Gaming PC's used to be ~2,000$, this is 600 + 950PC = 1550$. https://www.oculus.com/en-us/oculus-ready-pcs/ Which is not free but hardly going to break most people. Don't forget this is just a mid-range gaming PC which many people are going to get anyway which drops this down to the cost of a high end cellphone.
PS: IMO, WoW was mainstream as a PC only MMO with a few million subscribers in the US.
Sure, a mid to low end PC could play WoW in 2004, but it only broke 2.5 million subscribers in late 2005. http://cdn2.ubergizmo.com/wp-content/uploads/2014/10/wow-sub... And 10m in 2008.
Give it 4 years and a GTX 970 will be a very low end graphics card.
In 2004, Steam had no noteworthy buzz and its only purpose was Half-Life 2 DRM.
The important thing is with the number of Steam Users each 1% is more than 1 million people. Thus < 50% can still be a lot of people. (4.39% own a 970 GTX GPU, 0.92% own a 980 GTX GPU, 0.72% own a GTX 980 Ti ~= 7.5 million people who don't need to upgrade graphics card, now add ATI and SLI.)
PS: Active Steam account = bought something from steam AND logged on in the last 2 weeks. Which IMO is a much higher hurdle than most website tracking. And clearly not all gaming PC's are on Steam.
It's not low end, it's mid-range. HD at 60fps (often higher) on med-high settings on everything but the very most recent games (without MSAA).
Again, you'll probably need to wait more than 4 years for a high-end card to become "very low end". I'd give it five or six years.
Granted, in terms of hardware people are currently using the GTX 660 might still be mid range.
Where is this number coming from? Even the people I know interested in VR aren't exactly leaping to buy this first generation, and that's exactly what the review should (and does) reveal—you should continue waiting unless you want to deal with typical early adopter issues.
Plug and play, games work great because they're designed for the system.
On the other hand with the Rift and the Vive you need a PC which has to be up to spec, the hardware is more expensive, etc.
The real question IMO, is if you own both which do you add VR to?
The PS VR is cheaper and I already keep that equipment setup. I don't need to worry about specs/etc. Plug and play. Plus the PS VR is cheaper.
For me I'd go with PS VR and see how that goes. If I really liked it then I might buy a Vive for my (we'll pretend I own a) gaming PC. I could sell the PS VR to offset the cost.
Don't own a console? Already hard-core into PC? Then just going straight to Vive/Rift makes plenty of sense if you're willing to buy in.
You can get a reliable used car for ~12k. Look at how many people spend 2+K more than that.
AKA if you buy a car for 20k vs 12k the extra 8k was not needed.
Compare this to the Oculus Rift, the average person doesn't even have a machine they can plug it into. I mean, who even has a desktop computer anymore? Everyone I know has a laptop.
The product is clearly aimed at serious gamers who have the money to sink into serious gaming rigs. The iPhone-of-VR it certainly is not.
The comparison to VR is apt. It really is a game-changing technology.
This ISN'T the future - but it's changed the game - we now how a different vision for what the future will be.
The target market for this thing already has a gaming machine. It would be like releasing a really awesome gaming keyboard for $100, and having it characterized as costing $1500 since it implies the use of a powerful PC.
Is this bugging anyone else?
The VR PR machine is making it sound like these new VR headsets are something anyone can just buy, plugin and play with! But it's more complex than that.