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Akshat412

Re:Show HN: DunGen – An Infinite Roguelike Made in Unty on Friday December 14, 2018 @12:08PM (#18682404)
Hey deathWasp271, thanks so much for checking it out! Addressing your notes: (1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away. (2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit-box it became impossible to stop the sword from going through walls. So, I just decided to keep it. Still thinking of a way to solve it. (3) Were you playing the browser version or the downloaded one? The browser version has a bunch of weird physics and mechanics bugs that I'm still working on solving.

Again, thank you so much for checking it out! Cheers!

Are you planning on working on the visuals at all? The graphics look nice, but the aesthetic seems off: the main character seems a little, well, out of place in some of the scenes. The concept is pretty cool though, and I can see myself picking the game up.
Re:Show HN: Caverns and Kobolds – A Text Based RPG in C++ on Friday November 16, 2018 @08:27AM (#18468547)
Hey man, thank you so much for the kind words! It really made my day. Will rewriting the function I made in "resources.h" (setcolor(), from line 682)[1] using ANSI escape codes do the job?

1. https://github.com/Akshat412/Caverns-Kobolds/blob/master/Sou...