Re:Show HN: Caverns and Kobolds – A Text Based RPG in C++
by Akshat412 on Friday November 16, 2018 @08:27AM
(#18468547)
Hey man, thank you so much for the kind words! It really made my day.
Will rewriting the function I made in "resources.h" (setcolor(), from line 682)[1] using ANSI escape codes do the job?
Re:Show HN: Caverns and Kobolds – A Text Based RPG in C++
by skibz on Friday November 16, 2018 @08:56AM
(#18468734)
Yes, exactly.
If you refer to the pull request I opened on your repository, I added a preprocessor conditional in that function for a Windows and non-Windows implementation of the function.
The non-Windows part of the conditional just has to be written.
So I had a crack at porting your game to macos. [1]
Everything seems to work, except the text/background colour things which depend on some WIN32 stuff.
To make those text/background colours work on platforms other than Windows, ANSI escape codes would have to be used.
1: https://github.com/Akshat412/Caverns-Kobolds/pull/2
1. https://github.com/Akshat412/Caverns-Kobolds/blob/master/Sou...
If you refer to the pull request I opened on your repository, I added a preprocessor conditional in that function for a Windows and non-Windows implementation of the function.
The non-Windows part of the conditional just has to be written.