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Re:The Apple Goes Mushy Part I: OS X's Interface Decline by 56k on Tuesday July 26, 2016 @07:04AM (#12164740)
This article doesn't make any sense.

The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years.

While I agree that new macOS icons aren't great (see the Game Center icon), the old ones were silly. I'm 35 and I have probably seen an actual contact book only once when I was little. It doesn't make sense to have a skeuomorphic contact book as an icon for Contacts. The old icon for Pages? I don't even know what that is, I'm not into calligraphy.

The only thing I'd agree with is hiding UI controls. Apple has been making its apps less usable to make them look pretty, hiding important elements in an attempt to declutter the interface. I hate how Safari hides the full address in the address bar, for instance. Or, how they removed scrollbars and force people to actually scroll every piece of the interface to check if there's something more to see, while before you could tell just by looking at scrollbars. Of course, there are settings to go back to the old behavior for both my examples, so power users are fine, but I fail to see how these moves improve things for regular users.

I also disagree that Steve Job's death was detrimental to macOS's UI. He was the one who kept Apple looking outdated with his obsession for skeuomorphism, I'm glad they went for a flatter look right after his death.

Of course, everyone's taste is different, but I still think this is a bad article.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by phoboslab on Tuesday July 26, 2016 @07:14AM (#12164765)
> I'm 35 and I have probably seen an actual contact book once when I was little. It doesn't make sense to have a skeuomorphic contact book as an icon for Contacts.

There was a rhetoric not too long ago where OSx fanboys would make fun of Windows' interfaces for still using the disk icon as the "save" button. Now that guy is complaining that the photos app icon doesn't look like a Point And Shoot camera, when fewer and fewer people use those.

Skeuomorphism doesn't make sense anymore when the real world items it's based on are vanishing.

Case in point – telling a young kid how to answer a call on the iPhone: press the green banana button.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by verisimilidude on Tuesday July 26, 2016 @12:21PM (#12166722)
> Skeuomorphism doesn't make sense anymore when the real world items it's based on are vanishing.

Does that really matter? A perfect case in point was the old Pages icon in OS X: a quill pen in front of a cup of ink. Do you know any person who has ever used a pen like that in real life? Have you ever even seen a pen like that? I'm willing to guess not. But everyone still recognized the contents of that icon, and correctly inferred that the app was for writing things.

Furthermore, the use of ye olde imagery in that icon was playful, like the app was inviting you to an older time when writing was simpler and you could just focus on your words. The app was aiming for that kind of simplicity too. The use of way outdated imagery in the icon did not prevent Apple from conveying deep meaning to a modern audience. If anything, it enhanced the point they were trying to make with that icon.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by kenbellows on Tuesday July 26, 2016 @01:07PM (#12167117)
I'd argue that the quill pen was a special case. As you point out, it was an intentional anachronism to communicate a certain point. This was not the case with, e.g., the floppy disk, the notepad, the contacts book, etc. Everyone knew what the quill pen was because it was still frequently seen in portrayals of the olden days when it was used; even today, portrayals of Victorian England in Doctor Who or Revolutionary America in Hamilton inevitably show a few quill pens in use. But the reason people recognized floppy disks, contact books, and notepads was because they were still in active use at the time.

You point out that while the quill pen was long outdated when it was first used, "everyone still recognized the contents of that icon", but that's exactly the problem that the GP and GGP are pointing out: more and more of the old skeuomorphic icons reference real world icons that younger users (and indeed some older users) actually don't recognize. Notepads, sure, we've still got those; contact books, eh, you'll see them once in a while, but tbh when I see a bare "contact book" icon without a label it occasionally takes me a second to figure out what I'm looking at; floppy disks, as has been argued to death, are entirely a thing of the past, with the exception of old systems and archives still in use in dusty university basements. Young users today essentially just know the image of a floppy disc as "the save button" without any skeuomorphic rationale backing it up.

The skeuomorphic link between computers and the physical objects we use is is constantly degrading, to the point that using skeuo icons can sometimes actually inhibit the user experience and slow the user down while they try to figure out what they're looking at. We have common patterns emerging with no or very little connection to the real world; a great example would the "hamburger" menu button. If there's any metaphor there in the user's mind, it's to the row items that will appear when you click on it, not to anything physical, yet it's perfectly comprehensible to anyone who's been using digital devices for any length of time.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by emodendroket on Tuesday July 26, 2016 @02:08PM (#12167603)
> Young users today essentially just know the image of a floppy disc as "the save button" without any skeuomorphic rationale backing it up.

Yeah, but so what? It is, nevertheless, recognizable to nearly everyone. In a world where cars still advertise their "horsepower" and pencils have graphite compound "leads" we can probably live with an icon that is well understood but whose original referent is no longer familiar.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by spoondan on Tuesday July 26, 2016 @04:42PM (#12168591)
The icon is recognizable because younger people learn the weird boxy icon means save. Even with an explanation of the icon's origins, for the younger generation, the icon is recognizable but not meaningful. Can we devise a more meaningful icon? Can we break with convention and just choose a different icon that's recognizable but more aesthetically pleasing or consistent with our style guides, even if it's still meaningless?

This isn't an argument against vestigial iconography. It's not even an argument against skeuomorphism. It's a recognition that skeuomorphism increasingly fails to serve its intended purpose of conveying a meaning. Once we recognize that the old icons are dead metaphors, that we often times keep them only because of inertia and not because they have any intrinsic value, we can build momentum on the necessary work of establishing the visual language of the digital age on its own terms.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by marssaxman on Tuesday July 26, 2016 @06:40PM (#12169273)
What, you really think kids have no idea what floppy disks are? Of course they do! They're young, not stupid. It's not as hard as you're making it sound.

Language is full of dead metaphor. Words and symbols have meaning because they have been given meaning; most of the associations might as well be arbitrary. Doesn't matter; humans are very good at recognizing these associations and deriving the intent.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by spoondan on Thursday July 28, 2016 @12:05PM (#12181077)
Floppy disks have entirely disappeared from our daily lives except as an icon (and then largely only on Windows). A computer-savvy 18 year old that grew up on Macs could have entirely grown up without ever using a floppy disk and rarely if ever seeing the icon. I know adolescents that have never seen a floppy disk. Being unfamiliar with an obsolete media format doesn't make them stupid.

As for the rest of your comment, I'm not sure what you think I was trying to make sound difficult. I was arguing that it's entirely possible to replace the floppy disk with an arbitrary symbol, and it's just inertia (user training and a strange sacredness afforded this one random icon) that really keeps it around. I think assosciating a distinct symbol with an action is pretty damned easy, actually. (Designing a good symbol can be hard, though.)

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by marssaxman on Thursday July 28, 2016 @02:09PM (#12181967)
One need not have ever personally used a floppy disk in order to recognize the symbol and pick up its meaning through cultural context; this is exactly how we learn to associate meanings with most of the symbols we use. We gain familiarity with all kinds of obsolete technologies throughout the course of an ordinary education, and easily recognize images of such devices whether or not we've ever seen one in real life - but beyond that, we learn to recognize all kinds of completely abstract symbols and use them as comfortably as words or numbers. There's nothing harmful about the fact that the "save" icon happens to look like an obsolete bit of storage media; the "save" symbol could have any shape, as long as it doesn't already represent something else.

Of course it's possible to pick a different symbol to represent the action of saving data to permanent storage: but why bother? We have a symbol, and it's as good as any other arbitrary symbol might be. Changing it would create confusion for no benefit, since it's ultimately the association of the symbol with the action that matters, and not the history of that symbol's origin.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by frabcus on Tuesday July 26, 2016 @08:09PM (#12169692)
Yeah, so in this video of at 4 mins 25 seconds they show floppy disks to the kids https://www.youtube.com/watch?v=PF7EpEnglgk

The younger ones don't seem to know what one is, but the older ones do.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by sopooneo on Tuesday July 26, 2016 @06:38PM (#12169265)
I bet when you see a red octagon, you just think of it as a thing on the side of the road that means "stop", don't you? But despite your not knowing its origin, not knowing why it means stop, it still works well right?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by spoondan on Thursday July 28, 2016 @11:30AM (#12180818)
To be honest, I don't know what point you're trying to make. It is as if you think I was claiming arbitrary symbols cannot work well as icons. But I actually said the opposite of that: the floppy disk is basically an arbitrary symbol at this point. It works because we train people what it means.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by sjwright on Tuesday July 26, 2016 @09:07PM (#12169860)
That's an arbitrary, abstract shape. Combined with a near-universal colour association of red for stop/end/abort. It doesn't need an origin.

If stop signs showed the picture of the brake lever from a Ford Model T, you'd have a point.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by emodendroket on Wednesday July 27, 2016 @09:54AM (#12172740)
Yeah, but why are red/yellow/green "universal" colors for driving? I don't think it's because of some innate human love for those particular meanings of the colors. In fact, I'd bet that in a society without cars the red octagon would not be so "universally" understood to mean "stop."
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by sjwright on Wednesday July 27, 2016 @09:55PM (#12177842)
Basic colour meanings of red and green transcend many genres of human existence, from business (using a red pen, or being "in the red") to entire gamuts of electronics and engineering, red warning stickers, etc.

I agree that the octagon is arbitrary. But that's beside the point, because it's self-evidently arbitrary. Nobody assumes there must be a deeper meaning behind a basic shape. The iconography of a floppy disk is not a basic shape.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by emodendroket on Wednesday July 27, 2016 @09:56AM (#12172762)
> Can we devise a more meaningful icon? Can we break with convention and just choose a different icon that's recognizable but more aesthetically pleasing or consistent with our style guides, even if it's still meaningless?

I guess I don't see the point; you'll just confuse people who already know what the old icon means. Our letters aren't particularly brilliantly chosen (arguably other systems are more logical or easier to learn), and yet who wants to replace them?

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by kenbellows on Wednesday July 27, 2016 @12:46PM (#12174357)
The idea is that if you choose a good enough icon, you won't confuse people who know the old one. Users are at this point used to encountering unfamiliar icons and trying to quickly guess what they mean, so if a sufficiently communicative icon is chosen there should be no problem.

Importantly, the user has no reason to directly contrast the new icon to the old one. The user doesn't answer the question "Is this icon as effective as that old one?", they simply have to answer the question "Do I know how to perform the action I want to perform?", and as long as your save icon clearly communicates its meaning, there shouldn't be much/any confusion when the user tries to save. They'll look for something that seems to say "Click me to save", they'll see your icon, they'll say "Hey, that looks like it means 'Save'!", and they'll try it. (Aside: I don't say this randomly, I'm speaking from experience here; there have been plenty of applications in recent years that have tried out new "Save" icons, and I can't say I've ever had a problem figuring out how to save with any of them.)

As far as what "the point" is in changing out the icon, the point is that the entire reason for using action icons on buttons, etc. is to give the user an intuitive sense of what action will be performed when they click it, and as time goes on, the link between the floppy disk and digital storage will become weaker and weaker. And while it may be true that we could drag that symbol with us by convention, my question would be, why bother? If we can come up with something better, especially if we can find something that isn't tied to any specific technology (and I'd argue that we have), isn't this an improvement? I can't think of any advantage the old icon has over new ones other than the small advantage that it's familiar, but, as I said above, I don't think that's enough.

In other words, instead of asking "Why should we get rid of the floppy disk icon?", I honestly think the better question is, "Why not get rid of the floppy disc icon?"

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by pavlov on Tuesday July 26, 2016 @02:37PM (#12167823)
In fact that makes the floppy disk iconic in its own right, not just an icon in the computing sense.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by kenbellows on Wednesday July 27, 2016 @12:32PM (#12174225)
That's all fine and good, but this response is entirely different from the blog's original argument that I was responding to. The original argument was "Icons should be based on real world objects because they give the user an immediate sense of what the icon is for." The argument here seems to be "People know what the current save icon means, so there's no reason to change it", and the thing is, this sort of "if it ain't broke, don't fix it" viewpoint is pretty antithetical to our jobs as interaction designers. Even if most people know what the save button means by convention, that doesn't rule out that might find a better icon, one that is strictly iconic and not skeuomorphic in any way (in fact, I think some better alternatives have already been found are are gaining in popularity).

So in summary, while I agree that it's sometimes fine to use an old icon if enough people understand what it means by convention, this is not a good reason to avoid using the newer, less skeuomorphic icons that the linked blog post was trying to argue against.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by emodendroket on Wednesday July 27, 2016 @01:40PM (#12174904)
Is it actually though? I used to read Jakob Nielsen's page a lot and he seemed to harp all the time on the point that you should stick to familiar designs rather than trying to demonstrate your creativity, even when objectively your design might be a little better.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by bitL on Tuesday July 26, 2016 @04:36PM (#12168559)
iOS and OS X are still full of skeumorphisms. But why do they have to be so super ugly flat low-contrasty? Why can't we have futuristic inventive super abstract UI elements that are non-flat, with proper contrast and beautiful? Most people here conflate skeumorphism with non-flat stuff. So for you antonyms:

skeumorphism <-> devoid of metaphor

flat <-> three dimensional

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by stcredzero on Tuesday July 26, 2016 @04:18PM (#12168467)
Have you ever even seen a pen like that? I'm willing to guess not. But everyone still recognized the contents of that icon, and correctly inferred that the app was for writing things.

So what you're saying is that we should have skeuomorphism, but mostly with things we've seen in TV shows and movies, especially period ones. This would tend to make everything look like stuff from pirate/fantasy/sci-fi/superhero movies. Looking back on indy developer graphics, that does seem to be a trend.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by verisimilidude on Tuesday July 26, 2016 @06:13PM (#12169114)
I don't want to make a strong case for or against any specific skeuomorphist style. I'm just arguing that there's a place for it in modern UIs if done well, and that I don't find it inherently bad to use "extinct objects" as metaphors.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by larsiusprime on Tuesday July 26, 2016 @07:39AM (#12164866)
Speaking of, "In defense of the floppy disk": https://www.youtube.com/watch?v=kylikelQBqg

Surprising and excellent talk.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by prance on Tuesday July 26, 2016 @01:11PM (#12167144)
Sums it up. Most interesting is that more teenagers tend to know what an icon is used for on the computer than what it originally represented. Which makes total sense because they grew up with these icons.

So it might make more sense to ask "to what degree are people used to this icon?" rather than "how many know where this icon came from?".

In this sense, changing established icons (like I would argue the photo app's one) doesn't seem such a good idea.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by ralfd on Tuesday July 26, 2016 @07:55AM (#12164935)
I was surprised about the two big carpets on stage. I wonder why they did that (or conversely no one else does that).
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by jremsikjr on Tuesday July 26, 2016 @02:07PM (#12167592)
I'm the organizer of this conference. The stage is very flexible and has many opportunities for trap doors etc. It's honestly just a little creaky.

We've seen other benefits like folks have mentioned. It draws speakers out from behind the podium.

The theater we use is popular and we often didn't have the stage setup until 2AM the night before a 9AM start time. As organizers/hosts we couldn't be up that late.

Sometimes you come in and the stagehands at the venue read the notes about putting down the carpet and they decided to put two carpets instead of one. And the carpets are secured with gaffers tape. And you don't really see an issue with it so you leave it be.

shrug

Stuff happens.

Lis' talk is excellent though.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by function_seven on Tuesday July 26, 2016 @10:54AM (#12166038)
My best guess is an acoustical reason. The floor might reflect the speaker's voice in ways that muddle it for the audience, so those carpets are placed in front of them to kill that reflection?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by robotmlg on Tuesday July 26, 2016 @10:39AM (#12165901)
In the sphere of "talks," I know TED puts a big round carpet on stage that you're supposed to stay on while speaking. More generally for "carpets on stage," I've seen some smaller music venues and studios with carpets to make a nicer area for performers and to absorb unwanted sound (in the case of studios)
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by waiseristy on Tuesday July 26, 2016 @12:14PM (#12166651)
Perhaps glare? They are getting hit pretty hard by that overhead, might have washed out the projector if they were left to reflect off the floor.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by SlashmanX on Tuesday July 26, 2016 @08:09AM (#12164998)
> Now that guy is complaining that the photos app icon doesn't look like a Point And Shoot camera, when fewer and fewer people use those.

The old icon also had a photo on it though which made it clear it was the Photo's app, even if you don't know what the other thing is in the icon at all.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by phoboslab on Tuesday July 26, 2016 @08:27AM (#12165091)
I know a few people who still print photos, but most of my friends never do. So a photo on a screen would maybe be a better metaphor if you need one.

It's a really difficult problem. So many of the things we do today are done on a rectangle with a screen. That doesn't make a good icon. Maybe icons are obsolete altogether?

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by saurik on Tuesday July 26, 2016 @12:20PM (#12166717)
> Maybe icons are obsolete altogether?

And yet, people do grow up knowing that the green banana button means "phone" and the notched rectangle means "save", and often never even question "is there a real world analog for this icon?". It isn't that icons are obsolete: it is that we are graduating from a language of pictograms to a language of ideograms, yet for some reason we have large numbers of people telling us that that is somehow a horrible thing to do.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by kenbellows on Wednesday July 27, 2016 @01:13PM (#12174602)
I don't think people are arguing against ideograms; in fact, I think the argument is very much in favor of ideograms, but simultaneously that icons like the floppy disk save icon are not very good ones. From what I've seen, there seems to be somewhat of a trend away from object-base metaphors and toward action-based metaphors, at least when it comes to action icons like the save icon. Instead of a picture of a storage device, modern or extinct, many applications now use icons intended to represent the act of storing something digitally, either using a an arrow directed down toward a rectangular shape meant to represent local media or using an arrow directed up into a cloud to represent cloud storage. (For an example of these, see Glyphicon's `glyphicon-save` and `glyphicon-cloud-upload` icons[1].)

One explicit advantage that these sorts of icons have is that they allow for a nice symmetry between Save and Open icons and upload/download icons (Glyphicon is again a good example; see glyphicon-open and glyphicon-cloud-download). This ties into another, perhaps more arguable advantage, a blurring between local and remote save actions. As applications become increasingly web-based, device-independent, and portable, it makes more sense to me to intentionally separate the "save" action from it's destination; I don't care so much where or how my data is saved, I only care that it's save and that I can get it back later.

I'd love to hear responses to my thoughts here; they sort of developed as I wrote the comment, so they're rather fresh at the moment.

1: http://bootstrapdocs.com/v3.1.0/docs/components/

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by lloeki on Tuesday July 26, 2016 @08:44AM (#12165186)
The new Photos app icon always looked like a thinly veiled colorful shutter/aperture thing to me.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by glenndebacker on Tuesday July 26, 2016 @09:01AM (#12165273)
skeumorphism has notting to do with clear use of iconography. Even for a young kid a meaningless icon is still meaningless...

I don't follow all the points in the article but I can't count the times that I overlooked photo's for example.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by collyw on Tuesday July 26, 2016 @11:10AM (#12166165)
Personally I liked the old way when there was a crappy low resolution icon, with text underneath telling you what it was. In most interfaces since the text disappeared it takes me a while to work out what at least some of the icons are.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by jl6 on Tuesday July 26, 2016 @11:41AM (#12166390)
Check out the icon used for Speed Camera on UK road signs. It still has bellows! Doesn't seem to cause a problem.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by Someone on Tuesday July 26, 2016 @12:07PM (#12166599)
That may be intentional. Road signs typically see lots of usability research (do drivers recognize this when driving past it at 50 mph in fog?) before they are deployed, and a modern camera is just a box.

I once read that one country decided to keep the steam train on their road signs based on such results because it makes it easier to distinguish it from other signs.

Edit: https://www.quora.com/Who-designs-the-icons-on-the-UK-road-s... claims this was indeed intentional.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by tinus_hn on Wednesday July 27, 2016 @02:32AM (#12170941)
> Now that guy is complaining that the photos app icon doesn't look like a Point And Shoot camera, when fewer and fewer people use those.

Actually a problem with this icon is that it is misleading. The iPhoto app is not a camera app. It is a photo library with some minor editing capabilities. You can't use it for creating photos which is what the icon suggests.

A better icon would be a photo album or a stack of photos but that's hard to fit in an icon.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by SkyMarshal on Tuesday July 26, 2016 @01:16PM (#12167180)
>Skeuomorphism doesn't make sense anymore when the real world items it's based on are vanishing.

It makes sense for older people who remember them, who also are the folks who are more likely to have trouble understanding and interacting with computers. If your target audience was just young kids with neuroelasticity and hipsters who live this stuff, you could deploy a Brainfuck UI/UX and not only would they get it, they'd love it.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by lloeki on Tuesday July 26, 2016 @08:42AM (#12165173)
> I hate how Safari hides the full address in the address bar, for instance.

You have no idea how much this change makes the URL field palatable for regular Joe. Previously: hhtpttpp://faceblablah.com/techmumbo/jumbo?not=h4ck3r. Now: <lock icon>facebooook.com.ru => "wow this really is not Facebook!". I basically witnessed such behaviour change first hand.

> Or, how they removed scrollbars and force people to actually scroll every piece of the interface to check if there's something more to see, while before you could tell just by looking at scrollbars.

No need to scroll, you can check just by resting fingers on the touchpad (except in Chrome) and look at the scrollbars.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by menelaus35 on Tuesday July 26, 2016 @10:24AM (#12165806)
Also, Safari don't hide scrollbars when you don't have a touchpad.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by standardhuman on Tuesday July 26, 2016 @02:27PM (#12167735)
On the first point, you can just open Safari's preferences, head to the Advanced tab, and "show full website address." This is one of the first things I do, as I also dislike this behavior. :)
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by zaphoyd on Tuesday July 26, 2016 @10:22AM (#12165783)
> No need to scroll, you can check just by resting fingers on the touchpad (except in Chrome) and look at the scrollbars.

Never knew this, really handy, thanks! Any idea if it is possible on a magic mouse? or only the trackpads?

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by tacon on Tuesday July 26, 2016 @11:52AM (#12166464)
And there you have demonstrated the entire thesis of the original article.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by stouset on Tuesday July 26, 2016 @05:44PM (#12168940)
Except it's infinitely easier to slightly drag your hands on the trackpad your fingers are already on, than to glance over at the side of a window, identify a scroll bar, and glance back to the content you were viewing.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by eyelidlessness on Tuesday July 26, 2016 @11:54AM (#12166485)
For an extra hint, when a view loads with scrollable content (or becomes scrollable as content is added), it tends to flash the scrollbar briefly.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by zeveb on Tuesday July 26, 2016 @11:08AM (#12166155)
> Previously: hhtpttpp://faceblablah.com/techmumbo/jumbo?not=h4ck3r. Now: <lock icon>facebooook.com.ru => "wow this really is not Facebook!". I basically witnessed such behaviour change first hand.

Anyone who does that is uneducated and ignorant; the proper response to that is to educate, not to remove the ability of those who are educated to do other things.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by eyelidlessness on Tuesday July 26, 2016 @11:57AM (#12166516)
Years of education have been horribly ineffective, which is why phishing continues to work. Meanwhile, the ignorant audience keeps growing. A whole lot of UX work is about making ambiguous things less ambiguous and making the "right" or "safe" choice the default. In those scenarios, the best UX will make the non-default choice available with some additional effort (changing settings, diving deeper), which this feature in Safari absolutely does.

Hang on to your hat, because every other browser has been playing with the exact same feature, for the exact same set of reasons.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by gutnor on Tuesday July 26, 2016 @04:00PM (#12168357)
> Years of education have been horribly ineffective

It should be obvious by just looking how social engineering is working and have been using the same tricks for literally thousands of years. Classic children literature, before modernisation (like Disney), gives you a good idea on the same lessons needed to be taught then.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by firloop on Tuesday July 26, 2016 @11:13AM (#12166193)
"The people who are educated" can turn the full URL display back on in Safari's settings.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by collyw on Tuesday July 26, 2016 @11:10AM (#12166175)
Everyone should be using the command line if that argument were true. Its much more efficient for most purposes once you know it well.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by zeveb on Tuesday July 26, 2016 @12:12PM (#12166638)
> Everyone should be using the command line if that argument were true.

Well, yes — they should. Would you rather communicate with speech or by pointing and grunting?

We do need better languages for conversing with our computers, but we can't get rid of the need for language.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by comex on Tuesday July 26, 2016 @01:53PM (#12167472)
They should... and they do, in the form of Siri! I hope someday it outgrows its current limitation to relatively simple tasks.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by collyw on Thursday July 28, 2016 @01:18PM (#12181595)
Is Siri big in the US? Here in Europe I see a lot of people with iPhones but I have never seen anyone use Siri. I have seen my friend attempt whatsapp messages via the vice recognition thing while he is driving, but it looks way more hassle than what it is worth.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by xyproto on Tuesday July 26, 2016 @12:02PM (#12166556)
Using that argument, having a keyboard is too advanced as well. A microphone and a pointing device should be enough. And it is, but we all know not having one kills productivity.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by BurningFrog on Tuesday July 26, 2016 @02:58PM (#12167979)
> the proper response to that is to educate, not to remove the ability of those who are educated to do other things

As a software developer, only one of those things are in your power.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by runjake on Tuesday July 26, 2016 @11:20AM (#12166238)
In Safari Settings: Advanced->Check "Show full website address"
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by Angostura on Tuesday July 26, 2016 @07:43AM (#12164891)
> The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects.

I disagree strongly. If you were new to a machine, is there anything in the new Photos icon that tells you that it anything to do with images, photos or image manipulation? No.

The new icon for Pages is fine by the way,

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Tuesday July 26, 2016 @09:52AM (#12165588)
But if you have never seen a camera then you would not know what the old icon means either. Yes there is a picture of a palm tree there but that could be anything (given that all icons are basically pictures of something).

Looking at my desk and my habits there are actually very few objects that I use for work most of it happens on screen. All in all, I think good icon design will become harder.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by aetherson on Tuesday July 26, 2016 @10:56AM (#12166051)
Can you find me some actual person who honestly does not know what a camera looks like? Not "someone who has never personally used a camera," not "I'm sure that somewhere out there there's someone who doesn't know what a camera looks like," not "in twenty years, maybe lots of people won't know what a camera looks like."

Someone that, right now, actually honestly has no idea what a camera looks like.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Tuesday July 26, 2016 @11:04AM (#12166122)
Well. I can imagine that there must be some kids (let's say some 4-5 year olds) who already use tablets but they have never had a picture taken with anything else but a phone. I grant you that camera is not the best example since the phones have hardly caught up to good cameras and we will see them at least in some form for a long time.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by Retric on Tuesday July 26, 2016 @11:45AM (#12166422)
Camera's are on TV shows, books, and advertising so some 4-5 year old might not know it, but I suspect most would make the connection.

EX: http://www.buttonsoundbook.com/site/595626/product/ISBN%200-... (Recommended for ages 3 years and older.)

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by smhost on Tuesday July 26, 2016 @12:12PM (#12166639)
Images are everywhere, and images are reality (fuck off, René Magritte).

Also, young people don't live in some sort of post-technical isolation. When they go to school, they will probably see the photography students walking around with cameras. And kids still burn music CD's for each other. Because it's cute and sentimental, and it feels a lot better than texting someone a link to a playlist.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by dpark on Tuesday July 26, 2016 @10:52AM (#12166006)
> But if you have never seen a camera

Who are these supposed people who are buying Macs but have never seen a camera? This set of people must be miniscule if not empty.

Cameras are still in use, even if most people have replaced them with smartphones. Walk around any city and you'll see gobs of people taking selfies on their phones, but you'll also see a decent number of people carrying dedicated cameras.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by emodendroket on Tuesday July 26, 2016 @02:15PM (#12167650)
I'd even go so far as to say you're more likely to see them than a microphone, which no one (as far as I know, anyway) is arguing to obsolete.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Tuesday July 26, 2016 @11:07AM (#12166148)
Eventually there will be and the icon will have to change then, but I do grant you that now is not the time.

Now the question is: should the icons represent something "iconic" or something that most people use?

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by dpark on Tuesday July 26, 2016 @11:22AM (#12166259)
> should the icons represent something "iconic" or something that most people use?

I don't know what you mean by "iconic". If you mean "abstract and without independently-identifiable meaning", then I think in general, no. Icons should be immediately identifiable when possible. The overlapping rainbow paint chips that make up the current photos icon seems utterly meaningless. The camera was meaningful. A stack of photos would be meaningful. An abstracted "photo" like Windows 10 uses (and like Google uses in the sidebar of their online photos app) would be meaningful.

For the record, I think Android/Google's photos icon is also utterly meaningless to most people. I think it's supposed to represent a camera aperture (same as Apple's icon?), but most people probably don't know what a mechanical aperture is.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Tuesday July 26, 2016 @11:46AM (#12166427)
By iconic I meant represented by an object associated with an activity that has the most meaning. (I have some difficulty phrasing this)

For example, in the current world maybe 10% of the people are taking pictures with actual cameras but we still represent the camera as a "box with a huge lens". Few people use land lines but the phone icon is still a banana. To send and e-mail in general we use an envelope but we send way more electronic messages than snail mail.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by dpark on Tuesday July 26, 2016 @12:15PM (#12166664)
In that case, yes, I think icons should be "iconic" when possible. At this point, the "most used" version of basically every app is unsurprisingly an app. The phone app is used more than landline phones (or dumb cell phones). The camera app is used more than dedicated cameras. Word processors are probably used more than paper and pen.

So you either use something "iconic", or every icon is just a small screenshot, or I guess you make something up that is meaningless.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by mmustapic on Tuesday July 26, 2016 @08:12AM (#12165012)
> is there anything in the new Photos icon that tells you that it anything to do with images, photos or image manipulation

Yes, it says "Photos" below it

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by gimboland on Tuesday July 26, 2016 @08:14AM (#12165026)
Cool, so we don't need icons at all!
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by jrockway on Tuesday July 26, 2016 @08:16AM (#12165038)
Indeed, icons are unnecessary. They're there to fill space with colors, which people like. Full = good. Color = happy. good + happy = sales.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by johnmarius on Thursday July 28, 2016 @10:45PM (#12184757)
Is happiness unnecessary? Doesn't it matter what people like? I don't mean the masses, I mean people who evolved to navigate meatspace. Shouldn't designs make people happy?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by emodendroket on Tuesday July 26, 2016 @02:16PM (#12167660)
I think the idea that they make no difference to usability sounds quite wrong.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by 56k on Tuesday July 26, 2016 @08:56AM (#12165248)
It's quicker to glance at icons and spot the app right away than not read each and every item in a list.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by jrockway on Tuesday July 26, 2016 @10:10AM (#12165710)
Anyway, I think the idea is to get some visual cue that you're about to tap the right icon. You know where you put your apps on your home screen, so the colors or wahtever lead you there faster. And the icon provides a large touch target.

Going back to the original article, it doesn't really matter what the icon looks like, as long as it's unique. You're not looking at each icon and asking yourself "is this a camera?" to get to the Photos app. You know it's a circular array of colors, and your finger goes there.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by arclyte on Tuesday July 26, 2016 @04:08PM (#12168415)
I'm surprised no one seems to have mentioned this earlier. Everyone's arguing about what image the icon contains and thinking of imaginary folks who are using computers for the first time after coming off a ship from a lonely desert island.

Back in 'teh day' when my icons were all cutesy skeuomorphs, my computer came with maybe a dozen apps and most of them were on my desktop. Now, I have over a hundred sitting in my global Apps folder alone - never mind user Apps, sub folders, etc.

This gets compounded even more on phones - on my iPhone, I've accidentally placed 1Password next to the Settings app - both have a grey background with a circular center. Settings' center is grey gears, 1Passwords is a blue ring with a keyhole. On examination, they're not similar at all, but I can't even begin to tell you how many times I clicked on when, meaning to click the other - even _knowing_ the differences and kicking myself each time.

I think a lot of what the designers are trying to do is create an icon that stands out visually, and is easily found from amongst a large set of other icons, rather than trying to impress upon us what its functionality is from a metaphor.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by dpark on Tuesday July 26, 2016 @10:54AM (#12166026)
> You know where you put your apps on your home screen

Really? Because when I used an iPhone, I most definitely didn't know where most of my apps' icons were. I knew most of them on the first screen and the rest of the screens were a mix of random stuff.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by ridgeguy on Tuesday July 26, 2016 @09:20AM (#12165371)
YMMV.

I'm far faster at picking text labels from a list than picking the icons. I see the text label as an icon.

The text "icon" is simple and unchanging. I can pick it out much faster than funny pictograms that change with each OS version.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by JadeNB on Friday July 29, 2016 @04:45PM (#12189850)
> The text "icon" is simple and unchanging. I can pick it out much faster than funny pictograms that change with each OS version.

Tell that to my muscle memory that types ⌘A > iP for iPhoto and ⌘A > iCal for iCalendar.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by thedaemon on Tuesday July 26, 2016 @09:37AM (#12165485)
Perhaps for you. But for me, icons are cryptic. I can glance at a list of words and find exactly what I'm looking for. My brain is wired to read and pick out words much faster than little drawings.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by Angostura on Thursday July 28, 2016 @08:05AM (#12179679)
Ah, a true advocate for the CLI, I see. GUIs - who needs them?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by jstru on Tuesday July 26, 2016 @09:00AM (#12165269)
No it doesn't.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by TheOtherHobbes on Tuesday July 26, 2016 @09:40AM (#12165507)
Mine says "Photos" above it.

But what has actually happened is a mess of inconsistent designs. Older apps still use skeuomorphism. Newer apps copy the flat look.

Skeuomorphism implemented a design principle - discoverability. You could argue with the choices made for specific icons, but there was a consistent goal - to make the OS as usable as possible.

The flat look is an anti-pattern - fashion over discoverability. The point seems to be to allow Sir Jony to impress everyone with his aesthetic skillz. User experience has become secondary to internal politics.

That's a huge problem for a company like Apple, because it'a fundamental shift in focus.

And there have been obvious effects. Watch isn't doing brilliantly, precisely because the user experience is nothing special. iOS is creaking under the weight of new features apparently added with no overall strategy, many of which remain invisible to users because the literally never find them.

MacOS is going the same way. Some of the new features are certainly welcome. But the Apple UX generally is suffering badly - from bugs, from questionable design choices, from popular products like Logic and FCP that have been cut down, then more or less abandoned.

There's no one in charge to obsessively fine tune the conflicting needs of product momentum, reliability, UX, and aesthetics.

Jobs was very good at that. Cook doesn't even seem to realise there's an issue.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by ozim on Tuesday July 26, 2016 @09:14AM (#12165340)
Yeah you can click it and see what happens, that is what I do when I am on new system. Maybe my grandparents would be scared of clicking some icons. Current new users are kids which are less scared of clicking around and getting to know what this thing does.

Icon can help later in quickly locating this program, but I do not really care what it is. Does firefox, chrome icon or internet explorer show you that it will display websites? Internet explorer icon became "Internet" icon for a lot non technical users I think.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by freyr on Tuesday July 26, 2016 @02:39PM (#12167838)
I agree that the current photos icon is awful, and I actually find myself unable to quickly locate the photos app on iOS. Game Center is pretty bad too, but I never open Game Center.

The rest of the aticle's arguments seem like personal, subjective distaste for flat/minimal design and a yearning for the good ol' days of skeumorphism.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by usrusr on Tuesday July 26, 2016 @11:01AM (#12166101)
Verbal languages are full of grotesquely outdated vocabulary and that is perfectly fine. The word starts life as some resolveable derivation until it eventually gets detached from that, becoming pure convention. How many people do you know who are called engineers because they routinely operate actual trebuchets?

I really don't see why visual languages should not evolve along similar patterns. Visual communication would hardly get easier if we switched the existing symbols over to black, rectangular screens for all the tasks that have recently been consolidated in the smartphone as a single, multifunctional tool.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by tomtheelder on Tuesday July 26, 2016 @11:12AM (#12166186)
The process that you are describing in language is incredibly far from being ideal, it's just a reality because language is truly distributed. It would be far better if we did not overload words, leading to a period of ambiguous transition before the word finally changes definition entirely.

Design language is still distributed, but not nearly to the same degree. If Apple decides that an old skeuomorphic logo is ambiguous, or not understood by younger user, or some other compliant like that they can change it and the new one will enter the design vocabulary very quickly.

Often these are helpful. A little logo with just a person is _much_ clearer to me than a contact book. Over time it would be best to shed all the strange associations with real world objects in favor of a design language that actually describes what the software does, instead of making a poor analogy to a real world object.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by petilon on Tuesday July 26, 2016 @12:16PM (#12166674)
You are missing the point of mimicking real world objects. It doesn't matter that some people may never have seen an actual contact book. Nobody has seen a real time machine either. But you can imagine one in your mind and how it might work. This is helpful. Donald Norman's POET book explains that people make mental models of your program in any case. If you aid creation of that mental model then your program will become more intuitive and be less intimidating.

Even 'digital natives' live in the physical world. We start learning how it works before we ever touch a computer, and even the most dedicated nerd spends more time interacting with physical objects than with digital interfaces. It doesn't take additional learning to know that an object casting a shadow on another is in front of that other, for example. Failing to leverage that existing knowledge is tantamount to shutting down whole swathes of users' brains.

Read more: http://blog.tobiasandtobias.com/post/37179466962/in-defense-...

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by analog31 on Tuesday July 26, 2016 @08:43AM (#12165177)
The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years.

My first computer had a text display and a manual, in 1983. I had no trouble teaching my college house mates how to use it for word-processing.

Everything else that I did with the computer involved text symbols such as GOTO. ;-)

Today, when I use most software, beyond a few familiar icons like the floppy disc symbol, I have to hover the cursor over each icon to figure out what it does. When I learn keyboard shortcuts for those icons, I use them, to reduce eyestrain and wrist fatigue. A great feature would be a single button that reveals all of the icon descriptors at once.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by lisper on Tuesday July 26, 2016 @12:20PM (#12166716)
IMHO the problem with the current OS X design is not the lack of skeuomorphism but the lack of discoverability. Many controls are hidden unless you hover over them, and there's no indication of where the active hover areas are. You just have to know, or get lucky. Buttons are often indistinguishable from plain text. Editable text is often (perhaps even usually) indistinguishable from non-editable text. Useful information is often obscured behind fancy graphics. Visual effects are included simply because the technology exists, not because it actually adds any value. What is the point of being able to see a blurry image of what is underneath a drop-down menu?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by DavidWanjiru on Tuesday July 26, 2016 @01:00PM (#12167051)
The problem with trying to get rid of skeuomorphism is that skeuomorphism is built on the idea that human beings use single tools for single tasks. A pen to write, and only write. An old school phone to call, and only to call. A clock to tell time, and only to tell time. A camera to take pictures, and only to take pictures. For this reason, skeuomorphism works coz we associate the icon with the task. Hence message icons are envelopes, coz envelopes hold messages and nothing else, more or less. We've seen erase icons on software that look like pencil erasers. The camera icon? Of course it's a camera. And so on.

Enter the smartphone.

The smartphone does everything. It makes calls, takes pictures, receives messages, tells time, shows TV shows (we'll have to stop calling them TV shows, won't we?), etc. Since icons resemble the tools used to carry out given tasks, what are we to do when one tool does all tasks?

That's the problem for skeuomorphism. What are we to do for icons when one tool does everything? Create icons depicting people doing those different things, a bit like emoji? A selfie icon for the camera, a person talking on the phone for voice functions, a message bubbles icon that mimics message interfaces for messages?

I don't know. I guess a language to replace the skeuomorphism language will emerge.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by emodendroket on Tuesday July 26, 2016 @02:18PM (#12167666)
Or we could just stick with the old design language, which nobody is confused by.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by soheil on Tuesday July 26, 2016 @12:16PM (#12166668)
Some part of me thinks, they changed everything to a shade of grey so that when they inject rainbow colors into icons they stand out more. I also think new icons are too abstract and make no sense whatsoever, I miss the Photos icon every single time I try to open the app. It's all about rainbows.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by raverbashing on Tuesday July 26, 2016 @07:25AM (#12164815)
I agree in parts with you

The Photos icon "metaphor" doesn't work for me, for example

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by 56k on Tuesday July 26, 2016 @07:28AM (#12164826)
You know, Google Chrome's icon doesn't depict a webpage, but I know I can click on it and use it to browse the Web.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by Angostura on Tuesday July 26, 2016 @07:45AM (#12164897)
The difference with icons for Web browsers is that there really is no real-world equivalent of a Web browser, so producing icon metaphors is not an issue.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by shaurz on Tuesday July 26, 2016 @11:56AM (#12166508)
A spider web, obviously ;-)
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by 56k on Tuesday July 26, 2016 @07:48AM (#12164904)
A globe.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by verinus on Tuesday July 26, 2016 @09:00AM (#12165265)
for a maps app, but inet?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by thedaemon on Tuesday July 26, 2016 @09:39AM (#12165501)
Obviously it should be a cat video, or Facebook.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by raverbashing on Tuesday July 26, 2016 @08:01AM (#12164966)
Yes (neither does Opera or Mosaic have anything to do with Web browsing), however:

- Chrome is a brand, and people have been educated to expect that from it (same with Ps and Ai - "everybody" knows what's that)

- Photos is an utility, it does not exist outside of Mac OS X. Like the fuel icon in a car gauge, it is supposed to be discoverable

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by klausa on Wednesday July 27, 2016 @07:26AM (#12171918)
It does. There's Photos on iPhones, on TVs and Watches.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by uptown on Tuesday July 26, 2016 @08:53AM (#12165233)
> I hate how Safari hides the full address in the address bar, for instance.

There's an option to show the full URL under Preferences -> Advanced -> Show full web address

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by zer0defex on Tuesday July 26, 2016 @09:13AM (#12165337)
And I turn it on EVERY time I setup a new OSX install - I want to bloody well know for damn sure whether I'm on HTTP or HTTPS when I'm on websites and some stupid little lock icon ain't gonna cut it when I'm passing credit card and banking info over the net. A problem further exacerbated by the SSL variants (extended-validation SSL certs causing green text showing company name to appear beside the lock icon - bankofamerica.com compared to news.ycombinator.com for example). This article is dead on the money.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by masswerk on Wednesday July 27, 2016 @02:39AM (#12170972)
On the other hand, we call this thing a computer, while only the fewest use it to actually compute something. Or, we call that other thing a camera, while it's some years since this was actually a room, you could enter. Such historical traces may be found in visual language too, e.g., we commonly use arrows to indicate directions and relations, while they aren't found in real life anymore (at least, the fewest use to shoot with them nowadays).

These historically grown metaphors make lot of sense, where it comes to how we relate to objects. The word "camera" isn't only short and distinctive, it's also evoking a sense of the history of the medium, and it may provide some emotional bonding to the object which may hardly be achieved by a "multi-image" – while the latter may actually sound a bit fancier in a 1970s SF-movie. I think, there are some valid points made by the article, and, besides, on an empirical level, I'm losing time in the newer, uniformed MacOS GUIs, too. (Not to speak of Miller's magical number 7 or 3.7 bits working memory, which are still valid in the age of flat design. But this is an other story.)

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by leesalminen on Tuesday July 26, 2016 @10:20AM (#12165768)
> I hate how Safari hides the full address in the address bar, for instance.

This can be changed on MacOS from Safari -> Preferences -> Advanced -> Show full website address.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by glennsl on Tuesday July 26, 2016 @03:22PM (#12168118)
But even then the protocol is hidden, so still not the full website address. Much better though. Thanks for the tip!
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by dkonofalski on Tuesday July 26, 2016 @05:21PM (#12168819)
To be fair, one of the big reasons that Safari decided to hide the full address bar was to minimize phishing attempts that took users to scamsite.com/bankofamerica.com/account/whatever where you'd only see "om/bankofamerica.com/account/whatever" in the address bar and people would be fooled into thinking they were at the right site. Now, scammers have to try harder and come up with things like bankofamerica.com.scamsite.com and most people seem to pick up on that just fine. It was a very purposeful decision that, I think, worked out for most people. You can click in the bar to get the full address and, most of the time, you're going to be copying it anyways.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by anonbanker on Tuesday July 26, 2016 @10:28AM (#12165832)
skeumorphism was Scott Forestall's thing. Jobs just agreed with it. Once Jobs was dead, Forestall didn't last long in Apple. Officially, he left due to the "maps" debacle, but in reality, Cook was gunning for him for quite a while.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by 010a on Tuesday July 26, 2016 @09:26AM (#12165406)
Every single example he gave looked, in my opinion, better the new way. This entire article is just a vast list of opinions about their interface design disguised behind some inappropriate grand declaration of truth.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by UIZealot on Tuesday July 26, 2016 @05:23PM (#12168833)
Not to me. Flat is ugly. Different for difference's sake. Designers' need to make their mark. Microsoft's desperate attempt to find any competitive edge against the iPhone. When Apple designer got suckered into going flat, they instantly made Apple a follower, instead of the leader they were in design, leaving no doubt that there's no one with a taste left at Apple after Steve died and Scott Forstal was forced out. iOS 7 was the saddest thing to happen to Apple in its entire history, imnsho.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by collyw on Tuesday July 26, 2016 @11:39AM (#12166371)
Looked better, but less obvious what it does.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by hvmonk on Tuesday July 26, 2016 @12:41PM (#12166878)
Re: safari hiding urls, click on Preference->Advanced-> And, check the box for "Smart Search Field" to see the complete url. It should be checked by default and I found it annoying too.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by bonaldi on Tuesday July 26, 2016 @12:32PM (#12166794)
> I'm 35 and I have probably seen an actual contact book only once when I was little.

This just seems weird to me. Contacts books were replaced in a very limited way by PDAs for early adopters, but it wasn't until smartphones and their easy address books that they really started to die off. So post-2008, really.

Were you not in professional settings until your late 20s? Still be surprised if you are both 35 and genuinely unaware of what an address book is.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by jshevek on Tuesday July 26, 2016 @01:01PM (#12167072)
Not the parent, but I agree with them: Many tech savvy people abandoned contact books decades ago. Contact books serve two needs - long term storage and quick reference to frequently used numbers. Computers have provided the long term storage, and various other facilities provided the quick reference, even before smart phones: human memory, print outs, sticky notes, pdas, basic cell phones.

In the 90s I knew people who'd set their browser homepage to a 'quick reference info' page on their server which included frequently needed numbers.

The only tech savvy people I've known to use contact books in the last twenty years seemed a bit eccentric to me.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by tjl on Tuesday July 26, 2016 @01:38PM (#12167349)
My parents had a contact book when I was little (back in the 80s), but they eventually went to a system of cards standing up in a tray separated by last letter. It made it easy to pull it out when you wanted to make a call. They now have a mixed system where their most used phone numbers are in their iPhone contacts, but they have still have that tray for everybody else.

I had a contacts section in my DayTimer back in the 90s, but I've used a contacts program ever since I switched to using a computer-based calendar.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by return0 on Tuesday July 26, 2016 @12:17PM (#12166683)
You are not making a case against skeuomorphism, but against icons in general. We either must resort to using words, or standardized pictograms like road signs.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by 24gttghh on Tuesday July 26, 2016 @08:06AM (#12164985)
What's wrong with keeping a little history alive?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by Alphasite_ on Tuesday July 26, 2016 @10:12AM (#12165719)
From what I remember the address bar change was for a very good reason to do with protecting the user from phishing etc.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by EliRivers on Tuesday July 26, 2016 @07:32AM (#12164842)
"The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years."

I disagree strongly. It is now more needed than ever. 40 years ago, the majority of people using computers knew what they were doing. Now, they're everywhere, and people interact with them every day. It's very common to have to interact with a computer we have never interacted with before, and the need to give visual clues to the user is far more important than ever before. It's also very common now for people to simply reach out and grab new software; a well-designed interface that uses visual clues and cues to help people achieve their goals is much more important now than the days when people would actually sit down with the manual to work out how to operate their new piece of software.

I am routinely unable to immediately answer a phone that isn't mine because none of the pictures drawn on the screen are obviously about answering a phone.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by coldtea on Tuesday July 26, 2016 @07:45AM (#12164895)
>40 years ago, the majority of people using computers knew what they were doing.

You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past?

Even a 7 year old that plays games can almost run circles around a 1980s propellerhead computer programmer in using a GUI. Compared to regular people (e.g. office workers) from 40 years ago that just used DOS and some word processor or POS or accounting program, there's just no comparison.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by ACow_Adonis on Tuesday July 26, 2016 @08:20AM (#12165056)
I think they know less than the people who were using computers back then.

The difference is of course that today computers are used by more of the general public for communication, office, and media consumption, rather than (only) bunch of tech savvy specialists.

Most of my generation and the generation that followed barely have a concept of a computer beyond "press the thing to make things happen". They know no more about their telephones now than did the people using the landlines of 20 years ago, or how much most people understood the internals of TV or radio or fridges.

As for running circles around people while using a GUI, while I accept there are specialized fields and exceptions that disprove the rule, outside of marketing presentations I just don't see it happen. As much as any generalisation can be valid, the GUI does not run circles around anyone that can actually program and is generally the mark of the computer novice/consumer...

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by coldtea on Tuesday July 26, 2016 @01:26PM (#12167267)
>As much as any generalisation can be valid, the GUI does not run circles around anyone that can actually program and is generally the mark of the computer novice/consumer...

That is patently false. There are hard core GUI users, from VFX and 3D artists to DAW and NLE operators, graphic designers and many more, than run circles around any "command line" person for the tasks they actually do.

Just as there are tons of programmers using Visual Studio and other GUI platforms, than can program far more efficiently with the intelligent autocomplete, integrated debuggers, profilers, and such, than some CLI-jockeys who think they are more efficient with their pimped Emacs or Vim.

Is Rob Pike and his GUI editor/environment a "novice/consumer"? What about tons of excellent Windows programmers? What about Notch?

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Tuesday July 26, 2016 @09:58AM (#12165621)
> As for running circles around people while using a GUI, while I accept there are specialised fields and exceptions that disprove the rule, outside of marketing presentations I just don't see it happen. As much as any generalisation can be valid, the GUI does not run circles around anyone that can actually program and is generally the mark of the computer novice/consumer...

I wonder. Every time I see a colleague using command line to do git operations I get itchy and think to myself "oh, come on! I could've done this in gui in seconds". Each interface has its time and place, but to me using a GUI is more of a mark of valuing one's time than that of a novice.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by tomtheelder on Tuesday July 26, 2016 @11:16AM (#12166218)
> Every time I see a colleague using command line to do git operations I get itchy and think to myself "oh, come on! I could've done this in gui in seconds".

What operation could you possibly perform significantly faster in a gui than on the command line? I can think of tons that would be far, far slower in a gui.

> to me using a GUI is more of a mark of valuing one's time than that of a novice

I would argue the exact opposite. GUIs are there to make things accessible to non-power users. A command line is just infinitely more expressive and will let you be much more efficient if you learn to use it effectively.

With nearly every program that I use I start by depending heavily on the GUI and then transition to using almost exclusively keyboard shortcuts as I become a power user, as GUIs are fundamentally inefficient.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Tuesday July 26, 2016 @11:40AM (#12166384)
> What operation could you possibly perform significantly faster in a gui than on the command line? I can think of tons that would be far, far slower in a gui.

Sticking to the Git example: - visualising history (in gui it is just there) - opening old versions of files - visualising a complete log of a file and then jumping to individual diffs/commits

The fact that in a decent GUI everything that could possibly be a link is, is very useful. I do not ned to go around copy pasting SHA1 sums. I drop down to command line when I need an occasional filter-branch or do some arcane incantations. But maybe Git is a bad example because it has a notoriously bad CLI.

Some other example, debugging. For me it seems that you can actually see whether a programmer uses a visual debugger or a cli. If they have to drop down to GDB then their code will most probably be sprinkled with useless debug macros.

Setting break points, jumping from function to function is easier with visual debugger and a good IDE. (note that the IDE can be emacs or vim running in a terminal session for what I care)

> With nearly every program that I use I start by depending heavily on the GUI and then transition to using almost exclusively keyboard shortcuts as I become a power user, as GUIs are fundamentally inefficient.

Keyboard shortcuts are awesome of course, but I think they are so efficient because there is a GUI around. In a GUI you can always see more state at the same time. This is because graphics can sometimes pack more than text in the same space (e.g.: a visualised Git tree or a graph spitted out from callgrind)

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by micv on Tuesday July 26, 2016 @01:46PM (#12167424)
I couldn't agree more with this. I generally prefer command-line tools like vim and gdb, but for getting a view on things like file history or browsing the output of tools like callgrind? GUIs are the way to go. Horses for courses.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by dceddia on Tuesday July 26, 2016 @10:57AM (#12166064)
I think it depends on the operations being performed. Adding a subset of the changed files? Holding ctrl/cmd and clicking the files is probably faster than typing all those names out on the command line.

Need to pull some new code though, or commit changes? I think "git pull" or "git ci -m 'Message'" is faster than opening up a complicated GUI window with lots of decisions to make.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by vetinari on Tuesday July 26, 2016 @11:12AM (#12166184)
Your colleague doesn't use completion?

To me, using CLI is like having a conversation, with much richer vocabulary, than GUI. That's just pointing at things.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Tuesday July 26, 2016 @12:36PM (#12166830)
Of course they do, but typing stuff is just physically slower for some operations. Typing git log, then scrolling through the pages of text in order to find the interesting change will always be slower than a right click -> log and then "pointing at things".

I think your conversation metaphor is good, but in a GUI the answer can be richer and interactive. A CLI can only manipulate text, a GUI can manipulate text where necessary and use a better medium (images, graphs, tables) where necessary.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by vetinari on Wednesday July 27, 2016 @05:36AM (#12171535)
There are always advantages and disadvantages of both approaches. I always shudder when I recollect configuring IIS using GUI ;).

CLI does not need to manipulate text only necessarily, see the command line in AutoCAD for example.

But yes, GUI in many cases is a better way, I wouldn't want to have cli-only Photoshop-like app (or even cli-only CAD modeller). The point is to recognize effectivity of both approaches for a given problem, at the given abstraction level.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by coldtea on Tuesday July 26, 2016 @01:29PM (#12167283)
Would you rather have a conversation with your car "left 20 degrees, now right, slow down a little, whats the speed atm?" or just turn the wheel and press some pedals?
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by vetinari on Wednesday July 27, 2016 @05:22AM (#12171485)
That's not a good example - the conversation with the car would be "take me to {someplace}", which couldn't necessarily be a specific name of the place, it could be "where I met with {someone} {sometime} ago". Think Star Trek conversation with the computer ;).

There would be no point in micromanaging the car using a limited vocabulary.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by yoz-y on Thursday July 28, 2016 @06:10AM (#12179376)
But I can't go to command line and tell it "delete all of the files from the project X I do not want anymore" or "find me the change in this file in the history that caused bug Y".

Sometimes it is better to mass delete files with a find, grep and rm, sometimes an auto-filtered search and cmd+a cmd+delete is better.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by coldtea on Tuesday July 26, 2016 @01:27PM (#12167271)
>I wonder. Every time I see a colleague using command line to do git operations I get itchy and think to myself "oh, come on! I could've done this in gui in seconds"

A lot of the CLI usage feels fast because its busywork.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by EliRivers on Tuesday July 26, 2016 @07:55AM (#12164937)
You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past?

Most of them don't know a thing about computers. It's a magic box with a small selection of shiny buttons on. They use it for passive media consumption.

Even a 7 year old that plays games can almost run circles around a 1980s propellerhead computer programmer in using a GUI.

Well, they clearly forget by the time they're twenty.

http://www.cnbc.com/2015/06/10/millennials-arent-as-tech-sav...

http://www.millennialmarketing.com/2010/04/millennials-tech-...

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by coldtea on Tuesday July 26, 2016 @08:10AM (#12165004)
>Most of them don't know a thing about computers. It's a magic box with a small selection of shiny buttons on. They use it for passive media consumption.

You'd be surprised.

Except by "know about computers" you mean they known about interrupts, and cache lines, and filesystem design, and other stuff that are completely inconsequential to using their computers.

>Well, they clearly forget by the time they're twenty.

Actually the linked article states the opposite:

>"This current generation of young people has never lived without tech," said Linda Rosen, CEO of Change the Equation. "It's second nature to them." Yet, using technology for social reasons doesn't make a person adept at using it in other settings, she said.

So it's not that they "forgot" something, it's that they never bothered to learn it in the first place, e.g. Excel or whatever. But computers, for what they do like to use them for, are "second nature" to them according to TFA.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by EliRivers on Tuesday July 26, 2016 @08:23AM (#12165068)
You'd be surprised.

I disagree. The catalogue of complaints listed in this article are the norm.

http://coding2learn.org/blog/2013/07/29/kids-cant-use-comput...

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by homingbrain on Tuesday July 26, 2016 @09:18AM (#12165364)
It's not that they're bad at what they do with computers. It's just what they do with computers is not worth doing.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by potatolicious on Tuesday July 26, 2016 @10:19AM (#12165762)
I've often wondered at what point HN would cross the rubicon from "old people, so bad at tech!" to "young whippersnappers, so bad at tech!"

It seems that this happened somewhat recently.

Suffice it to say - just like you felt when you were younger - most thoughts that boil down to "damn kids these days!" are almost certainly not true.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by erelde on Tuesday July 26, 2016 @12:08PM (#12166609)
I'm a young (24) dev working in a very large org (tens of thousands large), I often feel like most people should never have been allowed to use a computer in their office. Young or old.

Of course it's silly because of the global productivity gains. And it may just be my innate misanthropy which made me a nerd when I was younger now manifesting in this new form.

I'm already an old man annoyed by people my age and annoyed by older people. But truth is, I'm annoyed by most non technical people.

PS: I like discussing technics with people from non tech fields though, luthiers, masons, cooks etc...

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by Spooky23 on Tuesday July 26, 2016 @10:31AM (#12165852)
> You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past?

Yes. Aptitude with screwing around with a GUI isn't very relevant.

40 years ago, computers were at best used by clerk type people for specific tasks at a terminal. Accountants were using tabulation machines, written materials were on IBM selectrics.

The people engaged in professional work with computers were mostly programmers or others doing "data processes" or working with business analyst types to model business process around workloads that could live with the available computing resources.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by coldtea on Tuesday July 26, 2016 @01:31PM (#12167298)
>Yes. Aptitude with screwing around with a GUI isn't very relevant.

It is relevant to actual stuff they want done.

Unless they are programmers aptitude in screwing around with cli commands isn't very relevant.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by 56k on Tuesday July 26, 2016 @07:38AM (#12164865)
The point is that an icon that shows a stylized phone handle is better in 2016 than a skeuomorphic depiction of a whole rotary phone.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by GFK_of_xmaspast on Tuesday July 26, 2016 @04:05PM (#12168391)
You are greatly overestimating the ability of computer users in the 1976.
Re:The Apple Goes Mushy Part I: OS X's Interface Decline by beachstartup on Tuesday July 26, 2016 @11:55AM (#12166495)
> I'm 35 and I have probably seen an actual contact book only once when I was little

er, what? i'm 32. i and everyone i knew used contact books until i was probably age 20, especially in offices.

Re:The Apple Goes Mushy Part I: OS X's Interface Decline by city41 on Tuesday July 26, 2016 @04:01PM (#12168362)
hiding the full URL is considered a security feature, to help people know what site they are actually on. Chrome has considered adopting the same feature for the same reason.