I don't argue there exists a tremendous number of configurations but I don't think they are not substantive enough to make a difference. Look at Spore if you want a case in point.
The hype train is very strong with this game because the media loves a good indie darling. I'm not convinced yet but have high hopes!
The problem is you can have an unimaginably large number of unique planets but yet they still all end up looking the same. Sure, the coastlines might vary or the colouring may be mildly different, but if the gameplay effect is negligible, then it's not an advantage.
I was (unrealistically) thinking that there would be planets with bustling cities, unique architecture, races, cultures and technologies.
They could even import races from nearby planets that have already been generated if it made sense that they would have colonised the new planet also.
Obviously those steps are very high-level and the genius would be in making it all actually work together... but yeh, just seems like the hype machine was in overdrive and really this is just Spore 1.1
I think that's why people keep on making games like this, but all past attempts have utterly failed at being interesting, except where human construction and ingenuity impinges on the random.
I don't think this is impossible, since most of those planets will never be visited and hence will never have to be generated. It's possible to have that many planets in principle with just a handful of parameters, but if no player ever has the time to visit more than a few...
Unique - 1. existing as the only one or as the sole example; single; solitary in type or characteristics: a unique copy of an ancient manuscript. 2. having no like or equal; unparalleled; incomparable: Bach was unique in his handling of counterpoint. 3. limited in occurrence to a given class, situation, or area: a species unique to Australia. 4. limited to a single outcome or result; without alternative possibilities: Certain types of problems have unique solutions. 5. not typical; unusual: She has a very unique smile.
By those definitions, their planets are not unique. If your definition of unique differs from those established by the language we are using, then you have to specify this.
I wonder how many arguments ultimately boil down to this kind of misunderstandings over words. And it doesn't help that marketers will happily use loaded words like "unique" to create hype.
I think it could be done online since there is no strict text limit and it helps with understanding.
Will try it next time.
Spore suffered greatly from this: It was conceptually fascinating but really not much fun to actually play. Hopefully team No Man's Land have taken a lesson!
Clearly the game doesn't have 18*10^18 unique planets, since this is impossible. The problem this game has is, does it have enough variance in its planet generation, so that the average player will not notice a pattern.
The planets I have seen all looked mostly the same, with slightly different color schemes and animals made from generic pre-built parts. Unless the devs are only showing a couple of percent of the game, getting the 10 random samples from the game, all of which show a very similar planet is almost impossible.