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Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by mrspeaker on Monday October 31, 2016 @10:05AM (#12836769)
This reminds of the first time I ever went to San Francisco from Australia. My hotel was near some famous tourist spot (oh, Pier 39 - it's mentioned in the post!). I went down to see what was there, and was struck by the most intense deja-vu I'd ever felt. This was my first time to the US, but for some reason I knew this place. It was like I had astral-projection traveled there or something crazy.

Walking around the pier I instinctively knew where everything was: store fronts, stairs... I knew that if I went down I would look out and see Alcatraz? Yep, there it was. And if I went left I'd see... sea lions?! I even said "sea lions?" out loud to myself. I'd never even seen a sea lion before, but yep, there they were!

I was freaking out until I turned around and saw a flight of stairs with a bright red hand rail and realised: Tony Hawk Pro Skater IV.

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by shasheene on Tuesday November 01, 2016 @08:19AM (#12845019)
I've had the same incredibly intense deja-vu from walking through a certain building the first time at my university in South Australia, realizing soon after I had played a custom map/level of that same building years earlier in the Half Life 2 engine. One of the weirdest feelings...

I fully expect many such moments in San Francisco after so many hours of teenage youth spent playing GTA: San Andreas online! :)

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by jk4930 on Monday October 31, 2016 @10:55AM (#12837275)
There's something off. Someone used the Berlin Reichstag (parliament building) [1] as the model for the SF City Hall [2].

http://i.imgur.com/s2MmJ8B.jpg

[1] http://footage.framepool.com/shotimg/qf/252862096-reichstag-...

[2] http://www.aerialarchives.com/stock/img/AHLB3555.jpg

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by teh_klev on Monday October 31, 2016 @05:42AM (#12835380)
Reddit thread where the individual who created this answers questions:

https://www.reddit.com/r/sanfrancisco/comments/593auz/san_fr...

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by pjc50 on Monday October 31, 2016 @07:56AM (#12835942)
Cities:Skylines is a great game for this kind of thing, because it has tremendous support for mods. It even has a built-in "asset editor" that lets you define buildings, maps and road junctions. All of which can then be shared on the Steam workshop.

You do need quite a few mods to remove restrictions on road and building placement, and then allow manual control of buildings rather than letting them "grow" according to the game mechanics.

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by RangerScience on Monday October 31, 2016 @04:36AM (#12835040)
A friend of mine works for a company doing something like this with vehicle-mounted scanners. It's like street view on crack - I want to say something like centimeter precision on the measurements, and then they skin it with the photos? It's pretty impressive.

This is also impressive, but for other reasons.

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by hengheng on Monday October 31, 2016 @04:56AM (#12835132)
Fixed wing drones can do the same, but it's hard to get the necessary permits. (In fact the data could even be merged with truck mounted lidar)
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by RangerScience on Monday October 31, 2016 @05:59AM (#12835457)
I know they merge with aerial scans, but I don't know if it's drone-based.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by metalliqaz on Monday October 31, 2016 @12:06PM (#12838087)
Before 'drone' became a buzzword, they were just called remote-controlled airplanes.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by khedoros1 on Monday October 31, 2016 @07:20PM (#12841854)
To me, "drone" has some different connotations. It usually seems to mean either:

- Ability to operate out of the pilot's line of sight (through streamed cockpit video or autonomous operation)

- A lazy term for a multi-rotor (3 or more) aircraft

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by nerfhammer on Monday October 31, 2016 @01:45PM (#12839110)
How does the drone know its exact elevation? GPS is only accurate within like 10 meters
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by mlla on Monday October 31, 2016 @02:05PM (#12839333)
One option is to use Real Time Kinematics (RTK) GPS, which can provide accuracy close to few centimetres, see e.g. http://diydrones.com/profiles/blogs/navio-rtk-demonstration
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by nerfhammer on Monday October 31, 2016 @03:39PM (#12840189)
Coool! Thanks.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by posterboy on Monday October 31, 2016 @04:41AM (#12835058)
with radar and lidar equipped cars, these models will become a commodity quickly
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by abakker on Monday October 31, 2016 @10:00AM (#12836730)
I've always wanted this kind of thing in Gran Turismo, or some other racing sim, just so that I could do my various commutes over time with no traffic and fast cars.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by foobarian on Monday October 31, 2016 @02:24PM (#12839549)
I wanted it so I can learn to drive around downtown Boston at my leisure and without stress of getting lost, finding parking, getting honked at, etc.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by xkcd-sucks on Monday October 31, 2016 @03:26PM (#12840078)
Just go out any time after 11pm...
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by smaili on Monday October 31, 2016 @09:43AM (#12836589)
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by lordnacho on Monday October 31, 2016 @05:56AM (#12835445)
Can this kind of map be used for GTA? Would love to run around the famous cities of the world with a rocket launcher.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by KON_Air on Monday October 31, 2016 @06:26AM (#12835576)
Within AAA "cinematic expriiince" fetishism would prevent it, perhaps some indie-semi indie or GTA modders can do it. Also I'd love to see it cause main stream media to throw a fit over such a "terrorist training sim".
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by cm2187 on Monday October 31, 2016 @01:20PM (#12838825)
The problem with realistic maps is that distances are much larger than a game map. With a lot of repetition of buildings that would get a bit boring.

But I am completely with you on looking for a new GTA5 map.

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by mxfh on Monday October 31, 2016 @07:34AM (#12835845)
Try Driver San Francisco, The Crew or historical L.A. Noire, these are somewhat more realistic than the GTA series in real world street network mimicry.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by lfowles on Monday October 31, 2016 @11:39AM (#12837756)
Not SF, but I recall True Crime: Streets of LA using a true to life map of Los Angeles.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by mxfh on Monday October 31, 2016 @01:13PM (#12838745)
Totally forgot about Test Drive Unlimited's Oʻahu, mostly because I have no idea how that island looks like in real life. And TDU2 had Ibiza as well (Yet that game was somehow unbearable otherwise).

https://www.reddit.com/r/gaming/comments/fvjnv/which_video_g...

It's fan made game maps even work with google maps: https://www.google.com/maps/d/viewer?mid=15SpJFVht9kXZ0yVMIz...

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by lfowles on Monday October 31, 2016 @02:23PM (#12839533)
It's a shame Euro/American Truck Simulators didn't go for more accuracy :) (Probably would have been on par with X-Plane install size however.)
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by dsfyu404ed on Monday October 31, 2016 @08:21AM (#12836061)
You can get the rocket launcher as long as I get the Killdozer(TM).
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by cstrat on Monday October 31, 2016 @01:08AM (#12834421)
I wonder if the city is profitable if the map is loaded with the normal game mechanics. I suspect he wouldn't have strategically placed the municipal resources around the place.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by concerned_user on Monday October 31, 2016 @05:56AM (#12835443)
Response from the creator: https://www.reddit.com/r/gaming/comments/593ei7/san_francisc...

"Traffic is ok, thanks to tram, cable car and BART. I play in sandbox mod (unlimited money mod on) because if not, it's impossible to build a city like this. It does not avoid to deal with services such as garbage and deathcare. I have huge deathwaves, and I had to hid my landfills because they are not existing in the area I built IRL."

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by Gargoyle on Monday October 31, 2016 @04:41AM (#12835059)
I wonder if RL San Francisco is profitable loaded with normal government mechanics. :-)
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by pella on Monday October 31, 2016 @06:02AM (#12835471)
other data source:

OpenStreetMap : "San Francisco Building Height Import"

https://wiki.openstreetmap.org/wiki/San_Francisco_Building_H...

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by mkesper on Monday October 31, 2016 @09:58AM (#12836708)
Some people also spend weeks and months in Minetest (this one fictitious): https://forum.minetest.net/viewtopic.php?f=12&t=6642
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by neonbat on Monday October 31, 2016 @02:34PM (#12839641)
my question: if this takes '200 hours and 1 gamer' then what are people at AAA game studios even doing?
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by greggyb on Monday October 31, 2016 @03:29PM (#12840095)
Building an incredibly powerful engine and flexible modding system to enable one person to do this in 200 hours....
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by neonbat on Friday November 04, 2016 @03:36PM (#12875341)
yeah i mean usually thats a fixed cost right? like is that actually a cost of AAA titles? do they make a new engine for every game? i dont think they do.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by ryanmarsh on Monday October 31, 2016 @01:20PM (#12838827)
Where are the homeless people and needle exchange signs?
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by ofcapl_ on Monday October 31, 2016 @06:18AM (#12835539)
wow! it reminds me a Microsoft game - Midtown Madness :)
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by jcoffland on Monday October 31, 2016 @03:59AM (#12834921)
I'm surprised this only took 200 hours. Said gamer must have imported a large bit of the data automatically. Could be copyright issues with Google.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by toxican on Monday October 31, 2016 @07:37AM (#12835859)
There are mods for the game that let you easily import height maps. I want to say it's done from Open Street Map, but it's been a while since I've tried it out.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by pjc50 on Monday October 31, 2016 @07:53AM (#12835927)
http://terrain.party/ (currently down): lets you turn freely available geodata into a PNG that the game accepts.

It doesn't handle the roads, that was almost certainly done by hand.

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by maxerickson on Monday October 31, 2016 @10:27AM (#12836969)
In the reddit thread they say they took a screenshot of Google Maps and used that to lay out the roads.

There is a mod to import OSM data though, I guess it isn't heavily maintained:

https://steamcommunity.com/sharedfiles/filedetails/?id=41606...

Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by Pigo on Monday October 31, 2016 @09:16AM (#12836399)
I was going to say, my brother has logged considerably more time than that on any version of Mass Effect.
Re:A Gamer Spent 200 Hours Building an Incredibly Detailed D... by dsfyu404ed on Monday October 31, 2016 @08:18AM (#12836047)
Coming soon: Fallout 6 $YourHometown