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Re:No Man’s Sky by Negative1 on Sunday July 12, 2015 @11:25AM (#9873737)
Indeed. Most of the tricks they use come from the holy bible of procedural rendering books (Texturing and Modeling, Musgrave et al) and are relatively superficial (and really not so difficult).

I don't argue there exists a tremendous number of configurations but I don't think they are not substantive enough to make a difference. Look at Spore if you want a case in point.

The hype train is very strong with this game because the media loves a good indie darling. I'm not convinced yet but have high hopes!

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