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Re:Civilization 6 is coming in October, with big changes by tcoppi on Wednesday May 11, 2016 @03:21PM (#11678392)
It is also a lot harder to model these sorts of dynamics and make for a compelling game, IMO. An interesting idea of an "economic rts" type game is Offworld Trading Company(incidentally the brainchild of the Civ4 creator). I think they strike the right balance for their type of game, but I'm not sure it could be done for a more deliberate, Paradox-style strategy game.
Re:Civilization 6 is coming in October, with big changes by nostrademons on Wednesday May 11, 2016 @03:51PM (#11678653)
It would be very interesting to have a political simulator where the internal population of the country is divided into factions, ethnic groups, and subcultures that differ on one of several dozen identity dimensions, and your goal is to lead the country and hold it together. If you screw up and deviate too farm from the centerline, either an opponent leader takes over and you have to rebuild your powerbase, or the country splits up in civil war. If it does split up and enter civil war, then the geography becomes very important and you need to hold territories (and their inhabitants) containing military bases, industrial production, and natural resources.
Re:Civilization 6 is coming in October, with big changes by toyg on Wednesday May 11, 2016 @04:06PM (#11678789)
I think Democracy 3 [1] covers the first half of your description.

[1] http://www.positech.co.uk/democracy3/