You don't. Many existing game genres don't map well to VR in a direct port of existing mechanics.
From a game developer's perspective that is one thing that makes it exciting. It's a blue ocean of new design possibilities. I'm an optimistic person but I believe we'll find new designs that are equally compelling to the most popular games on 2d screens. Different games for different platforms.
And you don't make Call of Duty for VR. VR experiences have limited movement, or you use teleportation to move around large spaces.
And with restricted movement, VR's use case becomes much more limited.
Face it - VR is a fundamentally flawed design.
It's one of those truly terrible tech ideas that needs to go away.
(AR on the other hand, does have potential...)
You're either an idiot or a troll.
If you want to defend this horribly dangerous product, feel free. But normal people will continue to call out such an awful product design.
Really, we need to get rid of VR.
> VR will never make it as a consumer product. > > Ever.
Which it seems you are not qualified to give expert advice on. You might be right but you might get less downvotes if you adjust your tone a bit; Posting a single video and the jumping right to this conclusion also comes off as a bit lazy or something :-)
Also, the downvotes are a natural result of all the people on this site that are invested in VR and want to see it succeed, so it's expected.
Yep, but predicting the future of VR citing only a single video doesn't come off as very convincing.
Are you implying it doesn't happen?
Also, how do you make something like Call of Duty when you're limited in your movement by walls?