News for hackers. Stuff that matters.
Re:Glider, Mac Classic game, open-sourced by matheweis on Friday January 29, 2016 @06:43PM (#10999470)
It was my birthday present when I was 11, after drooling over it in the MacMall catalog for months and begging my parents every time I thought I could risk it... CodeWarrior was like the Christmas Story kid's BB Gun for me. I think they must have found the academic discount, there's no way they could have afforded the $400.

I had no idea what I was getting myself into, I just knew I needed a good "compiler" to make "programs". Apple's IDE (MPW?) was really horrendous by comparison - I was unable to get anywhere with it.

I also literally learned how to write C in CodeWarrior. I wish I could find the CodeWarrior people and tell them how influential it was.

Re:Glider, Mac Classic game, open-sourced by setpatchaddress on Friday January 29, 2016 @08:35PM (#11000048)
Pretty sure they know. It's not exaggerating (much) to say that CodeWarrior is the primary reason Mac developers stayed with the platform during the 68K to PowerPC transition. The pre-2.0 CodeWarrior IDE was the simplest and fastest way to produce Mac software in the mid-nineties.
Re:Glider, Mac Classic game, open-sourced by threeio on Friday January 29, 2016 @07:25PM (#10999711)
I have a picture from when I was 11 standing outside of Borland HQ with my boxed copy of Turbo Pascal somewhere... I feel your joy.
Re:Glider, Mac Classic game, open-sourced by jason_slack on Sunday January 31, 2016 @08:54AM (#11006382)
I still talk with 2 members of the Codewarrior team periodically! Met them in the 90's on the usegroups.
Re:Glider, Mac Classic game, open-sourced by matheweis on Monday February 01, 2016 @10:15PM (#11017472)
Awesome! If you could pass this their way that'd be so neat. :)