Re:How to Prototype a Game in Under 7 Days (2005)
by apatters on Thursday August 11, 2016 @11:48PM
(#12273295)
Point and click adventure games seem like a good example - the mechanics for these are usually a pretty small part of what makes them fun. Awesome and polished art, sound, plot etc. are what matter.
[ Parent
| on HN ]
There are no comments on this comment yet.