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Re:Glider, Mac Classic game, open-sourced by jason_slack on Friday January 29, 2016 @03:47PM (#10998365)
I loved playing this game.....and one of the games that made me lean towards a career in programming.

Spending my nights and weekend (as a high school student in 1992-1996) in my grandparents basement, other kids out playing, I learned pascal, c++, mpw on a Mac SE30, then an LC III.

Fun Fact: I worked an entire Summer to save the $400 that was needed for Metrowerks Codewarrior. To find out that I could have gotten it for $99 academic pricing. To bad I did not know it existed. Mac Mall magazine never mentioned academic pricing! I still have this box set and can't bring myself to throw it out.

Re:Glider, Mac Classic game, open-sourced by matheweis on Friday January 29, 2016 @06:43PM (#10999470)
It was my birthday present when I was 11, after drooling over it in the MacMall catalog for months and begging my parents every time I thought I could risk it... CodeWarrior was like the Christmas Story kid's BB Gun for me. I think they must have found the academic discount, there's no way they could have afforded the $400.

I had no idea what I was getting myself into, I just knew I needed a good "compiler" to make "programs". Apple's IDE (MPW?) was really horrendous by comparison - I was unable to get anywhere with it.

I also literally learned how to write C in CodeWarrior. I wish I could find the CodeWarrior people and tell them how influential it was.

Re:Glider, Mac Classic game, open-sourced by setpatchaddress on Friday January 29, 2016 @08:35PM (#11000048)
Pretty sure they know. It's not exaggerating (much) to say that CodeWarrior is the primary reason Mac developers stayed with the platform during the 68K to PowerPC transition. The pre-2.0 CodeWarrior IDE was the simplest and fastest way to produce Mac software in the mid-nineties.
Re:Glider, Mac Classic game, open-sourced by threeio on Friday January 29, 2016 @07:25PM (#10999711)
I have a picture from when I was 11 standing outside of Borland HQ with my boxed copy of Turbo Pascal somewhere... I feel your joy.
Re:Glider, Mac Classic game, open-sourced by jason_slack on Sunday January 31, 2016 @08:54AM (#11006382)
I still talk with 2 members of the Codewarrior team periodically! Met them in the 90's on the usegroups.
Re:Glider, Mac Classic game, open-sourced by matheweis on Monday February 01, 2016 @10:15PM (#11017472)
Awesome! If you could pass this their way that'd be so neat. :)
Re:Glider, Mac Classic game, open-sourced by dilap on Friday January 29, 2016 @07:34PM (#10999758)
I had a similar experience -- my buddy and I moved on from hypercard to "real" programming when he picked up a codewarrior compiler at a garage sale.

I remember sitting there trying to decide if we should try to figure out this weird C stuff or Pascal first. We ended up going with C. Probably a good choice, in retrospect.

It's hard to tell how much of it's "first love" nostalgia, but I remember codewarrior as being very simple, very fast, and very well designed.

Visual Studio and autotools were both quite a shock. (I still can't believe people use the autotools shit-chain. Ungodly terrible.)

Re:Glider, Mac Classic game, open-sourced by fishanz on Friday January 29, 2016 @06:09PM (#10999272)
CodeWarrior remains my favorite IDE of all time. A diamond in the rough.
Re:Glider, Mac Classic game, open-sourced by vitd on Friday January 29, 2016 @06:22PM (#10999344)
It wasn't perfect, but man I loved using it so much more than anything else. It had some rough edges, but I knew how to work them. I remember fighting with Visual Studio around the same time. Actually, for years, I used CodeWarrior on Windows and cross debugged from my Mac because it was easier than trying to use Visual Studio.
Re:Glider, Mac Classic game, open-sourced by bluedino on Friday January 29, 2016 @07:27PM (#10999722)
I remember spending $350 for Borland C++, looking back its so strange to pay for compilers
Re:Glider, Mac Classic game, open-sourced by pjmlp on Saturday January 30, 2016 @01:47AM (#11000848)
Thank the UNIX vendors.

No one cared about GNU until they started selling the SDKs

Re:Glider, Mac Classic game, open-sourced by pmarreck on Friday January 29, 2016 @11:09PM (#11000436)
CodeWarrior T-shirts were legendarily cool

https://www.google.com/search?q=metrowerks+codewarrior+t-shi...

Re:Glider, Mac Classic game, open-sourced by pcurve on Friday January 29, 2016 @08:46PM (#11000087)
I had a Mac IIsi and I loved doing 3D modeling. Stratavision 3d retailed for $600, but then I was overjoyed to learn that you can get one for $199 as a student! I was probably their first middle school student customer.
Re:Glider, Mac Classic game, open-sourced by pjmlp on Saturday January 30, 2016 @01:45AM (#11000844)
I bought Turbo Pascal for Windows 1.5 and Turbo C++ for Windows 1.0 around 1993.

Those boxes still look like new and occasionally I do a trip down memory lane skimming through the manuals.