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Re:TrueCraft, An Open Source Implementation of Minecraft 1.7.3 by catmanjan on Friday May 01, 2015 @05:20AM (#9470284)
The big difference is that the map in Minecraft is constantly changing which can in turn change players position and potential actions - Quake 3 was comparitively much simpler, more or less just a coordinate and velocity vector.

But I agree, there is no reason for Minecraft performance to be so bad when there are only 2 people on a server just mining one brick at a time!

Re:TrueCraft, An Open Source Implementation of Minecraft 1.7.3 by mcphage on Friday May 01, 2015 @09:51AM (#9471226)
> The big difference is that the map in Minecraft is constantly changing

Not quite. The map in Minecraft changes. But if you optimize the game for the "constantly changing" case, when it usually changes less than 1 block per user per 10 seconds (and even that is high), then you're going to end up with code that doesn't handle normal behavior very well.