News for hackers. Stuff that matters.
Re:Oculus Rift by MaulingMonkey on Thursday June 11, 2015 @06:38PM (#9702918)
I've seen the idea of multi-resolution rendering floating around, which I think has some promise when combined with eye tracking, would help with the GPU side of things.

Not so much on the "raw display hardware" side of things though. I could still see it being a decade+ out on that alone.

Re:Oculus Rift by Otik on Friday June 12, 2015 @03:23AM (#9704469)
Yep, foveated rendering. http://research.microsoft.com/en-us/projects/foveateddisplay...

Cool stuff, but it needs extremely fast and low latency eye tracking to work effectively. It's not insurmountable, but a significant engineering problem.