Re:Original Diablo Pitch Document (1994) [pdf]
by chongli on Sunday March 20, 2016 @01:22PM
(#11323727)
No, an indie game is 1-3 people. Often 1 programmer, 1 artist, 1 musician.
Re:Original Diablo Pitch Document (1994) [pdf]
by PhasmaFelis on Sunday March 20, 2016 @04:42PM
(#11324560)
It's more flexible than that. A lot of indies are just one guy, but you certainly see small studios of 6-12 people doing e.g. Kickstarters.
Re:Original Diablo Pitch Document (1994) [pdf]
by yelnatz on Sunday March 20, 2016 @06:19PM
(#11324950)
I work in a game studio, I still can't wrap my head around one guy doing it all.
Am I correct in thinking that a team this size would be considered closer to an indy game in 2016? I am not a game developer but this seems like a very stark comparison to the current landscape / size of software teams (not just limited to games).