News for hackers. Stuff that matters.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @12:02PM (#11375033)
Is ~50 million people "mainstream"? Considering he complained about downloading drivers this must be very easy to setup.

Gaming PC's used to be ~2,000$, this is 600 + 950PC = 1550$. https://www.oculus.com/en-us/oculus-ready-pcs/ Which is not free but hardly going to break most people. Don't forget this is just a mid-range gaming PC which many people are going to get anyway which drops this down to the cost of a high end cellphone.

PS: IMO, WoW was mainstream as a PC only MMO with a few million subscribers in the US.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by minimaxir on Monday March 28, 2016 @12:13PM (#11375115)
World of Warcraft went mainstream because it didn't require a gaming PC to play in 2004.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @12:21PM (#11375171)
There are more than 10x as many active Steam accounts (125m) vs active WoW accounts at it's peak (12m) in 2010.

Sure, a mid to low end PC could play WoW in 2004, but it only broke 2.5 million subscribers in late 2005. http://cdn2.ubergizmo.com/wp-content/uploads/2014/10/wow-sub... And 10m in 2008.

Give it 4 years and a GTX 970 will be a very low end graphics card.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by minimaxir on Monday March 28, 2016 @12:34PM (#11375283)
Comparing the number of Steam accounts to WoW accounts is comparing apples to oranges. (And also makes an implicit assumption that everyone who has a Steam account has a gaming PC, which is not a good assumption.)

In 2004, Steam had no noteworthy buzz and its only purpose was Half-Life 2 DRM.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @12:50PM (#11375423)
Steam survey actually provides good hardware numbers.

The important thing is with the number of Steam Users each 1% is more than 1 million people. Thus < 50% can still be a lot of people. (4.39% own a 970 GTX GPU, 0.92% own a 980 GTX GPU, 0.72% own a GTX 980 Ti ~= 7.5 million people who don't need to upgrade graphics card, now add ATI and SLI.)

PS: Active Steam account = bought something from steam AND logged on in the last 2 weeks. Which IMO is a much higher hurdle than most website tracking. And clearly not all gaming PC's are on Steam.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by duaneb on Monday March 28, 2016 @01:43PM (#11375851)
Steam often logs in on boot. I don't see this as a very interesting metric and certainly not related to the popularity of the first generation of a VR device.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @01:53PM (#11375944)
How else are you going to estimate the number of PC's used for games that don't need to upgrade? Or even the number of PC gamers?
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by striking on Monday March 28, 2016 @01:40PM (#11375821)
My 4-year-old GTX660 is a mid-range card even today. Give it five or six years.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @02:02PM (#11376033)
A GTX 660 is a low end card. A GTX 950 is 150$ and ~5-10% faster than a GTX 660.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by striking on Monday March 28, 2016 @02:06PM (#11376066)
It is an old card that was fairly high-end when it came out. It matches the graphical capabilities of the PS4 today.

It's not low end, it's mid-range. HD at 60fps (often higher) on med-high settings on everything but the very most recent games (without MSAA).

Again, you'll probably need to wait more than 4 years for a high-end card to become "very low end". I'd give it five or six years.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @02:15PM (#11376131)
IMO, sub 150 = low end, 150-320 = mid range, 320+ = high end. The 660 GTX is worse than a 150$ graphics card (GTX 950).

Granted, in terms of hardware people are currently using the GTX 660 might still be mid range.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by striking on Monday March 28, 2016 @02:21PM (#11376172)
Right. I was basing my comparison on performance rather than price. But in terms of price, you're absolutely correct, the GTX 660 isn't worth much.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by duaneb on Monday March 28, 2016 @01:42PM (#11375836)
> Is ~50 million people "mainstream"?

Where is this number coming from? Even the people I know interested in VR aren't exactly leaping to buy this first generation, and that's exactly what the review should (and does) reveal—you should continue waiting unless you want to deal with typical early adopter issues.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by cableshaft on Monday March 28, 2016 @02:05PM (#11376064)
Yep, pretty big gamer here, have three of the current gen consoles, even bought a simple Google Cardboard peripheral to get a feel for VR, but I'm probably not going to drop serious cash on anything that's out there for at least a year, and until I see which way the wind is blowing. I'm excited for it, but it's too much money for me to spend right now.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by MBCook on Monday March 28, 2016 @12:35PM (#11375292)
If any go mainstream it will be the PS VR. Sony has 30m consoles out there, and it only costs $500 to get setup with PS VR. Total price is about $800-900.

Plug and play, games work great because they're designed for the system.

On the other hand with the Rift and the Vive you need a PC which has to be up to spec, the hardware is more expensive, etc.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @01:30PM (#11375734)
I was looking though the Steam Survey and on the nVidia side ~7.5 million people have a nVidia GPU fast enough for the Rift. Add ATI and people upgrading this year and I think the market may be similar sized.

The real question IMO, is if you own both which do you add VR to?

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by MBCook on Monday March 28, 2016 @01:44PM (#11375860)
For me the answer is easy. I don't have a good PC (just a 5 year old laptop that I don't use much) so going with a Rift or a Vive is a huge investment and requires me getting back into keeping a PC setup just for VR.

The PS VR is cheaper and I already keep that equipment setup. I don't need to worry about specs/etc. Plug and play. Plus the PS VR is cheaper.

For me I'd go with PS VR and see how that goes. If I really liked it then I might buy a Vive for my (we'll pretend I own a) gaming PC. I could sell the PS VR to offset the cost.

Don't own a console? Already hard-core into PC? Then just going straight to Vive/Rift makes plenty of sense if you're willing to buy in.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Qworg on Monday March 28, 2016 @12:43PM (#11375363)
"Which is not free but hardly going to break most people" - most people make ~$4500 a month or less (pre taxes). $1550 is a big chunk of cash for most people.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @01:39PM (#11375815)
Depends on context.

You can get a reliable used car for ~12k. Look at how many people spend 2+K more than that.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Qworg on Monday March 28, 2016 @02:39PM (#11376292)
Owning a VR headset does not (yet) act as a prerequisite to get most jobs.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @02:44PM (#11376326)
Spending more than ~12k stops being about basic transportation.

AKA if you buy a car for 20k vs 12k the extra 8k was not needed.