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Re:Show HN: DunGen – An Infinite Roguelike Made in Unty by Akshat412 on Friday December 14, 2018 @12:08PM (#18682404)
Hey deathWasp271, thanks so much for checking it out! Addressing your notes: (1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away. (2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit-box it became impossible to stop the sword from going through walls. So, I just decided to keep it. Still thinking of a way to solve it. (3) Were you playing the browser version or the downloaded one? The browser version has a bunch of weird physics and mechanics bugs that I'm still working on solving.

Again, thank you so much for checking it out! Cheers!

Re:Show HN: DunGen – An Infinite Roguelike Made in Unty by deathWasp271 on Friday December 14, 2018 @12:31PM (#18682632)
Yeah, I was playing the browser version. That was probably it. By the way, this might seem like a noob question but how did you get started with procedural generation? What would you suggest if I wanted to get started with it?