Re:Original Diablo Pitch Document (1994) [pdf]
by mrits on Sunday March 20, 2016 @12:10PM
(#11323417)
I love the 12 month development plan. I wonder how long it actually took them.
[ Parent
| on HN ]
Re:Original Diablo Pitch Document (1994) [pdf]
by alex504 on Sunday March 20, 2016 @01:11PM
(#11323672)
I was very interested to see that the team they pitched included only 11 people, including designers and illustrators. Only three programmers ('One chief programmer and two junior programmers').
Am I correct in thinking that a team this size would be considered closer to an indy game in 2016? I am not a game developer but this seems like a very stark comparison to the current landscape / size of software teams (not just limited to games).
Re:Original Diablo Pitch Document (1994) [pdf]
by chongli on Sunday March 20, 2016 @01:22PM
(#11323727)
No, an indie game is 1-3 people. Often 1 programmer, 1 artist, 1 musician.
Re:Original Diablo Pitch Document (1994) [pdf]
by PhasmaFelis on Sunday March 20, 2016 @04:42PM
(#11324560)
It's more flexible than that. A lot of indies are just one guy, but you certainly see small studios of 6-12 people doing e.g. Kickstarters.
Re:Original Diablo Pitch Document (1994) [pdf]
by yelnatz on Sunday March 20, 2016 @06:19PM
(#11324950)
I work in a game studio, I still can't wrap my head around one guy doing it all.
Re:Original Diablo Pitch Document (1994) [pdf]
by mrits on Monday March 21, 2016 @01:13PM
(#11329647)
My startup now has about 25 coders doing what 2-3 of us did for a few years. I'm still not sure what everyone does. We are actually moving quite a bit slower these days.
Re:Original Diablo Pitch Document (1994) [pdf]
by douche on Sunday March 20, 2016 @04:13PM
(#11324447)
For the time, that was a pretty good sized team. Id did most of their early games with Carmack, Romero, Abrash, and a few different artists/level designers.
Re:Original Diablo Pitch Document (1994) [pdf]
by chongli on Sunday March 20, 2016 @01:21PM
(#11323724)
First release was December 31, 1996. So nearly 3 years, instead of 1!
Re:Original Diablo Pitch Document (1994) [pdf]
by INTPenis on Sunday March 20, 2016 @03:55PM
(#11324362)
Though I doubt they started working immediately after pitch. I was also very interested in this point since my SO is a project manager and it rubs off.
So for all we know it could have been pitched in Q4 1994 and finished in Q1 1996.
Re:Original Diablo Pitch Document (1994) [pdf]
by RussellDussel on Sunday March 20, 2016 @10:44PM
(#11325870)
The way they talk about their Dynamic Random Level Generation suggests they probably already somewhat developed it (and probably other aspects of the game) as a proof of concept.