* The office zone starts right behind a reception and only separated from a receptionist by a thin glass wall, slightly wider than receptionist's desk. When I arrived, reception wasn't manned, so after hearing me ringing the doorbell several times, some developer interrupted his pair coding session and walked down with an irritated face to open a door for me. I can only imagine how many breaks in coding do FedEx delivery people ensure.
* The open plan office itseld is slightly prolonged and has long "corridor" areas cutting through it. I can only guess why they want to maximize the number of developers whose backs and monitors are turned towards everyone who passes by.
* The desk density is super high (it may even beat Facebook's, but my perception may be wrong here).
(update) Also, during a pair coding session I took part in, two men and me were enthusiastically discussing the code we wrote. 40cm away, at another desk someone was trying to get on with their work and was visibly irritated. So it might be that open plan is not so great for pair coding after all.
I remember watching a video about Pivotal's offices and work routine. The distinct impression I got is that Pivotal is a very regimented sweatshop with rigid working hours - everyone is expected to show up at 8am for breakfast, and pair-programming and a "panopticon" style open office layout are there mostly to prevent procrastination and force people to at least try to code. The good part is that the developers there have a set 8 hour workday and leave earlier in the afternoon. It obviously works for them because they can just churn out sort-of working apps and let some other suckers deal with maintenance/rewrites later.
You use the term sweatshop, and then say everyone goes home early. Really?
" rigid working hours"
Business hours are not for everyone, but they are for a lot of people, and they help foster collaboration.
"everyone is expected to show up at 8am for breakfast"
Not mandatory (it's an incentive to come in on time), but it is free.. As is lunch. Not dissimilar from most SV companies.
"mostly to prevent procrastination and force people to at least try to code"
So, it's a sweatshop because people are encouraged to work, and not browse Facebook behind a closed door?
There are lots of opportunities to take a break, from Xbox to ping-pong.
"It obviously works for them because they can just churn out sort-of working apps and let some other suckers deal with maintenance/rewrites later."
This is quite a conclusion to draw from a video.
You do realize that outside of R&D, most Labs teams are balanced customer/Pivotal pairs? There is no belief in handing over to a maintenance team, let alone doing the development by ourselves. You build it, you run it, is the mantra.
The whole business model is to build products while teaching companies a culture (open, Devops, collaborative but high discipline) and process (XP, CD) and tools (PaaS, open source) of how to build software productively.
It is a sweatshop because management is trying to impose a rigid pace of work and a surveillance scheme on employees.
The word "sweatshop" is traditionally (AFAIK, don't have access to OED right now to confirm) associated with garment cut-and-sew workshops, which are organized exactly like an open plan programming office: https://duckduckgo.com/?q=sewing+factory&t=ffsb&iax=1&ia=ima...
The false dichotomy you present (you are either working exactly like we tell you to work when and how we tell you to work, or you must be slacking off) is exactly the kind of rationalizing used by sweatshop managers who are trying to break unions or deskill workers. I recommend reading David Noble's _Forces of Production: A Social History of Industrial Automation_ and Ellen Rose's _User Error: Resisting Computer Culture_ to learn more about how and why these efforts are used, why they are counterproductive, and to learn how to recognize when management is trying to apply them to your work as a computer programmer.
Sorry, that's nonsense. Instead of "rigid" and "surveillance", I'd say "disciplined" and "actually managed". As opposed to "do whatever you'd like" and "unmanaged".
What's the difference of a disciplined culture and a rigid culture, or surveillance vs. actual management? I'd say it's whether the employees actually WANT and VALUE these things.
In my experience, everyone here WANTS a strong discipline of TDD, pairing, CI/CD, 8 hour work day, etc. And everyone WANTS a strong product manager and product owner that knows what's going on with the latest stories, bugs, and velocity. It makes for a better product, team, and morale.
Now try walking normally for an hour.
Which makes you the most tired?
I'd posit it is a much more fulfilling experience to put a full 8 hours x 5 days sustainably, than the industry's usual "crap we need to work evenings and weekends, we're late"
I could see this being argued for the traditional game development industry, which was plagued by long hours, harassment, and shit pay.
I think you've already recognised the work hours aren't for everyone in your previous comment, so it sounds like Pivotal's hiring policy is pretty solid on this point. And in fact, it's not even an unreasonable expectation for everyone to come in on time, but probably a less popular one on HN judging from the downvotes you are getting.
To be honest, it's a model I prefer. In my previous workplace I worked ridiculous hours due to understaffing and a few other issues and had to resign from burn-out. I'd much prefer to work for a Pivotal than I would a company like the last one I worked for :-)
Heck, if Pivotal can get all their work done without a final crunch time, that's actually pretty amazing! I'd go so far as to say that I've never heard of a company who got this working before, so if that is the case then Pivotal are clearly doing something right.
If only you were hiring in Australia, I'd seriously consider applying :P
I hadn't really seen it before either, TBH. It is not perfect - sometimes we ship late. But that's part of the culture - Pivotal Tracker (www.pivotaltracker.com) tells you the date you're expected to ship given the work you have left, you don't tell it when to ship ;)
Management won't break people over a deadline, they'll generally slip the date. Sustainability is more important.
We do have a small/growing office in Sydney with a few openings: http://pivotal.io/locations/sydney
Sorry you had a disappointing experience.
Sounds extremely stressful
It's not for everyone, and there are some "consulting" individual contributors here and there, but the point is to have a sustainable pace that's always "busy" and everyone is "checked in" rather than have a few weeks of "crunch time" to meet a deadline. Some need to "check out" for a while, that's also fine.
Most product cycles last 3-4 months, and it's up to you if you want to switch teams. some don't.
It's not for everyone, but in tandem with mandatory-no-meetings beyond a 5 minute daily standup and couple of set hour-long meetings every week, this can lead to very productive working days.