Re:The wow of water rendering
by Synaesthesia on Tuesday April 14, 2015 @05:58AM
(#9373134)
Difficult to estimate as there are always optimizations which can make real-time rendering orders of magnitude faster, for almost the same work.
But naively this is 30 min per frame render time, which is 1800 sec, wanna get that down to about 1/25th of a sec, that's a 45000x improvement in computation required. How long will that take? Well assuming GPU's get twice as fast every year, then it will take still 16-17 years! Luckily we have those shortcuts.
However it's possible we may have a quantum leap in computer performance if the new Memristor architecture ever takes off, which could speed things up.
Re:The wow of water rendering
by theandrewbailey on Tuesday April 14, 2015 @12:34PM
(#9375446)
Nvidia's next architecture (Pascal?) will move GPU memory into the same package as the GPU itself, giving an instant ~3x boost.
Re:The wow of water rendering
by thomasjames on Tuesday April 14, 2015 @05:57AM
(#9373128)
This was at Nvidia GTC 2013: https://www.youtube.com/watch?v=4d8-sBVkZJY
My guess is that the ray tracing used in the post above is equally time consuming as (if not more than) the fluid simulation.
Re:The wow of water rendering
by Synaesthesia on Tuesday April 14, 2015 @05:59AM
(#9373138)
Wow, almost as good looking but no caustics and other ray-traced niceties. Still, 15fps
Does anyone have any estimates as to how far we are from having this rendered realtime?