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Re:Original Diablo Pitch Document (1994) [pdf] by PhasmaFelis on Sunday March 20, 2016 @04:42PM (#11324560)
It's more flexible than that. A lot of indies are just one guy, but you certainly see small studios of 6-12 people doing e.g. Kickstarters.
Re:Original Diablo Pitch Document (1994) [pdf] by yelnatz on Sunday March 20, 2016 @06:19PM (#11324950)
I work in a game studio, I still can't wrap my head around one guy doing it all.
Re:Original Diablo Pitch Document (1994) [pdf] by mrits on Monday March 21, 2016 @01:13PM (#11329647)
My startup now has about 25 coders doing what 2-3 of us did for a few years. I'm still not sure what everyone does. We are actually moving quite a bit slower these days.