Re:Godot game engine reaches 2.0
by hrnnnnnn on Wednesday February 24, 2016 @04:01AM
(#11165428)
It was a while ago, so I can't remember exactly. It was either that the option didn't exist at that point, or the pain of using the built-in editor was offset by something else, like the ability to debug or syntax highlighting or autocompletion.
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