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Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by minimaxir on Monday March 28, 2016 @12:34PM (#11375283)
Comparing the number of Steam accounts to WoW accounts is comparing apples to oranges. (And also makes an implicit assumption that everyone who has a Steam account has a gaming PC, which is not a good assumption.)

In 2004, Steam had no noteworthy buzz and its only purpose was Half-Life 2 DRM.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @12:50PM (#11375423)
Steam survey actually provides good hardware numbers.

The important thing is with the number of Steam Users each 1% is more than 1 million people. Thus < 50% can still be a lot of people. (4.39% own a 970 GTX GPU, 0.92% own a 980 GTX GPU, 0.72% own a GTX 980 Ti ~= 7.5 million people who don't need to upgrade graphics card, now add ATI and SLI.)

PS: Active Steam account = bought something from steam AND logged on in the last 2 weeks. Which IMO is a much higher hurdle than most website tracking. And clearly not all gaming PC's are on Steam.

Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by duaneb on Monday March 28, 2016 @01:43PM (#11375851)
Steam often logs in on boot. I don't see this as a very interesting metric and certainly not related to the popularity of the first generation of a VR device.
Re:Oculus Rift Review: VR’s Rising Star Isn’t Ready for the ... by Retric on Monday March 28, 2016 @01:53PM (#11375944)
How else are you going to estimate the number of PC's used for games that don't need to upgrade? Or even the number of PC gamers?