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Re:Oculus Rift by Otik on Friday June 12, 2015 @03:23AM (#9704469)
Yep, foveated rendering. http://research.microsoft.com/en-us/projects/foveateddisplay...

Cool stuff, but it needs extremely fast and low latency eye tracking to work effectively. It's not insurmountable, but a significant engineering problem.

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