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Re:Civilization 6 is coming in October, with big changes by vinceguidry on Wednesday May 11, 2016 @02:53PM (#11678125)
I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs.

Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of like Crusader Kings but set in the modern world.

The real interesting part of the game in my view is that conquest is no longer an option, and tactics would get abstracted out of armed conflict in an "amateurs think tactics, generals think logistics" kind of way.

Re:Civilization 6 is coming in October, with big changes by KON_Air on Wednesday May 11, 2016 @03:48PM (#11678626)
A Civilization game that doesn't involve rushing to remove Gandhi from the game before he starts piling up nukes is not a Civilization game. At least that's where I draw the line.
Re:Civilization 6 is coming in October, with big changes by aaronbrethorst on Wednesday May 11, 2016 @05:31PM (#11679481)
Re:Civilization 6 is coming in October, with big changes by jharger on Thursday May 12, 2016 @02:26PM (#11685620)
That is about the best thing I've read in a while.
Re:Civilization 6 is coming in October, with big changes by tasnent on Wednesday May 11, 2016 @04:35PM (#11679019)
That goddamned smile. They're gonna keep him that way, aren't they?
Re:Civilization 6 is coming in October, with big changes by pilif on Wednesday May 11, 2016 @05:07PM (#11679279)
this must be one of the funniest and memorable bugs-to-turn-feature in all of gaming or even software itself. If I was the producer of any future Civ game, I would insist on this remaining as-is.
Re:Civilization 6 is coming in October, with big changes by tcoppi on Wednesday May 11, 2016 @03:06PM (#11678240)
> The real interesting part of the game in my view is that conquest is no longer an option

Isn't it though? Russia seemed to do OK with the conquest of Crimea. Anyway the suggestion of Europa Universalis is probably the closest you will get right now. If Paradox made a post-cold war sim I'd play the hell out of it, but I think it would be hard to do right and be interesting precisely because without real conquest and wars, there isn't much that is interesting for a game on the global level.

Re:Civilization 6 is coming in October, with big changes by defenestration on Wednesday May 11, 2016 @03:15PM (#11678335)
I enjoyed Europa Universalis as well. It taught me quite some history while being engaged with addictive gameplay.

A modern version simulating the last 100 years of politics and war on a worldwide scale would interest me. Especially if you could try different strategies and perspectives in current day hotspots like Syria, Southeast Asian sea, etc.

Re:Civilization 6 is coming in October, with big changes by xlm1717 on Wednesday May 11, 2016 @03:49PM (#11678628)
Well, technically speaking Stellaris is post-cold war, by about 150 years. :P
Re:Civilization 6 is coming in October, with big changes by tcoppi on Wednesday May 11, 2016 @04:20PM (#11678875)
True, and I'm currently enjoying the hell out of Stellaris, so I guess that counts :D
Re:Civilization 6 is coming in October, with big changes by vlehto on Thursday May 12, 2016 @08:20AM (#11682805)
You could view Crimea just as minor oscillation in the wake of collapse of Soviet Union.

Conquest of strategic locations is just as important as before. Suez, Panama, Gibraltar and Singapore are pretty carefully looked after. But there has been significant decoupling between ownership of arable land and economic power. So you don't see same kind of land grabs that marked most of middle ages and lasted until WWII.

Re:Civilization 6 is coming in October, with big changes by peteretep on Wednesday May 11, 2016 @04:05PM (#11678773)

    > Russia seemed to do OK with the conquest of Crimea
While I'm no Putin apologist, Russian "conquest" of Crimea is a bit like hypothetical Éire conquest of Northern Ireland. You're certainly going to upset a lot of people, but it's also hardly black and white.
Re:Civilization 6 is coming in October, with big changes by hackuser on Wednesday May 11, 2016 @04:58PM (#11679213)
> it's also hardly black and white

No, I think it's clear. The Russians invaded another country, conquered Ukranian land and kidnapped Ukrainian people.

EDIT: Fixed the ambiguous pronouns

Re:Civilization 6 is coming in October, with big changes by peteretep on Wednesday May 11, 2016 @06:10PM (#11679769)

    > Their military invaded
"Their" being Russian here...

    > conquered their land and kidnapped their people
By 'their', you mean the people of Crimea, of which over 50% identify as Russians?
Re:Civilization 6 is coming in October, with big changes by hackuser on Wednesday May 11, 2016 @06:34PM (#11679917)
You can't invade another country because people "identify" as something. It's an absurd argument, worthy of the Kremlin (from whence it comes).

Plus, IIRC that survey was also Russian propaganda.

Re:Civilization 6 is coming in October, with big changes by flashman on Wednesday May 11, 2016 @09:49PM (#11680799)
Under that logic, the 87% Hispanic population of Texas's 15th and 34th congressional districts ought to welcome the Mexican army.
Re:Civilization 6 is coming in October, with big changes by hackuser on Wednesday May 11, 2016 @11:10PM (#11681078)
Don't forget cities like New York, with China Town, Crown Heights, etc. etc. etc. It's going to be a challenge to manage all those national borders in such a small area.
Re:Civilization 6 is coming in October, with big changes by lazylizard on Thursday May 12, 2016 @07:42AM (#11682687)
Re:Civilization 6 is coming in October, with big changes by chx on Wednesday May 11, 2016 @05:53PM (#11679646)
Hardly black and white? Care to provide us with some sources which provides the legal grounds for Russia annexing a part of Ukraine?
Re:Civilization 6 is coming in October, with big changes by jonnathanson on Wednesday May 11, 2016 @06:09PM (#11679766)
I, too, like to play Civ this way. For my money, Civ4 (and its various mods) comes the closest to allowing this style of play. The game itself is highly moddable, and provided you play with the right set of AI personalities, you can actually conduct geopolitics without reverting to the simplistic "Blow them up before they blow you up" imperative every few turns.

But make no mistake: this is not how the game is designed. The game is designed around conquest, by one means or another. Sooner or later, the game 'wants' you to go to war. Everything pushes towards war. There's a lot of fun, in fact, in trying to be a stabilizing force in a world hell-bent on going Mad Max. But it will go there, sooner or later.

Every faction ends up going to war with the others, and you'll find yourself taking various sides in an attempt to shore up the defenses of the helpless, the aggrieved, and the outmatched. Since the roles of aggressor and aggrieved change every few cycles, you'll pretty much go to war with every other nation in a grim rotation of shifting alliances. Eventually you're rewarded for your peacekeeping efforts with the seething and irreparable enmity of every other faction on the map.

At that point, you've got two choices: 1) Cheat and reset relations with the other factions; 2) Accept your new role as World Police, bringing democracy and prosperity at gunpoint.

Re:Civilization 6 is coming in October, with big changes by bsznjyewgd on Wednesday May 11, 2016 @05:41PM (#11679564)
Civ IV had a very nice mod called Rhye's and Fall of Civilization that "simulated history" up to a point until the starting time period of your chosen civilization, and it had "historical forces" (random and scripted events) that destabilized old civs and sometimes caused new ones to appear. It also had "historical victories", in addition to the usual victory conditions, that were thematic in relation to the chosen player civ (imagine things like (made up, because I no longer remember) "control all of the Mediterranean by X" or "never lose a city to the Mongols while building 6 academies).
Re:Civilization 6 is coming in October, with big changes by dragonwriter on Wednesday May 11, 2016 @03:10PM (#11678289)
There have been games that strove to do something like that -- though, usually, based directly on the real world rather than a generated one, and usually with a limited array of real-world country choices, and sometimes with a fantasy twist.

Balance of Power (both the original and 1990 editions; allowed play of the USA or USSR only) and Shadow President (allowed play as the USA only) come to mind; ISTR one that allowed play as a wider variety of real-world nations, but can't place the name.

Re:Civilization 6 is coming in October, with big changes by philwelch on Wednesday May 11, 2016 @05:49PM (#11679618)
The problem with the modern era is that it's kind of boring from a strategy game perspective. Eras that are boring from a strategy game perspective are the best eras to live in, so I'm not complaining, but a strategy game where the biggest challenge is to manage the Eurozone crisis or react to changing oil prices is not going to be nearly as popular as a strategy game where the biggest challenge is to win a World War.
Re:Civilization 6 is coming in October, with big changes by itcmcgrath on Wednesday May 11, 2016 @03:40PM (#11678559)
I remember playing a very old game called 'Shadow President' that I thought was particularly fun.

I'm an Aussie and Australia in the game always frustrated the heck out of me. I often nuked it. :-/

https://en.wikipedia.org/wiki/Shadow_President

Re:Civilization 6 is coming in October, with big changes by dingbat on Wednesday May 11, 2016 @06:02PM (#11679711)
i remember the sequel "Cyberjudas", fun but frustrating too. was excessively impressed with how the game used CIA world factbook info.. "whoa, this is like so real dude!"
Re:Civilization 6 is coming in October, with big changes by mcjiggerlog on Wednesday May 11, 2016 @03:12PM (#11678298)
More country-level than international, but I think you'd like Democracy 3 http://store.steampowered.com/app/245470/
Re:Civilization 6 is coming in October, with big changes by selimthegrim on Wednesday May 11, 2016 @02:59PM (#11678183)
You never played Hearts of Iron or Europa Universalis?
Re:Civilization 6 is coming in October, with big changes by douche on Wednesday May 11, 2016 @06:50PM (#11680015)
Victoria 2 is, I think, the most interesting of them.

Although I've never gotten deep enough into Crusader Kings II to really know how to play it.

Re:Civilization 6 is coming in October, with big changes by dbalbright on Thursday May 12, 2016 @12:21PM (#11684569)
It doesn't support a procedurally generated world like you are asking but there was a game for Sega CD called Third World War that I loved to play that had a good balance of diplomacy, trade, and war.

https://en.wikipedia.org/wiki/The_Third_World_War_(video_gam...

There's a Paradox game I played a few years ago called Supreme Ruler that I got excited about thinking it was similar but it tends to get bogged down in the military in my opinion.

https://en.wikipedia.org/wiki/The_Third_World_War_(video_gam...

I haven't played Victoria II but know it also fits this mold. It is set in the colonial time frame so not quite modern but close.

https://en.wikipedia.org/wiki/Victoria_II

Re:Civilization 6 is coming in October, with big changes by hansjorg on Wednesday May 11, 2016 @03:07PM (#11678253)
> conquest is no longer an option

Sounds like an interesting idea for a game, but that doesn't really accurately reflect modern geopolitics, does it?

Re:Civilization 6 is coming in October, with big changes by rictic on Wednesday May 11, 2016 @03:17PM (#11678343)
From a historical perspective there's been shockingly little conquest in the past 50 years. Almost all redrawing of borders have been a result of internal struggles, and only a tiny amount of soil has changed hands as a result of invading armies seizing territory.

There've still been civil wars, coups, proxy wars, trade wars, foreign-funded revolutions, etc, but these are way smaller scale and result in far less bloodshed than building up a massive army and smashing it against an enemy in an open war of conquest.

Interesting dynamics for a game like Civ.

Re:Civilization 6 is coming in October, with big changes by tcoppi on Wednesday May 11, 2016 @03:21PM (#11678392)
It is also a lot harder to model these sorts of dynamics and make for a compelling game, IMO. An interesting idea of an "economic rts" type game is Offworld Trading Company(incidentally the brainchild of the Civ4 creator). I think they strike the right balance for their type of game, but I'm not sure it could be done for a more deliberate, Paradox-style strategy game.
Re:Civilization 6 is coming in October, with big changes by nostrademons on Wednesday May 11, 2016 @03:51PM (#11678653)
It would be very interesting to have a political simulator where the internal population of the country is divided into factions, ethnic groups, and subcultures that differ on one of several dozen identity dimensions, and your goal is to lead the country and hold it together. If you screw up and deviate too farm from the centerline, either an opponent leader takes over and you have to rebuild your powerbase, or the country splits up in civil war. If it does split up and enter civil war, then the geography becomes very important and you need to hold territories (and their inhabitants) containing military bases, industrial production, and natural resources.
Re:Civilization 6 is coming in October, with big changes by toyg on Wednesday May 11, 2016 @04:06PM (#11678789)
I think Democracy 3 [1] covers the first half of your description.

[1] http://www.positech.co.uk/democracy3/

Re:Civilization 6 is coming in October, with big changes by xlm1717 on Wednesday May 11, 2016 @03:47PM (#11678610)
I would love it if Paradox did a Crusader Kings/Europa Universalis/Victoria/Hearts of Iron set in the modern era.