Re:Glider, Mac Classic game, open-sourced
by vitd on Friday January 29, 2016 @06:22PM
(#10999344)
It wasn't perfect, but man I loved using it so much more than anything else. It had some rough edges, but I knew how to work them. I remember fighting with Visual Studio around the same time. Actually, for years, I used CodeWarrior on Windows and cross debugged from my Mac because it was easier than trying to use Visual Studio.
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