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Re:Godot game engine reaches 2.0 by hrnnnnnn on Tuesday February 23, 2016 @07:16AM (#11158314)
Totally agree. I made the same small game in Unity and Godot about a year ago to compare them. Learning and using Godot script was no big deal.

The main difference was that I could use VS for Unity and it had a vim plugin, but if I wanted to edit text in-editor I was stuck with Godot's own one.

Re:Godot game engine reaches 2.0 by adolson on Wednesday February 24, 2016 @03:59AM (#11165423)
Why didn't you just set the external editor options in Godot and use whatever editor you wanted?
Re:Godot game engine reaches 2.0 by hrnnnnnn on Wednesday February 24, 2016 @04:01AM (#11165428)
It was a while ago, so I can't remember exactly. It was either that the option didn't exist at that point, or the pain of using the built-in editor was offset by something else, like the ability to debug or syntax highlighting or autocompletion.
Re:Godot game engine reaches 2.0 by stcredzero on Tuesday February 23, 2016 @01:22PM (#11161025)
> if I wanted to edit text in-editor I was stuck with Godot's own one.

Yet another move the one should not copy from Smalltalk.