And not every Unreal post gets to the front page. The exact same link was submitted way earlier and if the dupe check would have worked this wouldn't be on the front page because nobody would have seen it.
4.11 - now
4.10 - https://news.ycombinator.com/item?id=10548139 [75 comments]
4.9 - https://news.ycombinator.com/item?id=10147368 [50 comments]
4.8 - https://news.ycombinator.com/item?id=9694885 [98 comments]
4.7 - https://news.ycombinator.com/item?id=9103050 [88 comments]
??? (when they released UE4 for free) - https://news.ycombinator.com/item?id=9132815 [240 comments]
4.0 - https://news.ycombinator.com/item?id=7429774 [163 comments]
But it's probably as you say. Not every interesting post (which also depends on the readers interests, of course) get's to the front page. Coupled with the bigger mindshare of Unreal, and the not so interesting Cryengine releases in the past (especially compared to Unreal) we get more Unreal postings on HN.
I've used Unity, Cryengine and Unreal. Crytek has some great tech but they are very deficient in supporting the community and Epic has invested a huge amount of resources into training, content, tools and even no-strings attached grants for devs working in Unreal. I'm not surprised at all that this has translated to more goodwill for Ue4 on HN than other engines.
Even strictly just on the PC gaming side of things, Unreal's adoption rate among game devs is miles and miles ahead of CryEngine. Is it really that hard to imagine why the community cares more about Unreal Engine than CryEngine?
This has been true for years, idTech, while being arguably technically more impressive, was being written about far less because while it's ostensibly licensable, nobody actually did it.
Maybe I'm not a typical game developer, as I don't like to do my actual developing on Windows, but in UE4 I've always felt as a well-loved second class citizen.
Maybe the fact that I, a random dev, know Unreal from 100 other sources and sites, but have seldom heard about Cryengine explains that?
Even as someone who is stuck at the "I should really do something with Unreal one of these days" level, there's a ton in this post for me to read and easily grasp about the changes they made. Even smaller features have enough about them I can speculate about the changes that had to be made under the hood to enable them, and what I could do with them if I ever actually followed through on trying Unreal out. The screenshots are particularly nice.
Another great example of this sort of thing is the Dolphin progress reports.
It seems a little silly (it's just extended descriptions and some screenshots), but the effect is real and the effort needed is just often not made because those closest to a project either don't see the need because they're so close, or are exhausted from pushing a major release of the project so just don't have the time or energy to put into a good post about the release.
So, for example, the Cryengine 5 release post is about a major development and there's plenty to discuss there, but there's not a ton of substance to the post, and it's certainly not very engaging for anyone not in the thick of the industry (and maybe not even for them).
But CryEngine? Nothing. CE5 was released and the only thing that's happened was that a few people found out CE(4) existed.
Desktop Linux is a tiny niche (measured to below 2%), and Linux gaming even smaller part of that.
Heck, even OS X which got around 10% doesn't get much love, gaming wise...
Not for developers. And both Unreal and Unity have Linux editors and support compiling for Linux.
Yes. But while the iOS casual game dev world is in the millions, the Linux game world is still small.
I know most people prefer Unreal for ease of use, documentation etc. but I also read often that they like the technology of Cryengine better (real time GI (SVOTI), better performance, better skin and eye shader for example), so I would have thought that the free source code release would stir things up.
Yes, Unreal released the full source code long ago, so they (Crytek) are late to the party, and the marketing of Crytek is... not the best (to put it kindly), but why is it that the Cryengine 5 release was not really discussed on HN?
[1] https://news.ycombinator.com/item?id=11294763 [1 comment --> I myself]
https://news.ycombinator.com/item?id=11300017 [0 comments]
https://news.ycombinator.com/item?id=11313695 [0 comments]
https://news.ycombinator.com/item?id=11295419 [0 comments]
https://news.ycombinator.com/item?id=11297215 [0 comments]