code or typing in code? If the former I believe developers spend amount of time significantly different from zero.
Re:Teach Yourself Computer Science by rebootthesystem on Tuesday March 14, 2017 @02:00PM (#13869853)
It isn't about the time spent typing. It's about that time in relation to the totality of the job. The fact that coding time isn't zero means nothing.

Depending on project type a team can easily spend 10x more time doing things other than actually typing code. In fact, they should spend 10x more time doing those things, for example, architecture, design, documentation, testing, etc.

Re:Teach Yourself Computer Science by taurath on Monday March 13, 2017 @09:35PM (#13864245)
Not frequently talked about - there's a fucking limit to how much one can learn and experience in a lifetime. I'd rather have someone that appreciates aesthetic, design, and people create a frontend for me than someone who can write a compiler from scratch. If you try to look for someone who can do both, you will be looking a very long time (and probably can't afford them).

There is no such thing in this day and age as a "best possible" developer for all situations. Going through this list will definitely let you understand the underlying principles and the implementations of the code you write, and the systems its running on - I'm not downplaying the value of learning here. It does frequently feel like its a high horse thing.

Re:Teach Yourself Computer Science by joatmon-snoo on Monday March 13, 2017 @10:11PM (#13864401)
In my experience so far, there seems to be a line which demarcates the strong performers from the weak ones: an awareness - a basic, bare-bones understanding, if you will - of relevant theory.

A sysadmin or someone in devops, for example, obviously there's minimal benefit for them to understand the ECDSA protocol, and to an extent you don't even need to know how SSH key exchange works. But being aware of them: the role of the private key and the public key, what purpose they serve and the generic high-level overview of their role in SSH - that is information someone in that position would benefit from.

For a systems/app developer, yeah, you probably don't need to understand the theory behind how GC works in Java/Python/Go or the intricacies of DNS records, but when you start seeing heap size errors, weird pause times, or network connectivity issues, simply being aware of all of those things means that you know where to start looking.

I'm 100% with you - there's a limit, and as with all things, you have to prioritize. But every time I see this discussion come up, there's always this push back: "street skills over book smarts!" And there's always this undercurrent that the book smarts matter but ugh why do people care so much and there's never any talk of a balance: knowing what book smarts you might one day need to supplement those street skills.

Re:Teach Yourself Computer Science by taurath on Monday March 13, 2017 @10:17PM (#13864424)
I also agree with everything you've said - I guess the key point here is to learn what is necessary for what you do, and do a lot of learning on the peripheries to reduce blind spots. A point which many can argue about how much is "sufficient", depending on the type of work.
Re:Teach Yourself Computer Science by hermitdev on Tuesday March 14, 2017 @01:25AM (#13865234)
A phrase that might sum this up: "Know what you don't know."

People that know what they don't know are far more valuable than those that think they know everything. The first class can educate themselves when necessary to fill a gap. The second class is lost. They'll often spin in ignorance for entirety, never finding a solution to the problem, probably without ever once asking for help to someone nearby that is more knowledgeable.

Re:Teach Yourself Computer Science by taurath on Tuesday March 14, 2017 @02:57AM (#13865595)
And that's why I like to spend my time on hacker news!

I enjoy having a pretty big network of people to postulate problems at and get new areas of research when I come against a stuck problem.

Re:Teach Yourself Computer Science by slacka on Monday March 13, 2017 @10:18PM (#13864428)
From my experience, a strong CS background is the difference between software engineer and a prolific coder. With equal experience, the engineer’s results tend to be better optimized and easier to maintain. Of course there are exceptions to the rule; a naturally gifted coder can overcome some of these limitations by using patterns and algorithms that he’s learned from experience. Without the math, you’re limiting you potential and going to spend a lifetime reinventing the wheel.
Re:Teach Yourself Computer Science by hermitdev on Tuesday March 14, 2017 @01:31AM (#13865258)
Honestly, I've had mixed experiences. I've worked with both great CS students that failed in real-world efforts and poor to mediocre CS students that excelled in real-world efforts. I've also worked with professional developers with no official CS training that were some of the best engineers I've ever worked with (one had a philosophy degree and another a physics degree).

I think there are 2 fundamental indications of indication of success in software development/engineering: 1. an eagerness and desire for continued learning. 2. passion for the quality of the product. Sure, there may be other factors, but I think if you don't have these 2, they're probably not going to be a positive net contribution on a project.

Re:Teach Yourself Computer Science by EpicEng on Monday March 13, 2017 @11:12PM (#13864652)
Yeah, except all of those people who can write compilers are also the people your front end devs rely on to implement their pretty UIs. Without the mountain of abstractions they sit upon nothing works.

UIs can be ugly and still get the job done. If your compiler or interpreter doesn't work, you're hosed. If TCP doesn't work, you're hosed. If your OS can't properly schedule processes... You get it.

The people who make things work are demonstrably more important than those who make things pretty and pleasing to us. I would give up either, but if I had to, the UI can shove off. Computers were changing the world long before we even had UIs.

Re:Teach Yourself Computer Science by jodrellblank on Tuesday March 14, 2017 @12:20AM (#13864965)
Pretty UIs existed in the 80s and 90s. TCP worked twenty years ago. OSs could schedule processes twenty years ago. Platforms had pretty decent standard libraries of common algorithms and datastructures ten or twenty years ago.

If they don't work, we're hosed - but they do work. They have worked for decades. So what are you saying all these people are doing presently?

Without the mountain of abstractions they sit upon nothing works.

Because Linux Audio sure is better with a mountain of abstractions, so is Wayland, so are the several unstable competing high level filesystems, and cramming applications in the browser is such a delightful experience to develop and use compared to fast, local, platform-integrated, more simple native applications. Because pulling down 30 dependencies like 'pad string' from github to get a HTTP listener running for a Ruby based IRC chatbot is such an improvement. Because everyone needs Bash on Ubuntu running on translated syscalls on the NT kernel and Microsoft SQL Server running on an OS abstraction layer so SQL Server Operating System provides 'robust memory management, thread scheduling, and IO services' on Linux because what - Linux can't do that already? And Docker definitely isn't just 'installing your application and all dependencies in a folder where the libraries never get patched' and a security nightmare in progress. These things are important, necessary, and without them sending text and taking digital pictures wouldn't be possible.

And hundreds of thousands of password hashes were just leaked because MongoDB installs insecurely by default, and hundreds of thousands of web pages through Cloudflare had memory leak data in them because a compiler layer had a bounds checking error. Problems that were solved ages ago by compiler writers and type system theorists and still haven't made it everywhere in production because $reasons.

Is that what they're doing? Writing scheduling engines on scheduling engines, writing GCs for more and more niche languages? Half-finishing more and more filesystems that can't deliver? Writing more and more enterprise broken-XML parsers? If I had to, that lot can shove off. Leave the rudimentary UI and the CLI and the text based protocols (and TLS).

Re:Teach Yourself Computer Science by EpicEng on Tuesday March 14, 2017 @02:50AM (#13865560)
>If they don't work, we're hosed - but they do work. They have worked for decades. So what are you saying all these people are doing presently?

Do you really think no one is currently working on compilers, thread schedulers, standard libraries, etc? Do you think your javascript runs faster today than it did five years ago solely due to hardware improvements?

I'm not even sure how to interpret the rest of your argument. Your middle paragraph seems to agree with me in spirit (I'm not a fan of hugely abstracted 'magical' systems either, UI or no UI.) That said, if you really think we wrote all of the lower level, technically complex code we'll ever need 20 years ago... I don't even know what to say.

Re:Teach Yourself Computer Science by jodrellblank on Tuesday March 14, 2017 @04:53PM (#13871357)
Do you really think no one is currently working on compilers, thread schedulers, standard libraries, etc?

No. Do you really think all the work on compilers, thread schedulers, standard libraries, etc. is forward progress? Is reimplementing list sorting for a standard library for Python and for Lua and for Perl and for Java and for Clojure and for .Net and for Go and for Ruby and for JS and for Rust and for ... really the kind of progress you mean when you say "without this, nothing works"? Is this not sideways movement instead of forwards movement?

Are there really improvements in thread schedulers in the last 10 years, that justify "without this progress, nothing works"?

Do you think your javascript runs faster today than it did five years ago solely due to hardware improvements?

Pages are more bloated, load slower, call more dependencies, have more fluff, have worse UIs. Javascript engine improvements haven't brought me better quality of life, they've turned fast desktop apps into slow web apps. Fast desktop CRUD into slow web CRUD.

That said, if you really think we wrote all of the lower level, technically complex code we'll ever need 20 years ago... I don't even know what to say.

I didn't think that until it came out in my comment, and 20 years is a bit of a stretch, but 10 years ago - ok, why not? What exactly is so much better in low level worlds that nothing modern would work without it? ~10 years ago you could have Java and C# and Python and Perl and Lua runtimes, ZFS storage, Linux or BSD schedulers memory management, Varnish cache, memcached, LLVM/Clang, ACLs, SELinux, Virtualization, IPv6, TLS 1.1, MP3s, DVDs, 3D graphics, Mozilla, and on and on.

When you say "without the last ten years of low level code, nothing works" what exactly doesn't work? Drivers for new hardware. No CUDA? No JS frameworks? No Roslyn? Less capable compilers and JITs, no Go-Lang?

Right right, some things run a bit slower, and others would have to be written in different languages. But what ... can't you do? Actual things you can do now that would be impossible? Go back to a CLI only and there's a lot you can't do. Drop hardware video decoding and you can't usefully play video. Drop all the GC/RAD languages completely and there's a lot of apps you can't economically write at all. Go far enough back and there is no storage with checksumming or storage which can do software RAID or storage with multi-TB support, no independent processes - but this doesn't go that far back, not at all.

Sure there's newer, faster hardware, and there are benefits. Sure things are being worked on, but there's a huge amount of towering tech stacks now abandoned, duplication and triplication of the same effort, and general sideways churn and reinvention of wheels that isn't forward progress.

I guess I'm saying that C -> high level GC'd languages was a hell of a change. Two high level languages -> twenty high level languages isn't. It's more human-hours but less progress. Mainframe TUI programs to localizable high res desktop apps was a hell of a change. Desktop CRUD to Web CRUD isn't. No web server to a web server to PHP and maybe to RoR was a hell of a change. One dynamic web framework to a hundred wasn't.

Re:Teach Yourself Computer Science by pertymcpert on Tuesday March 14, 2017 @08:12AM (#13866811)
I work on compilers full time.
Re:Teach Yourself Computer Science by jodrellblank on Tuesday March 14, 2017 @03:34PM (#13870738)
And?
Re:Teach Yourself Computer Science by devnonymous on Monday March 13, 2017 @10:40PM (#13864524)
> Not frequently talked about - there's a fucking limit to how much one can learn and experience in a lifetime.

I agree with this sentiment and what's even more frustrating as a old (and since I'm over 35, rapidly aging) developer I find it incredibly sorry state of affairs that even the Type 1 kind of engineers mentioned in the article have to put in the off work hours in learning the newest buzz word language /framework /rehash of the day, to be able to keep doing what they love doing.

The other thing also is the frustration that those of us who actually love to learn, love to learn more than just technology. One of my friends actually choose to not give into the hype and not trading his time improving as a jazz musician, graphic artist and whatever else takes his fancy for learning the latest tech-du-jour. My own imposter syndrome keeps me from being able to take that kind of a risk. This is sad.

Re:Teach Yourself Computer Science by irrational on Tuesday March 14, 2017 @12:28AM (#13864998)
This is so true. I love technology, but once I leave work I want to learn more about woodworking, baking, languages, history, gardening, euro board games, hiking/camping, fitness, landscaping, etc. etc. There are so many worthwhile things to learn and do outside of programming that if I don't learn it on the job I'm probably not going to find time for it outside the job.
Re:Teach Yourself Computer Science by pertymcpert on Tuesday March 14, 2017 @08:14AM (#13866821)
Isn't having to learn a new language/framework every month a symptom of not being a top class engineer? If you're a web developer code monkey yes that might be important for career development, but the fundamentals are mostly unchanged/rehashed from 80s research.
Re:Teach Yourself Computer Science by bulatb on Tuesday March 14, 2017 @07:09AM (#13866503)

  > someone that appreciates aesthetic, design, and people
  > [can] create a frontend
  > someone who can write a compiler from scratch
Hey, that sounds like me. At least, I've done those things.

I've also found it doesn't matter; no one cares. This combination isn't valued.

The only thing that's valued (per revealed, not stated, preference) is your skill at solving homework problems on a whiteboard with an interviewer breathing down your neck and hoping to prove you're an idiot.

Re:Teach Yourself Computer Science by movedx on Monday March 13, 2017 @07:09PM (#13863419)
I'm a Systems Engineer (in the DevOps/automation space) but I want to move towards development more and more. I never did attend university and my maths is poor. I'm in agreement with you that there are a lot of people running around doing perfectly fine at integrating into the industry and solving problems.

Recently I've been getting more and more eager to move into development, however. Now perhaps it's just a personality thing, but I'm very keen to learn CS basics and get a good grasp of maths whilst I make this transition. I think this is important for me simply because I want to be able to utilise CS level maths to solve certain CS problems. As I never went to university, I'm losing out on some efficient solutions.

All this being said, I could stumble around without this knowledge and do just fine ($200k a year, in fact) as a contractor. I just personally feel the CS level knowledge is important to become good at what I want to do.

Re:Teach Yourself Computer Science by ragix on Monday March 13, 2017 @07:30PM (#13863567)
You just described my current position. I'm reading as many books as I can. I want to contribute to the linux kernel.
Re:Teach Yourself Computer Science by movedx on Monday March 13, 2017 @07:55PM (#13863718)
What books have you found so far? Willing to share a link to them (free or otherwise)? :)
Re:Teach Yourself Computer Science by bogomipz on Monday March 13, 2017 @09:19PM (#13864155)
Can I ask if you contract for multiple companies or just one? What vertical banking, government? That seems like a pretty solid income. Cheers.
Re:Teach Yourself Computer Science by movedx on Tuesday March 14, 2017 @04:46AM (#13865986)
Those figures are in AUD. If I worked a full working year, I would essentially earn AUD$850 * 242 (number of estimated working days in the year), or $205,700 pre-tax. That's about USD$154,000 based on xe.com and just rounding a bit.

I work in any fields that need me, excluding gambling or anything immoral or unethical.

EDIT: forgot to say that I work for multiple companies, yeah. I love around once every 3-6 months, essentially.

Re:Teach Yourself Computer Science by sbuttgereit on Tuesday March 14, 2017 @01:38AM (#13865281)
I agree with almost everything you say, though I disagree with your second paragraph some. I don't know that I would characterize many Type 2 devs as underachievers, per se, but I think the website we're discussing rightfully points out that there is a real difference in skill level (on the whole) that makes the competitive outlook for Type 2 much more challenging than Type 1. There are many more Type 2 than Type 1 developers. Without something to otherwise set themselves apart from the crowd, those Type 2 developers are precisely the ones you can shop the globe to replace for lowest dollar and not come out the worse for having done so. Type 1, not so easy to shop for price if that's who you really need (most don't).

I say this as someone that is very much in that Type 2 category and only encounters the Type 2 developer on a regular basis. I deal in ERP systems, a subject which generally doesn't draw many Type 1's to either creating them or running them for their companies. That's not to say there aren't smart people involved in this area, nor are they underachievers. Still, by and large many of my colleagues have a certain very practical, but shallow understanding, of technology generally and simply aren't equipped for more challenging, real engineering scenario.

I disagree with the website in that somehow becoming more Type 1 is necessarily the only way to bolster your competitiveness as a programmer. I do pretty good compared to many of my peers in my area of expertise not because I strive to be an engineer (which I end up doing anyway), but rather because I have gained substantial knowledge of accounting, warehouse operations, logistics support, etc. that allow me to use my modest technical skills (by comparison to the Type 1s) to achieve not just any program for my clients, but often times the right one. Sure, it may not be as efficient as it could be, or as clean, etc. but it matches the actual need better than many of my peers can achieve. The value of that domain knowledge also makes it so I don't compete directly with the Type 2s that "just program" on a global scale. It's helped with age bias, too.

Anyway, I still look up to many of my Type 1 friends and (occasional) colleagues for their often times more accomplished technical skills.

Re:Teach Yourself Computer Science by exergy on Monday March 13, 2017 @07:19PM (#13863485)
As an Indian guy, I've met my fair share of the type of developers you described. They don't take work home, don't have any particular passion for the job, and are biding time before they can go do an MBA and move on to investment banking or consulting with the Big 4.

Just as an aside, your comment was among the most complete I've ever seen. It addressed almost every caveat that I could have though up!

Re:Teach Yourself Computer Science by vikascoder on Monday March 13, 2017 @08:41PM (#13863956)
Another Indian guy here. Can we limit the broad paint brushes here and realize that the circle of developers you may have exposed to is solely your experience? I think you are leaning on to some assumption that other "Indian" developers are like this. Well if you are located in India you can say the same thing for "all" professions right? And whose fault is it that mostly all the developers you come across seem to you like feet daggers? Maybe you can work in a better company than you are in where you actually see great developers? It just grates on my senses when someone just paints a whole section of people with one huge ill informed paint brush. I am sure you have your reasons but also realize that you haven't met a huge amount of people to make that assumption, or have interacted with people in other great places to work or there are vast number of great Indian engineering talent working in a lot of countries. An ill informed opinion only makes the quality of information degrade on this forum. And seriously unless you are a Nobel prize winner yourself there is no point in judging others.
Re:Teach Yourself Computer Science by bogomipz on Monday March 13, 2017 @09:56PM (#13864349)
>"And seriously unless you are a Nobel prize winner yourself there is no point in judging others."

I didn't see the OP was judging anyone but describing a type they perceived was only interested in development as a stepping stone to something else.

In fact you yourself seem to be completely judgmental and also condescending telling someone:

>" ... you haven't met a huge amount of people to make that assumption, or have interacted with people in other great places to work"

You seem to have no issue passing your own judgement however by telling someone that their opinion is "degrading this forum." That's a pretty rotten thing to say.

Re:Teach Yourself Computer Science by seaknoll on Monday March 13, 2017 @11:57PM (#13864873)
I think vikascoder makes a really good point, actually. The fact that the poster was Indian was entirely irrelevant except in the context of stereotyping all the "other" Indian programmers. I found the post offensive on behalf of anyone who is tired of lazily getting lumped into any group. Despite not being an Indian programmer.
Re:Teach Yourself Computer Science by _mghw on Wednesday March 15, 2017 @09:54AM (#13876071)
Apologies. I'm not judging anyone here. My implication was more "different strokes for different folks". Some people like to take work home, others prefer to have a drink in the evenings. Some manage to combine both :-) I'm just suggesting that priorities differ.

But for the sake of argument, while I don't deny that India has some star developers, I think it's incorrect to suggest that there isn't a huge section in it for reasons _other_ than a pure love of computers. Many do it because they need the money, or need a stopgap before they go on to do other things etc. I stand by what I said.

Finally, I'm not sure why you're implying that maybe _I'm_ a feet dragger and that I need to work on improving the company I keep. I thought my comment was fairly mild and inoffensive.

Re:Teach Yourself Computer Science by user5994461 on Monday March 13, 2017 @08:21PM (#13863846)
> They don't take work home,

You're not paid for doing that. Please stop.

Re:Teach Yourself Computer Science by freyr on Monday March 13, 2017 @08:39PM (#13863947)
Some people do that and get promoted, and in the end get paid well. You can't stop that; there are hustlers in every industry and always have been.

It's only a problem if the employer starts treating this as the norm, and expects to sacrifice their personal time. Then it's time to find a new employer.

Re:Teach Yourself Computer Science by user5994461 on Monday March 13, 2017 @09:38PM (#13864263)
> Some people do that and get promoted, and in the end get paid well.

The fastest way to get promoted when you are young or low on the ladder is to leave your company, not to climb up.

Your future companies won't know and won't care what time you put in.

Re:Teach Yourself Computer Science by jholman on Monday March 13, 2017 @11:41PM (#13864801)
You're right that for most people the fastest route to advancement requires changing companies, and you're right that future companies are unlikely to care (much) or know (much). But you're wrong in your conclusion.

The (good) reason to take work home is not to suck up. That's crappy strategy. The good reason to take work home is that it's practice. The sooner you put in the hours, the sooner you can get-and-keep the better jobs. Obviously there's a limit to personal endurance, and so just pushing yourself to grind out 80 low-quality hours per week is insanity. But taking work home, selected with the intention of improving your own skills, is often good advice for getting ahead. Hustle correlates with prosperity.

You're right, though, that if _I_ take work home, that you, user5994461, are thereby disadvantaged in the market. Thus I assume that your imperious demand that others not pursue career success is a cynical ploy to improve your position.

Re:Teach Yourself Computer Science by user5994461 on Tuesday March 14, 2017 @12:02AM (#13864889)
Indeed, you working more is lowering the bar for employers, you're helping them to pay less and abuse their workers. (Let's ignore for a minute that I don't work for these employers).

Since career success is linked firsts and foremost to negotiating offers and following a career plan, I demand that you negotiate better and follow a more aggressive growth plan! It will give you more returns for less efforts than long hours.

I am on the high end of the spectrum, I actually need others to pursue their career success better in a cynical ploy to improve my position. ;)

Re:Teach Yourself Computer Science by Trundle on Monday March 13, 2017 @11:56PM (#13864872)
You're paid under the assumption that you're generating a certain amount of value. That could be achieved, or appear to be achieved, by taking work home.
Re:Teach Yourself Computer Science by jackmott on Monday March 13, 2017 @08:27PM (#13863884)
well, some people are paid for that.
Re:Teach Yourself Computer Science by simonhamp on Monday March 13, 2017 @07:50PM (#13863696)
This was so eloquently put, I almost completely saw past how condescending it feels :)

Disclosure: I am probably a Type 1-aspiring Type 2 developer

Re:Teach Yourself Computer Science by ultimatejs on Monday March 13, 2017 @08:56PM (#13864046)
something tells me in this era the majority of us are not CS/theory-first developers. And that's a good thing. It's the natural thing. And it means we have true inspiration to learn CS when it naturally comes time, rather than artificially enforced training before you have anything to do with all the theory, which also means a harder time learning it.
Re:Teach Yourself Computer Science by nkozyra on Monday March 13, 2017 @11:26PM (#13864725)
That's a pretty broad assumption about CS grads. That it was regimented and scheduled does not preclude students being passionate about learning it. And in many cases it's the best possible environment to learn.
Re:Teach Yourself Computer Science by ultimatejs on Tuesday March 14, 2017 @10:59AM (#13867966)
I agree. I'm simply saying for many it makes a lot of sense to learn the theory as it actually becomes relevant to what you're already doing.

The more important thing though is that it's a line of thinking that enables people and gives them confidence to get going earlier, rather than wait until they've checked a bunch of checkboxes and have been cosigned by an institution. I think all the fears and ego-issues around not knowing enough before you get started are a bad thing, an inhibitor.

That said, I now wish I had done those 4 years. It would be amazing to be able to take 4 years off just for school at 31 than to have to struggle to find time to learn in the middle of projects. But it just was never gonna be any other way for me than diving in. And after all, a mindset of continual learning is what it's all about.

I think diving in and building something--regardless if you start out early with a CS degree--should be the primary focus.

If you jump straight to a CS degree before even building a simple website or simple whatever, it's a mistake. And ideally develop a minor level proficiency and achieve some wins where you start feeling yourself for your growing skillset. If you jump into a CS degree without at least having that, ur making a huge bet on something you know nothing about, that you might not even enjoy.

Re:Teach Yourself Computer Science by nkozyra on Tuesday March 14, 2017 @10:56PM (#13873462)
I think that hypothetical you describe at the end is very unlikely. Assuredly most CS majors had interest in computers that manifested in writing a simple app in C or building a web app or an IOS app prior to college.
Re:Teach Yourself Computer Science by byebyetech on Tuesday March 14, 2017 @01:00AM (#13865131)
I think 99% of developers fall into the "Type 2" as you describe.
Re:Teach Yourself Computer Science by bogomipz on Monday March 13, 2017 @09:27PM (#13864186)
I'm not familiar with these designations type 1 and type 2. Could you elaborate?
Re:Teach Yourself Computer Science by crystalPalace on Monday March 13, 2017 @09:35PM (#13864241)
This is a reference to the section "Why learn computer science?" in the article.
Re:Teach Yourself Computer Science by scandox on Monday March 13, 2017 @09:30PM (#13864210)
I use the terms of the article itself
Re:Teach Yourself Computer Science by bogomipz on Monday March 13, 2017 @10:11PM (#13864400)
I actually didn't read the section "Why Learn Computer Science" because my own bias saw this as a rhetorical question :)

Now I feel silly. Thanks.

Re:Teach Yourself Computer Science by ionised on Tuesday March 14, 2017 @08:24AM (#13866891)
The article is blocked for me in work for some reason.

Can you post the explanation of these terms?

Re:Teach Yourself Computer Science by bogomipz on Tuesday March 14, 2017 @01:52PM (#13869775)
>"There are 2 types of software engineer: those who understand computer science well enough to do challenging, innovative work, and those who just get by because they’re familiar with a few high level tools.

Both call themselves software engineers, and both tend to earn similar salaries in their early careers. But Type 1 engineers grow in to more fullfilling and well-remunerated work over time, whether that’s valuable commercial work or breakthrough open-source projects, technical leadership or high-quality individual contributions.

Type 1 engineers find ways to learn computer science in depth, whether through conventional means or by relentlessly learning throughout their careers. Type 2 engineers typically stay at the surface, learning specific tools and technologies rather than their underlying foundations, only picking up new skills when the winds of technical fashion change.

Currently, the number of people entering the industry is rapidly increasing, while the number of CS grads is essentially static. This oversupply of Type 2 engineers is starting to reduce their employment opportunities and keep them out of the industry’s more fulfilling work. Whether you’re striving to become a Type 1 engineer or simply looking for more job security, learning computer science is the only reliable path."