Re:TrueCraft, An Open Source Implementation of Minecraft 1.7.3
by mcphage on Friday May 01, 2015 @09:51AM
(#9471226)
> The big difference is that the map in Minecraft is constantly changing
Not quite. The map in Minecraft changes. But if you optimize the game for the "constantly changing" case, when it usually changes less than 1 block per user per 10 seconds (and even that is high), then you're going to end up with code that doesn't handle normal behavior very well.
Not quite. The map in Minecraft changes. But if you optimize the game for the "constantly changing" case, when it usually changes less than 1 block per user per 10 seconds (and even that is high), then you're going to end up with code that doesn't handle normal behavior very well.