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vtsrh

And removed from the first page down to 978th position.

https://news.ycombinator.com/news?p=33

Don't tell me this was caused by user flags, because it clearly wasn't.

Edit: It is completely gone now.

Re:$153,161.25 for a Snake Bite on Sunday July 19, 2015 @11:56AM (#9911577)
I got the impression that the person wasn't insured.

Having glanced over some of the ( 14000+ ) comments, I haven't found any that would suggest otherwise. I really wish someone would clarify this.

I was genuinely interested in the topic and clicked on the link. I was met with an interface that was alien to me, as if someone went out of their way to make it unusable and semi-broken. Browsers have an established UI with a scroll bar, yet people constantly find new ways to break it.

Check this page out: http://resonate.duarte.com/#!page226

Using a scroll bar to fix the decision to not use the scroll bar as the main navigation tool. ( And the page is torn unless the window has the correct width. )

Re:Solving Every Sudoku Puzzle (2006) on Friday July 17, 2015 @01:52AM (#9901438)
I find it rather disappointing that it still takes on the order of 10^2 milliseconds to solve the hardest sudokus.

This was tested with my own algorithm and one supposedly fast found online. I will revise my code, but I doubt I will improve the speed.

Re:PCG, A Family of Better Random Number Generators on Thursday July 16, 2015 @01:18AM (#9895587)
How do you build dieharder on windows? I guess you just don't...
Re:PCG, A Family of Better Random Number Generators on Wednesday July 15, 2015 @12:26PM (#9892243)
It passed for me. Where did you get the diehard test? If you compiled it directly from http://www.stat.fsu.edu/pub/diehard/ then it is because that source is broken.
Re:PCG, A Family of Better Random Number Generators on Wednesday July 15, 2015 @06:03AM (#9890528)
This is great, but everything so far is overly positive. Can we get some negative criticism as well. Anyone qualified?
Re:PCG, A Family of Better Random Number Generators on Wednesday July 15, 2015 @04:37AM (#9890321)
Speaker mentions[0] that it is possible to get a different statistically random value every time you run the program, without any input to the program, apparently by using some tricks, but she refuses to elaborate for the camera. Can anyone explain how that works?

Has this something to do with address space randomization?

[0]:https://youtu.be/45Oet5qjlms?t=1h3m3s

Re:Re: C as used/implemented in practice on Tuesday July 14, 2015 @01:22PM (#9886508)
https://news.ycombinator.com/item?id=9885478

Looks like you hit an infinite loop. Better luck next time.

Re:Re: C as used/implemented in practice on Tuesday July 14, 2015 @11:10AM (#9885478)
Use it for new code. Libraries are written too.
Re:Re: C as used/implemented in practice on Tuesday July 14, 2015 @09:21AM (#9884618)
Keep the old code, instead just start using it for new one.
Re:The Electric Car on Tuesday July 14, 2015 @12:28AM (#9882886)
Tesla Superchargers are not the solution for this, as they are simply not designed for such use. They were built to help with long range destinations.

There are cases where users, (ab)using them as you do, got a request to reduce their usage. I guess you didn't trigger any flags.

Re:Re: C as used/implemented in practice on Monday July 13, 2015 @11:49PM (#9882775)
Well the solution is simple:

  return (x+0U)<<16 | (y+0U);
Would it be insane to have a inline library for every arithmetic operation, that would handle such cases and offer addition optional functionality?
Re:No Man’s Sky on Sunday July 12, 2015 @08:03PM (#9875567)
If I start using the phrase "let's define this" before starting an argument, people usually start to stare.

I think it could be done online since there is no strict text limit and it helps with understanding.

Will try it next time.

Re:Two more Flash 0-days emerge in Hacking Team leak on Sunday July 12, 2015 @01:27PM (#9874169)
The good part is that this removes the same vulnerability for everyone.
Re:No Man’s Sky on Sunday July 12, 2015 @11:29AM (#9873754)
If you are a computer then they are in-fact unique, since every hash has a different value. But that in not what is the definition of unique for humans. Since we are humans talking in English, then we have to agree on some definitions:

Unique - 1. existing as the only one or as the sole example; single; solitary in type or characteristics: a unique copy of an ancient manuscript. 2. having no like or equal; unparalleled; incomparable: Bach was unique in his handling of counterpoint. 3. limited in occurrence to a given class, situation, or area: a species unique to Australia. 4. limited to a single outcome or result; without alternative possibilities: Certain types of problems have unique solutions. 5. not typical; unusual: She has a very unique smile.

By those definitions, their planets are not unique. If your definition of unique differs from those established by the language we are using, then you have to specify this.

Re:No Man’s Sky on Sunday July 12, 2015 @11:12AM (#9873698)
I was talking about having unique planets. I never said they don't have some large-number of them.
Re:No Man’s Sky on Sunday July 12, 2015 @11:04AM (#9873678)
This shows that their universe generation is simple. They cannot generate gas giants with moons, that would in fact be solid.
Re:No Man’s Sky on Sunday July 12, 2015 @11:03AM (#9873675)
Till now, I have seen about 10 different planets, from various trailers and presentations.

Clearly the game doesn't have 18*10^18 unique planets, since this is impossible. The problem this game has is, does it have enough variance in its planet generation, so that the average player will not notice a pattern.

The planets I have seen all looked mostly the same, with slightly different color schemes and animals made from generic pre-built parts. Unless the devs are only showing a couple of percent of the game, getting the 10 random samples from the game, all of which show a very similar planet is almost impossible.

Re:In-Place Merge Sort Demystified on Thursday July 09, 2015 @11:35AM (#9858463)
The article doesn't really explain merge sort, but only merging two sorted arrays.
Re:The Mill CPU Architecture – The Compiler [video] on Thursday July 09, 2015 @04:21AM (#9856731)
They haven't promised a product, so calling it vapor-ware is unwarranted. So far they have delivered as much as they have promised.
Re:The Mill CPU Architecture – The Compiler [video] on Thursday July 09, 2015 @04:12AM (#9856706)
It is a start-up.

They just got their patents up last year, demanding working hardware seems unreasonable and they have working machines simulated in software.