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Re:Godot game engine reaches 2.0 by oolongCat on Tuesday February 23, 2016 @06:51AM (#11158217)
This should answer your question, http://docs.godotengine.org/en/latest/reference/gdscript.htm...

As for my personal experience with GDScript, I used to experiment with Godot a while back, and honestly I never felt like GDScript was some sort of hindrance never felt it was in the way. It was really, really easy to pick up if you know another programming language already.

Re:Godot game engine reaches 2.0 by mpinteractiv on Tuesday February 23, 2016 @07:06AM (#11158275)
> As for my personal experience with GDScript, I used to experiment with Godot a while back, and honestly I never felt like GDScript was some sort of hindrance never felt it was in the way. It was really, really easy to pick up if you know another programming language already.

Nobody is saying that it's wrong or an "hindrance", it's just yet another language to learn for a single purpose,yet another ecosystem to write libraries for. But the main issue is that it's either that or C++ (nothing against C++ either, it's just that it cannot be put into random hands). Choice is good. But there is Processing,Haxe,Vala,... + all other general purpose languages and co in this space already. It's not like they couldn't pick something that already existed.

Re:Godot game engine reaches 2.0 by hrnnnnnn on Tuesday February 23, 2016 @07:16AM (#11158314)
Totally agree. I made the same small game in Unity and Godot about a year ago to compare them. Learning and using Godot script was no big deal.

The main difference was that I could use VS for Unity and it had a vim plugin, but if I wanted to edit text in-editor I was stuck with Godot's own one.

Re:Godot game engine reaches 2.0 by adolson on Wednesday February 24, 2016 @03:59AM (#11165423)
Why didn't you just set the external editor options in Godot and use whatever editor you wanted?
Re:Godot game engine reaches 2.0 by hrnnnnnn on Wednesday February 24, 2016 @04:01AM (#11165428)
It was a while ago, so I can't remember exactly. It was either that the option didn't exist at that point, or the pain of using the built-in editor was offset by something else, like the ability to debug or syntax highlighting or autocompletion.
Re:Godot game engine reaches 2.0 by stcredzero on Tuesday February 23, 2016 @01:22PM (#11161025)
> if I wanted to edit text in-editor I was stuck with Godot's own one.

Yet another move the one should not copy from Smalltalk.

Re:Godot game engine reaches 2.0 by vmorgulis on Tuesday February 23, 2016 @11:01AM (#11159771)
> A class file can inherit from a global class, another file or a subclass inside another file.

> # optionally, extend from another file

> extends "somefile.gd"

> # extend from a subclass in another file

> extends "somefile.gd".Subclass

Interesting feature.

Re:Godot game engine reaches 2.0 by aptwebapps on Tuesday February 23, 2016 @11:05AM (#11159799)

    # a file is a class!
I'm having LPC flashbacks ...