There was a rhetoric not too long ago where OSx fanboys would make fun of Windows' interfaces for still using the disk icon as the "save" button. Now that guy is complaining that the photos app icon doesn't look like a Point And Shoot camera, when fewer and fewer people use those.
Skeuomorphism doesn't make sense anymore when the real world items it's based on are vanishing.
Case in point – telling a young kid how to answer a call on the iPhone: press the green banana button.
Does that really matter? A perfect case in point was the old Pages icon in OS X: a quill pen in front of a cup of ink. Do you know any person who has ever used a pen like that in real life? Have you ever even seen a pen like that? I'm willing to guess not. But everyone still recognized the contents of that icon, and correctly inferred that the app was for writing things.
Furthermore, the use of ye olde imagery in that icon was playful, like the app was inviting you to an older time when writing was simpler and you could just focus on your words. The app was aiming for that kind of simplicity too. The use of way outdated imagery in the icon did not prevent Apple from conveying deep meaning to a modern audience. If anything, it enhanced the point they were trying to make with that icon.
You point out that while the quill pen was long outdated when it was first used, "everyone still recognized the contents of that icon", but that's exactly the problem that the GP and GGP are pointing out: more and more of the old skeuomorphic icons reference real world icons that younger users (and indeed some older users) actually don't recognize. Notepads, sure, we've still got those; contact books, eh, you'll see them once in a while, but tbh when I see a bare "contact book" icon without a label it occasionally takes me a second to figure out what I'm looking at; floppy disks, as has been argued to death, are entirely a thing of the past, with the exception of old systems and archives still in use in dusty university basements. Young users today essentially just know the image of a floppy disc as "the save button" without any skeuomorphic rationale backing it up.
The skeuomorphic link between computers and the physical objects we use is is constantly degrading, to the point that using skeuo icons can sometimes actually inhibit the user experience and slow the user down while they try to figure out what they're looking at. We have common patterns emerging with no or very little connection to the real world; a great example would the "hamburger" menu button. If there's any metaphor there in the user's mind, it's to the row items that will appear when you click on it, not to anything physical, yet it's perfectly comprehensible to anyone who's been using digital devices for any length of time.
Yeah, but so what? It is, nevertheless, recognizable to nearly everyone. In a world where cars still advertise their "horsepower" and pencils have graphite compound "leads" we can probably live with an icon that is well understood but whose original referent is no longer familiar.
This isn't an argument against vestigial iconography. It's not even an argument against skeuomorphism. It's a recognition that skeuomorphism increasingly fails to serve its intended purpose of conveying a meaning. Once we recognize that the old icons are dead metaphors, that we often times keep them only because of inertia and not because they have any intrinsic value, we can build momentum on the necessary work of establishing the visual language of the digital age on its own terms.
Language is full of dead metaphor. Words and symbols have meaning because they have been given meaning; most of the associations might as well be arbitrary. Doesn't matter; humans are very good at recognizing these associations and deriving the intent.
As for the rest of your comment, I'm not sure what you think I was trying to make sound difficult. I was arguing that it's entirely possible to replace the floppy disk with an arbitrary symbol, and it's just inertia (user training and a strange sacredness afforded this one random icon) that really keeps it around. I think assosciating a distinct symbol with an action is pretty damned easy, actually. (Designing a good symbol can be hard, though.)
Of course it's possible to pick a different symbol to represent the action of saving data to permanent storage: but why bother? We have a symbol, and it's as good as any other arbitrary symbol might be. Changing it would create confusion for no benefit, since it's ultimately the association of the symbol with the action that matters, and not the history of that symbol's origin.
The younger ones don't seem to know what one is, but the older ones do.
If stop signs showed the picture of the brake lever from a Ford Model T, you'd have a point.
I agree that the octagon is arbitrary. But that's beside the point, because it's self-evidently arbitrary. Nobody assumes there must be a deeper meaning behind a basic shape. The iconography of a floppy disk is not a basic shape.
I guess I don't see the point; you'll just confuse people who already know what the old icon means. Our letters aren't particularly brilliantly chosen (arguably other systems are more logical or easier to learn), and yet who wants to replace them?
Importantly, the user has no reason to directly contrast the new icon to the old one. The user doesn't answer the question "Is this icon as effective as that old one?", they simply have to answer the question "Do I know how to perform the action I want to perform?", and as long as your save icon clearly communicates its meaning, there shouldn't be much/any confusion when the user tries to save. They'll look for something that seems to say "Click me to save", they'll see your icon, they'll say "Hey, that looks like it means 'Save'!", and they'll try it. (Aside: I don't say this randomly, I'm speaking from experience here; there have been plenty of applications in recent years that have tried out new "Save" icons, and I can't say I've ever had a problem figuring out how to save with any of them.)
As far as what "the point" is in changing out the icon, the point is that the entire reason for using action icons on buttons, etc. is to give the user an intuitive sense of what action will be performed when they click it, and as time goes on, the link between the floppy disk and digital storage will become weaker and weaker. And while it may be true that we could drag that symbol with us by convention, my question would be, why bother? If we can come up with something better, especially if we can find something that isn't tied to any specific technology (and I'd argue that we have), isn't this an improvement? I can't think of any advantage the old icon has over new ones other than the small advantage that it's familiar, but, as I said above, I don't think that's enough.
In other words, instead of asking "Why should we get rid of the floppy disk icon?", I honestly think the better question is, "Why not get rid of the floppy disc icon?"
So in summary, while I agree that it's sometimes fine to use an old icon if enough people understand what it means by convention, this is not a good reason to avoid using the newer, less skeuomorphic icons that the linked blog post was trying to argue against.
skeumorphism <-> devoid of metaphor
flat <-> three dimensional
So what you're saying is that we should have skeuomorphism, but mostly with things we've seen in TV shows and movies, especially period ones. This would tend to make everything look like stuff from pirate/fantasy/sci-fi/superhero movies. Looking back on indy developer graphics, that does seem to be a trend.
Surprising and excellent talk.
So it might make more sense to ask "to what degree are people used to this icon?" rather than "how many know where this icon came from?".
In this sense, changing established icons (like I would argue the photo app's one) doesn't seem such a good idea.
We've seen other benefits like folks have mentioned. It draws speakers out from behind the podium.
The theater we use is popular and we often didn't have the stage setup until 2AM the night before a 9AM start time. As organizers/hosts we couldn't be up that late.
Sometimes you come in and the stagehands at the venue read the notes about putting down the carpet and they decided to put two carpets instead of one. And the carpets are secured with gaffers tape. And you don't really see an issue with it so you leave it be.
shrug
Stuff happens.
Lis' talk is excellent though.
The old icon also had a photo on it though which made it clear it was the Photo's app, even if you don't know what the other thing is in the icon at all.
It's a really difficult problem. So many of the things we do today are done on a rectangle with a screen. That doesn't make a good icon. Maybe icons are obsolete altogether?
And yet, people do grow up knowing that the green banana button means "phone" and the notched rectangle means "save", and often never even question "is there a real world analog for this icon?". It isn't that icons are obsolete: it is that we are graduating from a language of pictograms to a language of ideograms, yet for some reason we have large numbers of people telling us that that is somehow a horrible thing to do.
One explicit advantage that these sorts of icons have is that they allow for a nice symmetry between Save and Open icons and upload/download icons (Glyphicon is again a good example; see glyphicon-open and glyphicon-cloud-download). This ties into another, perhaps more arguable advantage, a blurring between local and remote save actions. As applications become increasingly web-based, device-independent, and portable, it makes more sense to me to intentionally separate the "save" action from it's destination; I don't care so much where or how my data is saved, I only care that it's save and that I can get it back later.
I'd love to hear responses to my thoughts here; they sort of developed as I wrote the comment, so they're rather fresh at the moment.
I don't follow all the points in the article but I can't count the times that I overlooked photo's for example.
I once read that one country decided to keep the steam train on their road signs based on such results because it makes it easier to distinguish it from other signs.
Edit: https://www.quora.com/Who-designs-the-icons-on-the-UK-road-s... claims this was indeed intentional.
Actually a problem with this icon is that it is misleading. The iPhoto app is not a camera app. It is a photo library with some minor editing capabilities. You can't use it for creating photos which is what the icon suggests.
A better icon would be a photo album or a stack of photos but that's hard to fit in an icon.
It makes sense for older people who remember them, who also are the folks who are more likely to have trouble understanding and interacting with computers. If your target audience was just young kids with neuroelasticity and hipsters who live this stuff, you could deploy a Brainfuck UI/UX and not only would they get it, they'd love it.
You have no idea how much this change makes the URL field palatable for regular Joe. Previously: hhtpttpp://faceblablah.com/techmumbo/jumbo?not=h4ck3r. Now: <lock icon>facebooook.com.ru => "wow this really is not Facebook!". I basically witnessed such behaviour change first hand.
> Or, how they removed scrollbars and force people to actually scroll every piece of the interface to check if there's something more to see, while before you could tell just by looking at scrollbars.
No need to scroll, you can check just by resting fingers on the touchpad (except in Chrome) and look at the scrollbars.
Never knew this, really handy, thanks! Any idea if it is possible on a magic mouse? or only the trackpads?
Anyone who does that is uneducated and ignorant; the proper response to that is to educate, not to remove the ability of those who are educated to do other things.
Hang on to your hat, because every other browser has been playing with the exact same feature, for the exact same set of reasons.
It should be obvious by just looking how social engineering is working and have been using the same tricks for literally thousands of years. Classic children literature, before modernisation (like Disney), gives you a good idea on the same lessons needed to be taught then.
Well, yes — they should. Would you rather communicate with speech or by pointing and grunting?
We do need better languages for conversing with our computers, but we can't get rid of the need for language.
As a software developer, only one of those things are in your power.
I disagree strongly. If you were new to a machine, is there anything in the new Photos icon that tells you that it anything to do with images, photos or image manipulation? No.
The new icon for Pages is fine by the way,
Looking at my desk and my habits there are actually very few objects that I use for work most of it happens on screen. All in all, I think good icon design will become harder.
Someone that, right now, actually honestly has no idea what a camera looks like.
EX: http://www.buttonsoundbook.com/site/595626/product/ISBN%200-... (Recommended for ages 3 years and older.)
Also, young people don't live in some sort of post-technical isolation. When they go to school, they will probably see the photography students walking around with cameras. And kids still burn music CD's for each other. Because it's cute and sentimental, and it feels a lot better than texting someone a link to a playlist.
Who are these supposed people who are buying Macs but have never seen a camera? This set of people must be miniscule if not empty.
Cameras are still in use, even if most people have replaced them with smartphones. Walk around any city and you'll see gobs of people taking selfies on their phones, but you'll also see a decent number of people carrying dedicated cameras.
Now the question is: should the icons represent something "iconic" or something that most people use?
I don't know what you mean by "iconic". If you mean "abstract and without independently-identifiable meaning", then I think in general, no. Icons should be immediately identifiable when possible. The overlapping rainbow paint chips that make up the current photos icon seems utterly meaningless. The camera was meaningful. A stack of photos would be meaningful. An abstracted "photo" like Windows 10 uses (and like Google uses in the sidebar of their online photos app) would be meaningful.
For the record, I think Android/Google's photos icon is also utterly meaningless to most people. I think it's supposed to represent a camera aperture (same as Apple's icon?), but most people probably don't know what a mechanical aperture is.
For example, in the current world maybe 10% of the people are taking pictures with actual cameras but we still represent the camera as a "box with a huge lens". Few people use land lines but the phone icon is still a banana. To send and e-mail in general we use an envelope but we send way more electronic messages than snail mail.
So you either use something "iconic", or every icon is just a small screenshot, or I guess you make something up that is meaningless.
Yes, it says "Photos" below it
Going back to the original article, it doesn't really matter what the icon looks like, as long as it's unique. You're not looking at each icon and asking yourself "is this a camera?" to get to the Photos app. You know it's a circular array of colors, and your finger goes there.
Back in 'teh day' when my icons were all cutesy skeuomorphs, my computer came with maybe a dozen apps and most of them were on my desktop. Now, I have over a hundred sitting in my global Apps folder alone - never mind user Apps, sub folders, etc.
This gets compounded even more on phones - on my iPhone, I've accidentally placed 1Password next to the Settings app - both have a grey background with a circular center. Settings' center is grey gears, 1Passwords is a blue ring with a keyhole. On examination, they're not similar at all, but I can't even begin to tell you how many times I clicked on when, meaning to click the other - even _knowing_ the differences and kicking myself each time.
I think a lot of what the designers are trying to do is create an icon that stands out visually, and is easily found from amongst a large set of other icons, rather than trying to impress upon us what its functionality is from a metaphor.
Really? Because when I used an iPhone, I most definitely didn't know where most of my apps' icons were. I knew most of them on the first screen and the rest of the screens were a mix of random stuff.
I'm far faster at picking text labels from a list than picking the icons. I see the text label as an icon.
The text "icon" is simple and unchanging. I can pick it out much faster than funny pictograms that change with each OS version.
Tell that to my muscle memory that types ⌘A > iP for iPhoto and ⌘A > iCal for iCalendar.
But what has actually happened is a mess of inconsistent designs. Older apps still use skeuomorphism. Newer apps copy the flat look.
Skeuomorphism implemented a design principle - discoverability. You could argue with the choices made for specific icons, but there was a consistent goal - to make the OS as usable as possible.
The flat look is an anti-pattern - fashion over discoverability. The point seems to be to allow Sir Jony to impress everyone with his aesthetic skillz. User experience has become secondary to internal politics.
That's a huge problem for a company like Apple, because it'a fundamental shift in focus.
And there have been obvious effects. Watch isn't doing brilliantly, precisely because the user experience is nothing special. iOS is creaking under the weight of new features apparently added with no overall strategy, many of which remain invisible to users because the literally never find them.
MacOS is going the same way. Some of the new features are certainly welcome. But the Apple UX generally is suffering badly - from bugs, from questionable design choices, from popular products like Logic and FCP that have been cut down, then more or less abandoned.
There's no one in charge to obsessively fine tune the conflicting needs of product momentum, reliability, UX, and aesthetics.
Jobs was very good at that. Cook doesn't even seem to realise there's an issue.
Icon can help later in quickly locating this program, but I do not really care what it is. Does firefox, chrome icon or internet explorer show you that it will display websites? Internet explorer icon became "Internet" icon for a lot non technical users I think.
The rest of the aticle's arguments seem like personal, subjective distaste for flat/minimal design and a yearning for the good ol' days of skeumorphism.
I really don't see why visual languages should not evolve along similar patterns. Visual communication would hardly get easier if we switched the existing symbols over to black, rectangular screens for all the tasks that have recently been consolidated in the smartphone as a single, multifunctional tool.
Design language is still distributed, but not nearly to the same degree. If Apple decides that an old skeuomorphic logo is ambiguous, or not understood by younger user, or some other compliant like that they can change it and the new one will enter the design vocabulary very quickly.
Often these are helpful. A little logo with just a person is _much_ clearer to me than a contact book. Over time it would be best to shed all the strange associations with real world objects in favor of a design language that actually describes what the software does, instead of making a poor analogy to a real world object.
Even 'digital natives' live in the physical world. We start learning how it works before we ever touch a computer, and even the most dedicated nerd spends more time interacting with physical objects than with digital interfaces. It doesn't take additional learning to know that an object casting a shadow on another is in front of that other, for example. Failing to leverage that existing knowledge is tantamount to shutting down whole swathes of users' brains.
Read more: http://blog.tobiasandtobias.com/post/37179466962/in-defense-...
My first computer had a text display and a manual, in 1983. I had no trouble teaching my college house mates how to use it for word-processing.
Everything else that I did with the computer involved text symbols such as GOTO. ;-)
Today, when I use most software, beyond a few familiar icons like the floppy disc symbol, I have to hover the cursor over each icon to figure out what it does. When I learn keyboard shortcuts for those icons, I use them, to reduce eyestrain and wrist fatigue. A great feature would be a single button that reveals all of the icon descriptors at once.
Enter the smartphone.
The smartphone does everything. It makes calls, takes pictures, receives messages, tells time, shows TV shows (we'll have to stop calling them TV shows, won't we?), etc. Since icons resemble the tools used to carry out given tasks, what are we to do when one tool does all tasks?
That's the problem for skeuomorphism. What are we to do for icons when one tool does everything? Create icons depicting people doing those different things, a bit like emoji? A selfie icon for the camera, a person talking on the phone for voice functions, a message bubbles icon that mimics message interfaces for messages?
I don't know. I guess a language to replace the skeuomorphism language will emerge.
The Photos icon "metaphor" doesn't work for me, for example
- Chrome is a brand, and people have been educated to expect that from it (same with Ps and Ai - "everybody" knows what's that)
- Photos is an utility, it does not exist outside of Mac OS X. Like the fuel icon in a car gauge, it is supposed to be discoverable
There's an option to show the full URL under Preferences -> Advanced -> Show full web address
These historically grown metaphors make lot of sense, where it comes to how we relate to objects. The word "camera" isn't only short and distinctive, it's also evoking a sense of the history of the medium, and it may provide some emotional bonding to the object which may hardly be achieved by a "multi-image" – while the latter may actually sound a bit fancier in a 1970s SF-movie. I think, there are some valid points made by the article, and, besides, on an empirical level, I'm losing time in the newer, uniformed MacOS GUIs, too. (Not to speak of Miller's magical number 7 or 3.7 bits working memory, which are still valid in the age of flat design. But this is an other story.)
This can be changed on MacOS from Safari -> Preferences -> Advanced -> Show full website address.
This just seems weird to me. Contacts books were replaced in a very limited way by PDAs for early adopters, but it wasn't until smartphones and their easy address books that they really started to die off. So post-2008, really.
Were you not in professional settings until your late 20s? Still be surprised if you are both 35 and genuinely unaware of what an address book is.
In the 90s I knew people who'd set their browser homepage to a 'quick reference info' page on their server which included frequently needed numbers.
The only tech savvy people I've known to use contact books in the last twenty years seemed a bit eccentric to me.
I had a contacts section in my DayTimer back in the 90s, but I've used a contacts program ever since I switched to using a computer-based calendar.
I disagree strongly. It is now more needed than ever. 40 years ago, the majority of people using computers knew what they were doing. Now, they're everywhere, and people interact with them every day. It's very common to have to interact with a computer we have never interacted with before, and the need to give visual clues to the user is far more important than ever before. It's also very common now for people to simply reach out and grab new software; a well-designed interface that uses visual clues and cues to help people achieve their goals is much more important now than the days when people would actually sit down with the manual to work out how to operate their new piece of software.
I am routinely unable to immediately answer a phone that isn't mine because none of the pictures drawn on the screen are obviously about answering a phone.
You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past?
Even a 7 year old that plays games can almost run circles around a 1980s propellerhead computer programmer in using a GUI. Compared to regular people (e.g. office workers) from 40 years ago that just used DOS and some word processor or POS or accounting program, there's just no comparison.
The difference is of course that today computers are used by more of the general public for communication, office, and media consumption, rather than (only) bunch of tech savvy specialists.
Most of my generation and the generation that followed barely have a concept of a computer beyond "press the thing to make things happen". They know no more about their telephones now than did the people using the landlines of 20 years ago, or how much most people understood the internals of TV or radio or fridges.
As for running circles around people while using a GUI, while I accept there are specialized fields and exceptions that disprove the rule, outside of marketing presentations I just don't see it happen. As much as any generalisation can be valid, the GUI does not run circles around anyone that can actually program and is generally the mark of the computer novice/consumer...
That is patently false. There are hard core GUI users, from VFX and 3D artists to DAW and NLE operators, graphic designers and many more, than run circles around any "command line" person for the tasks they actually do.
Just as there are tons of programmers using Visual Studio and other GUI platforms, than can program far more efficiently with the intelligent autocomplete, integrated debuggers, profilers, and such, than some CLI-jockeys who think they are more efficient with their pimped Emacs or Vim.
Is Rob Pike and his GUI editor/environment a "novice/consumer"? What about tons of excellent Windows programmers? What about Notch?
I wonder. Every time I see a colleague using command line to do git operations I get itchy and think to myself "oh, come on! I could've done this in gui in seconds". Each interface has its time and place, but to me using a GUI is more of a mark of valuing one's time than that of a novice.
What operation could you possibly perform significantly faster in a gui than on the command line? I can think of tons that would be far, far slower in a gui.
> to me using a GUI is more of a mark of valuing one's time than that of a novice
I would argue the exact opposite. GUIs are there to make things accessible to non-power users. A command line is just infinitely more expressive and will let you be much more efficient if you learn to use it effectively.
With nearly every program that I use I start by depending heavily on the GUI and then transition to using almost exclusively keyboard shortcuts as I become a power user, as GUIs are fundamentally inefficient.
Sticking to the Git example: - visualising history (in gui it is just there) - opening old versions of files - visualising a complete log of a file and then jumping to individual diffs/commits
The fact that in a decent GUI everything that could possibly be a link is, is very useful. I do not ned to go around copy pasting SHA1 sums. I drop down to command line when I need an occasional filter-branch or do some arcane incantations. But maybe Git is a bad example because it has a notoriously bad CLI.
Some other example, debugging. For me it seems that you can actually see whether a programmer uses a visual debugger or a cli. If they have to drop down to GDB then their code will most probably be sprinkled with useless debug macros.
Setting break points, jumping from function to function is easier with visual debugger and a good IDE. (note that the IDE can be emacs or vim running in a terminal session for what I care)
> With nearly every program that I use I start by depending heavily on the GUI and then transition to using almost exclusively keyboard shortcuts as I become a power user, as GUIs are fundamentally inefficient.
Keyboard shortcuts are awesome of course, but I think they are so efficient because there is a GUI around. In a GUI you can always see more state at the same time. This is because graphics can sometimes pack more than text in the same space (e.g.: a visualised Git tree or a graph spitted out from callgrind)
Need to pull some new code though, or commit changes? I think "git pull" or "git ci -m 'Message'" is faster than opening up a complicated GUI window with lots of decisions to make.
To me, using CLI is like having a conversation, with much richer vocabulary, than GUI. That's just pointing at things.
I think your conversation metaphor is good, but in a GUI the answer can be richer and interactive. A CLI can only manipulate text, a GUI can manipulate text where necessary and use a better medium (images, graphs, tables) where necessary.
CLI does not need to manipulate text only necessarily, see the command line in AutoCAD for example.
But yes, GUI in many cases is a better way, I wouldn't want to have cli-only Photoshop-like app (or even cli-only CAD modeller). The point is to recognize effectivity of both approaches for a given problem, at the given abstraction level.
There would be no point in micromanaging the car using a limited vocabulary.
Sometimes it is better to mass delete files with a find, grep and rm, sometimes an auto-filtered search and cmd+a cmd+delete is better.
A lot of the CLI usage feels fast because its busywork.
Most of them don't know a thing about computers. It's a magic box with a small selection of shiny buttons on. They use it for passive media consumption.
Even a 7 year old that plays games can almost run circles around a 1980s propellerhead computer programmer in using a GUI.
Well, they clearly forget by the time they're twenty.
http://www.cnbc.com/2015/06/10/millennials-arent-as-tech-sav...
http://www.millennialmarketing.com/2010/04/millennials-tech-...
You'd be surprised.
Except by "know about computers" you mean they known about interrupts, and cache lines, and filesystem design, and other stuff that are completely inconsequential to using their computers.
>Well, they clearly forget by the time they're twenty.
Actually the linked article states the opposite:
>"This current generation of young people has never lived without tech," said Linda Rosen, CEO of Change the Equation. "It's second nature to them." Yet, using technology for social reasons doesn't make a person adept at using it in other settings, she said.
So it's not that they "forgot" something, it's that they never bothered to learn it in the first place, e.g. Excel or whatever. But computers, for what they do like to use them for, are "second nature" to them according to TFA.
I disagree. The catalogue of complaints listed in this article are the norm.
http://coding2learn.org/blog/2013/07/29/kids-cant-use-comput...
It seems that this happened somewhat recently.
Suffice it to say - just like you felt when you were younger - most thoughts that boil down to "damn kids these days!" are almost certainly not true.
Of course it's silly because of the global productivity gains. And it may just be my innate misanthropy which made me a nerd when I was younger now manifesting in this new form.
I'm already an old man annoyed by people my age and annoyed by older people. But truth is, I'm annoyed by most non technical people.
PS: I like discussing technics with people from non tech fields though, luthiers, masons, cooks etc...
Yes. Aptitude with screwing around with a GUI isn't very relevant.
40 years ago, computers were at best used by clerk type people for specific tasks at a terminal. Accountants were using tabulation machines, written materials were on IBM selectrics.
The people engaged in professional work with computers were mostly programmers or others doing "data processes" or working with business analyst types to model business process around workloads that could live with the available computing resources.
It is relevant to actual stuff they want done.
Unless they are programmers aptitude in screwing around with cli commands isn't very relevant.
er, what? i'm 32. i and everyone i knew used contact books until i was probably age 20, especially in offices.
The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years.
While I agree that new macOS icons aren't great (see the Game Center icon), the old ones were silly. I'm 35 and I have probably seen an actual contact book only once when I was little. It doesn't make sense to have a skeuomorphic contact book as an icon for Contacts. The old icon for Pages? I don't even know what that is, I'm not into calligraphy.
The only thing I'd agree with is hiding UI controls. Apple has been making its apps less usable to make them look pretty, hiding important elements in an attempt to declutter the interface. I hate how Safari hides the full address in the address bar, for instance. Or, how they removed scrollbars and force people to actually scroll every piece of the interface to check if there's something more to see, while before you could tell just by looking at scrollbars. Of course, there are settings to go back to the old behavior for both my examples, so power users are fine, but I fail to see how these moves improve things for regular users.
I also disagree that Steve Job's death was detrimental to macOS's UI. He was the one who kept Apple looking outdated with his obsession for skeuomorphism, I'm glad they went for a flatter look right after his death.
Of course, everyone's taste is different, but I still think this is a bad article.