Re:Godot game engine reaches 2.0
by adolson on Wednesday February 24, 2016 @03:59AM
(#11165423)
Why didn't you just set the external editor options in Godot and use whatever editor you wanted?
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It was a while ago, so I can't remember exactly. It was either that the option didn't exist at that point, or the pain of using the built-in editor was offset by something else, like the ability to debug or syntax highlighting or autocompletion.