Yep, foveated rendering. http://research.microsoft.com/en-us/projects/foveateddisplay...
Cool stuff, but it needs extremely fast and low latency eye tracking to work effectively. It's not insurmountable, but a significant engineering problem.
Cool stuff, but it needs extremely fast and low latency eye tracking to work effectively. It's not insurmountable, but a significant engineering problem.
Not so much on the "raw display hardware" side of things though. I could still see it being a decade+ out on that alone.