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I am currently enrolled in that program. The program is great (I still don't believe it is so cheap). But it is not because of Udacity. It is great thanks to Piazza, professors, TAs, remote office hours, projects, students, Canvas, Slack groups, OMSCS subreddit, GaTech HPC clusters, remote labs, software licenses, student perks, and various other internal GaTech services. Udacity is just a small tool there to present a list of videos. Not a lot of professors use it for anything else. Hell, on Piazza for most courses you can even find a YouTube playlist because the Udacity web and mobile apps are incredibly bad compared to plain YouTube.
GaTech has a lot of good MOOC Computer System courses.
Re:Ubuntu 17.04 Released on Thursday April 13, 2017 @12:45PM (#14108636)
Does it mean Ubuntu can run unmodified on Allwinner H3 socs?
Re:Discussions with Apple regarding license agreement on Monday April 03, 2017 @04:49AM (#14021414)
Judging by the tone used in that press release, they are in deep trouble. It does not even matter that £60.7 million is a small portion of their business. It could be the opposite of what happened to ARM when Apple decided to put their chips into Newton.
There're still fax machines in heavy use in Japan. It's a strange place.
Re:Cling: An Interactive C++ interpreter on Sunday May 22, 2016 @10:14AM (#11748618)
Wasn't some of that available in LLDB for a year or two?
Re:Siri creator shows off first public demo of Viv on Monday May 09, 2016 @04:15PM (#11662764)
I think there is an option for screen recording from a real device in QuickTime. It is mostly used by developers to create promotional videos for an App Store page.
Re:NASA to begin historic new era of X-Planes on Sunday April 24, 2016 @02:00AM (#11558744)
I thought NASA bought X-Plane (a flight simulator from Laminar Research) to revitalize it as Lockheed Martin did something like that with Microsoft Flight Simulator. Oh well...
Re:GPUImage 2 on Sunday April 17, 2016 @11:41PM (#11517585)
I have never used GPUImage on iOS. Are we limited in resolution to the Metal/OpenGL ES texture size limit of a device with it? Can it work with extra large images?
Re:Are We Living in a Computer Simulation? on Monday April 11, 2016 @10:29PM (#11476803)
I personally prefer Fassbinder's Welt am Draht more. The atmosphere and cinematography are breathtaking.
Re:Unreal Engine 4.11 Released on Saturday April 02, 2016 @11:00AM (#11411752)
How many games were released on CryEngine? How many on UE 3/4? How many devs are there from the UE 3 days when a lot of AAA titles were some in-house UE 3 variants. I love Crytek products, but I don't see any problems with the upvote distribution. Don't forget that every minor release of UE 4 contains an enormous list of new features and bug fixes which is impressive in its own way considering the release cycle is 3-4 months.
Re:Docker for Mac and Windows Beta on Thursday March 24, 2016 @02:30PM (#11355155)
Here [1], under "WARNING (Windows & OS X)", there're several links to bug reports on VBox and Mongo trackers.

[1] https://hub.docker.com/_/mongo

Re:Docker for Mac and Windows Beta on Thursday March 24, 2016 @10:12AM (#11352900)
Does it mean no `VBox shares` mmap bug limiting the use of volumes in Cassandra and MongoDB containers?
Re:Choose GitLab for your next open source project on Saturday February 13, 2016 @07:12AM (#11093669)
Do you have any plans to provide some lightweight project management options in GitLab? I don't even want anything complex. Maybe, just a Trello-Kanban-like view of Issues and a simple burn down chart. With CI and Git/VCS and code review features GitLab could become the only thing a small team should install to go independent.
Re:Write a filesystem with FUSE on Tuesday January 12, 2016 @05:27AM (#10886541)
There is also a similar project for Windows called Dokany (https://github.com/dokan-dev/dokany). It is actively being developed, and they even have a FUSE API wrapper.
Re:Why I Write Games in C on Saturday January 09, 2016 @04:16AM (#10870612)
I think that's what most engine developers do nowadays. Sticking to some part of C++ to a point that it looks like C with classes. Hey, some don't even use STL and go with their own libraries.
Re:Gimp 2.9.2 Released on Saturday November 28, 2015 @03:13PM (#10642245)
>...such as non-destructive editing are planned to be exposed in GIMP at a later development stage (v3.2 and onwards)

My grandchildren will probably see that.

Re:Apple Reports Record Fourth Quarter Results on Tuesday October 27, 2015 @05:31PM (#10461299)
iPhone gets them ~63%. iPad brings less than Mac hardware. Apple Watch is just ~4% after a year. Investors should probably be a bit worried.
Re:Really well-designed parallax(?) scrolling on Friday July 03, 2015 @07:51AM (#9824898)
It's basically an ad from studio Shaft known for it's stylistic approach to certain things in anime production. Something nonstandard from them is what people expect. Plus, there's nothing wrong with trying to show off in an ad at the price of usability.
I like Objective-C for that.
Re:Unreal Engine 4 is now available to everyone for free on Monday March 02, 2015 @04:24PM (#9134422)
I don't have any experience on Windows, but here're my 5 cents.

>What I hate about unity is the whole interface editor thing, it's big and you must use everything to use it.

Unreal Editor is even bigger.

>...earth to earth when it comes to programming ?

~4k headers, they have their own build system. Using Xcode is not very fun, it's either indexing/compiling, or just waiting while the build system tries to decide which files were changed.

A powerful machine with SSD for Unreal is a must. Unity is not that beefy (thus responsive), but you don't get a powerful editor for materials, AI, visual scripting and so on out of the box.

Also guys at Unreal prefer new features over stability. Every release is a fight with bugs.

Re:Google, it's time – We want Scala for Android on Monday August 18, 2014 @10:10AM (#8192654)
Why do people think that Swift has a managed runtime with garbage collection? It has reference counting, it's compiled into native code. It has a small runtime lib. linked into the executable (but hey, even C executables have it).
Re:Thousands Play a Single-player Game Simultaneously on Tuesday February 18, 2014 @11:12AM (#7258868)
All this can turn into a completely new genre of games: turn-based single-player MMOs. The potential is rather interesting.
Re:How Samsung is out-innovating Apple on Wednesday February 20, 2013 @09:11AM (#5250468)
When was the last time you saw an iPhone?
Re:Timothy Lottes (FXAA) on the new PlayStation and Xbox specs on Saturday January 26, 2013 @04:45PM (#5121888)
Can anybody help to find some other interesting blogs by graphics programmers like this?
"*40 billion unique downloads excluding re-downloads and updates."
Re:Behind enemy lines: 3 months as an iOS developer at Google on Thursday January 03, 2013 @06:14AM (#5001862)
"Anyway, yes, there is a bit of anti-iOS sentiment there, you’ll be constantly teased about Obj-C’s strange syntax..."

Ah, yes, and Java and C++ are all flowers and unicorns flying around.

Re:Ubuntu for phones on Wednesday January 02, 2013 @07:49PM (#5000393)
"If so, this is a significant step up in terms of hackability than iOS or Android."

You can ssh into iOS and have all the Unix utilities and full root control for quite some time.

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