Re:Why We Are No Longer Developing for the iPad
by Dylan16807 on Friday April 17, 2015 @12:30AM
(#9392270)
I don't like the distinction between things you can get by playing and things you can't. In many games that correlation goes the other way. Unlocking a character provides no benefit, while skipping grind provides benefit.
Especially when it comes to levels; there's nothing at all manipulative about selling level packs.
The more important distinction is between "unlocks more game" and "consumable boost". Keep the message focused.
Re:Why We Are No Longer Developing for the iPad
by _lce0 on Thursday April 16, 2015 @08:05PM
(#9391530)
wow, I never heard of such thing --really interesting.
Also searching the web, I got no relevant result; is this some term you came up with, or are there more info somewhere?
Re:Why We Are No Longer Developing for the iPad
by Mithaldu on Thursday April 16, 2015 @08:26PM
(#9391614)
It's a slang word and other people i see online like to use. It's never gone mainstream since understanding the meaning behind it requires actually putting in some time to study psychological effects.
There are 2 classes of f2p games:
free2play, which sell game content in small units. Characters to use, classes and equipment to unlock, etc. and they also make it possible to gain all of those things in a reasonable manner by simply playing.
free2pay games intentionally abuse the human psyche and subtly push people towards buying things that are at the core consumable cheat codes, and which are not available reasonably through normal gameplay. (They also tune the difficulty curve so this becomes only visible after the player has invested a lot of time into the game.)