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Re:Nvidia CEO: We'll be solving VR immersion problems for th... by mozumder on Tuesday May 31, 2016 @11:24PM (#11811875)
And then you have the fundamental design problems of VR, where it blocks out your environmental awareness, causing people to crash into walls, leading to liability issues: https://imgur.com/umYTJP1

The first generation VR also faced the same liability issues. Specifically, the Atari Jaguar VR was cancelled because of this.

VR will never make it as a consumer product.

Ever.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by agildehaus on Wednesday June 01, 2016 @12:16AM (#11812025)
I own a Vive and have not once crashed into a wall. The software knows where your physical boundaries are and warns you when you're too close by fading in a virtual wall (sort of looks like a blue mesh).

Take your uninformed nonsense elsewhere.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by pigeons on Wednesday June 01, 2016 @01:16AM (#11812195)
I run into walls and furniture all the time if I can use the system long enough without getting sick.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by mozumder on Wednesday June 01, 2016 @12:22AM (#11812041)
I posted a video of people running into walls. And there are lots of other videos of the same.

Are you implying it doesn't happen?

Also, how do you make something like Call of Duty when you're limited in your movement by walls?

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by shinymark on Wednesday June 01, 2016 @01:22AM (#11812211)
> Also, how do you make something like Call of Duty when you're limited in your movement by walls?

You don't. Many existing game genres don't map well to VR in a direct port of existing mechanics.

From a game developer's perspective that is one thing that makes it exciting. It's a blue ocean of new design possibilities. I'm an optimistic person but I believe we'll find new designs that are equally compelling to the most popular games on 2d screens. Different games for different platforms.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by sidthekid on Wednesday June 01, 2016 @05:27AM (#11813095)
Platforms like Virtuix and Infinadeck are interesting designs for this problem.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by agildehaus on Wednesday June 01, 2016 @01:18AM (#11812200)
You posted literally the only video on the Internet where this happened, and it's because the girl was an idiot.

And you don't make Call of Duty for VR. VR experiences have limited movement, or you use teleportation to move around large spaces.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by mozumder on Wednesday June 01, 2016 @02:07AM (#11812345)
I take it you haven't looked at any of the other VR accident videos? People are recorded breaking things around them.

And with restricted movement, VR's use case becomes much more limited.

Face it - VR is a fundamentally flawed design.

It's one of those truly terrible tech ideas that needs to go away.

(AR on the other hand, does have potential...)

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by agildehaus on Wednesday June 01, 2016 @03:09AM (#11812569)
Right, like nobody has died while staring at their smartphone.

You're either an idiot or a troll.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by mozumder on Wednesday June 01, 2016 @03:23AM (#11812630)
You're the one claiming people don't perform destructive actions with VR.

If you want to defend this horribly dangerous product, feel free. But normal people will continue to call out such an awful product design.

Really, we need to get rid of VR.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by danielbln on Wednesday June 01, 2016 @04:11AM (#11812804)
I'm sorry, but you don't know what you are talking about. I recorded the video/gif you referenced in your first post. While my one friend did slam into a wall, she only did so because she ran. If you walk the system will stop you from crossing the play space boundaries (pass-through camera and virtual walls), and in the many, many demos I've given in the space you see up there in the video, not a single person has had any problems. And in case you hadn't noticed, VR is already a consumer product.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by reitanqild on Wednesday June 01, 2016 @03:47AM (#11812711)
You also posted:

> VR will never make it as a consumer product. > > Ever.

Which it seems you are not qualified to give expert advice on. You might be right but you might get less downvotes if you adjust your tone a bit; Posting a single video and the jumping right to this conclusion also comes off as a bit lazy or something :-)

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by mozumder on Wednesday June 01, 2016 @12:29PM (#11815761)
In the design world there's no real "qualification" on being a design expert. Anyone can get a job in that field given their talent.

Also, the downvotes are a natural result of all the people on this site that are invested in VR and want to see it succeed, so it's expected.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by reitanqild on Wednesday June 01, 2016 @02:03PM (#11816703)
> In the design world there's no real "qualification" on being a design expert.

Yep, but predicting the future of VR citing only a single video doesn't come off as very convincing.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by kybernetikos on Wednesday June 01, 2016 @02:23AM (#11812409)
VR is already a consumer product. It is however very niche, and personally I expect it to remain so for a while yet.

I don't think liability is going to be a big problem though. People were destroying TVs with Wiis the whole time when it came out, but the Wii was still a huge consumer success.

I would say the bigger problems are to do with the fact that for room scale VR you need a dedicated space which lots of people simply don't have the room for. The aspect of disconnection from your environment is a problem, but I believe it's mainly how it affects social interaction that is problematic rather than issues to do with colliding with things. The chaperone system in the Vive is pretty good, and if you're playing a seated game in the Rift, you're not crashing into things anyway.

Personally I think that the most sensible arrangement for VR is coworking spaces with large fully tracked VR areas for groups and only enthusiasts would have them at home, but my understanding is that Vive and Rift are selling pretty well, so it's quite possible that I'm wrong on that.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by vessenes on Tuesday May 31, 2016 @11:39PM (#11811918)
I used first-gen VR. By this I mean I programmed using BodyElectric on Mac and SGI Onyx systems in the early 1990s.

There was a ton of innovation. But frame rates, even on half-million dollar hardware, had to be in the 30hz range. Knowing what we know now, there was no way for that technology to take off, even for those with very strong stomachs.

The minimal technology package to do a good job has only very recently been available for almost any money. I think it's too early to call it as a 'never'.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by oconnore on Wednesday June 01, 2016 @12:04AM (#11811985)
The critique you are responding to has nothing to do with computing power, or really any sort of linear extrapolation from where we are, yet you frame it as a question of frame rates and "minimal technology package"? I'm not sure I agree with the OP, but you're surely missing their point.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by vessenes on Wednesday June 01, 2016 @03:14AM (#11812594)
Thanks, allow me to amplify.

I used those early systems, definitely ones better than the Jaguar at least, and in the same year it was released. And, I'm saying anyone who thinks the Jaguar's failure means modern VR is doomed is missing some super basic things about the threshold at which VR is compelling.

And, I'm saying we are just over that threshold, sometimes, with some experiences, and that there was never a snowball's chance in hell that any kind of compelling VR experience could have been had in the early '90s.

If the Jaguar had been compelling, the liability issues would have been sorted, full stop.

Anecdotally, I've found even my 70+ year old father-in-law responds well to Chaperone bounds in the Vive, he 'gets' them immediately. A friend who is partially disabled is also successful at using the Vive, despite some mobility issues. None of that (or the attendant safety) matters, though, if the tech isn't compelling.

Re:Nvidia CEO: We'll be solving VR immersion problems for th... by refulgentis on Tuesday May 31, 2016 @11:31PM (#11811893)
Oh my. http://gizmodo.com/5846133/the-best-ipod-prediction-ever-mad... comes to mind. Want to put money on that? Say, 40 million unit sales a year within a decade?
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by onion2k on Wednesday June 01, 2016 @12:57AM (#11812132)
The possible failure of active VR (controlling something by walking around) due to space issues doesn't rule out VR as an immersive display technology. You can have one without the other.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by empath75 on Wednesday June 01, 2016 @10:44AM (#11814698)
I do agree that there are going to be liability issues with room-scale vr. I think someone's child or pet is going to be severely injured, because chaperone doesn't account for random objects walking into the play space. I don't think it's going to kill VR as a consumer product, though. The technology is so amazing, it's going to succeed despite those kinds of problems.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by gfodor on Tuesday May 31, 2016 @11:32PM (#11811895)
Have you tried the Vive?
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by ChrisClark on Wednesday June 01, 2016 @12:00AM (#11811973)
He obviously hasn't. :)
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by hodwik on Wednesday June 01, 2016 @12:06AM (#11811993)
Agreed. I was very VR skeptical until I tried the Vive last month. Now I'm convinced this is around the corner.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by PhasmaFelis on Wednesday June 01, 2016 @03:32AM (#11812661)
You're talking about room-scale VR, which I think you have confused with VR in general. Environmental awareness doesn't matter if you're sitting down and holding a controller.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by nly on Wednesday June 01, 2016 @03:49AM (#11812720)
Unless your cat is stalking you.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by adamnemecek on Tuesday May 31, 2016 @11:34PM (#11811902)
Lol, future technology prediction "responsive level design".
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by hodwik on Wednesday June 01, 2016 @12:29AM (#11812054)
That's a really cool idea.
Re:Nvidia CEO: We'll be solving VR immersion problems for th... by LoSboccacc on Wednesday June 01, 2016 @09:02AM (#11814008)
indiana jones(tm) trap dodge - sofa as fall pits, walls as dropping spikes and people around you as rolling boulders.