Akshat412
Re:Show HN: DunGen – An Infinite Roguelike Made in Unty
on Friday December 14, 2018 @12:08PM (#18682404)
Hey deathWasp271, thanks so much for checking it out! Addressing your notes:
(1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away.
(2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit-box it became impossible to stop the sword from going through walls. So, I just decided to keep it. Still thinking of a way to solve it.
(3) Were you playing the browser version or the downloaded one? The browser version has a bunch of weird physics and mechanics bugs that I'm still working on solving.
Again, thank you so much for checking it out! Cheers!
Re:Show HN: Squally – A Game to Teach Low Level Computer Science
on Friday November 16, 2018 @08:48AM (#18468670)
Are you planning on working on the visuals at all? The graphics look nice, but the aesthetic seems off: the main character seems a little, well, out of place in some of the scenes. The concept is pretty cool though, and I can see myself picking the game up.
Re:Show HN: Caverns and Kobolds – A Text Based RPG in C++
on Friday November 16, 2018 @08:27AM (#18468547)
Hey man, thank you so much for the kind words! It really made my day.
Will rewriting the function I made in "resources.h" (setcolor(), from line 682)[1] using ANSI escape codes do the job?
1. https://github.com/Akshat412/Caverns-Kobolds/blob/master/Sou...