I also haven't heard the same level of complaints that Blender gets about its competition. Presumably, there's solutions.
Like vim or emacs?
>window panes are very much a standardized UI part which has a completely non-standard interaction design in Blender. For no reason.
It's called "tiled window management". Lots of people find it more comfortable to use than the classic overlapping windows.
True, but when speaking about "lots", we have to keep in mind that tiled window management for the general public died together with Windows 1.0. That probably puts the percentage of the public who's ever used tiled window management around 0.001% of the total PC using population :)
And came back with Windows 8 :-)
> That probably puts the percentage of the public who's ever used tiled window management around 0.001% of the total PC using population :)
https://www.netmarketshare.com/operating-system-market-share...
You know how bad it is, if Microsoft lowest-point is your high point.
Yes. There's reasons the popularity of those is waning.
It's called "tiled window management". Lots of people find it more comfortable to use than the classic overlapping windows.
It's got nothing to do with tiling. There's plenty of other software out there that's meant to be used with tiled windows. The interactions in Blender are unique to Blender, non-intuitive and non-discoverable.
There is a tiling window manager INSIDE blender used to control its window frames. It works pretty much like any other tiling manager. You immediately grasp the idea if you've ever used one.
No, Blender is not bad, it's terrible.
You need a tutorial video to understand how to close a pane, and even then it's hard. That has got nothing to do with 3D modeling being hard. It could've been a word processor and it would still be terrible.
And yes, window panes are very much a standardized UI part which has a completely non-standard interaction design in Blender. For no reason.
Edit: Before you downvote this, download Blender and try to close a pane. Just try it!