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Re:How to Prototype a Game in Under 7 Days (2005) by tdb7893 on Thursday August 11, 2016 @05:21PM (#12271639)
Can you give an example? (I don't mean to be snarky but I'm actually curious)
Re:How to Prototype a Game in Under 7 Days (2005) by babuskov on Thursday August 11, 2016 @05:28PM (#12271686)
The Stanley Parable? I mean, without the script and voice acting, it would seem pretty dull.
Re:How to Prototype a Game in Under 7 Days (2005) by falsedan on Thursday August 11, 2016 @05:43PM (#12271777)
Wouldn't you prototype the script? Just having a stage direction [SOMETHING WEIRD HAPPENS] would work in lieu of transforming a 3D environment.

I bet you could protoype The Stanly Parable in a week in Twine/Z-code.

Re:How to Prototype a Game in Under 7 Days (2005) by dietrichepp on Thursday August 11, 2016 @06:29PM (#12272106)
That game went through so many revisions and prototypes. I remember playing an early version which was just a HL2 mod, barely resembling the current incarnation.
Re:How to Prototype a Game in Under 7 Days (2005) by apatters on Thursday August 11, 2016 @11:48PM (#12273295)
Point and click adventure games seem like a good example - the mechanics for these are usually a pretty small part of what makes them fun. Awesome and polished art, sound, plot etc. are what matter.
Re:How to Prototype a Game in Under 7 Days (2005) by ythl on Thursday August 11, 2016 @05:43PM (#12271786)
Dark Souls, maybe. Without the polish I can't imagine it would be more frustrating than fun.
Re:How to Prototype a Game in Under 7 Days (2005) by jeremiep on Thursday August 11, 2016 @06:01PM (#12271919)
Not at the prototype level where you don't care about balance issues but rather gameplay mechanics.