As a Linux user, most other engines, including CryEngine, have nothing to offer me. Unreal was also the first "free" open source release of that class of engine.
Well, it's not Linux is the primary target for commercial game engines (Unreal included) in the first place.
Desktop Linux is a tiny niche (measured to below 2%), and Linux gaming even smaller part of that.
Heck, even OS X which got around 10% doesn't get much love, gaming wise...
>Desktop Linux is a tiny niche (measured to below 2%),
Not for developers. And both Unreal and Unity have Linux editors and support compiling for Linux.
Not for web/server/backend developers, but YES for game developers.
Re:Unreal Engine 4.11 Released
by jaegerpicker on Saturday April 02, 2016 @11:17PM
(#11414762)
No for game developers. A lot of big studios sure but A LOT of indie devs and mobile game devs are mostly developing in Linux or mostly Mac OS X because if you are a mobile dev you have to support iOS. The game dev world is a lot larger than the latest AAA game.
>The game dev world is a lot larger than the latest AAA game.
Yes. But while the iOS casual game dev world is in the millions, the Linux game world is still small.
That's why CryEngine is not making news by following in some limited footsteps of Unreal. Unreal's focus on linux is news, as was its initial open sourcing and drastic price drop. Plus, it has a very long, old history that many folks of all ages here are already familiar with.
How many games were released on CryEngine? How many on UE 3/4? How many devs are there from the UE 3 days when a lot of AAA titles were some in-house UE 3 variants. I love Crytek products, but I don't see any problems with the upvote distribution. Don't forget that every minor release of UE 4 contains an enormous list of new features and bug fixes which is impressive in its own way considering the release cycle is 3-4 months.
But CryEngine? Nothing. CE5 was released and the only thing that's happened was that a few people found out CE(4) existed.